Ankoku-Getsuei Posted April 22, 2008 Report Share Posted April 22, 2008 Solo Effortspell-quickplayselect one face-up monster on the field, during this turn the selected monster can attack all opponent's monsters. The selected monster is destroyed at the end of the battle phase. Relinquish-Type 00Darklevel 8atk 0/ def 0machine/ritual/effectThis cannot be normal summoned or set. This card is special summoned by removing from play monsters whose level equal to 8. This card gains 1000 atk for each card removed for its summoning. This card is returned to the deck after 3 turns of your opponents. Ritual card is not needed. Relinquish EvolutionLightlevel 10atk ?/ def 0Fairy/ritual/effectThis card cannot be normal summoned or set. This card can only be special summoned by removing from play 2 fairy-type monsters and a spell card (ritual card not needed). By paying 1000 life points, destroy all cards on the field except this card. This card gains 700 attack for each card destroyed. At the end of the turn destroy this card. Complex Generationspell-NormalRemove from play 5 monsters from your deck. Goblin Ownage!trap-counterWhen a monster with "Goblin" in its name is sent to the graveyard by battle, special summon 1 monster with "Goblin" in its name. Create!spell-normalDiscard 2 cards from your hand. Select a spell in your graveyard and copy the effect of that spell. At the end of the turn remove from play 3 cards in your graveyard. Treeborn Goblinearthlevel 2atk/0 def/900fiend/effectWhen there are no spell or trap cards on your side of the field, special summon this card from the graveyard next standby phase in defense mode. Battle position of this card cannot be changed. So what do you guys think? Link to comment
protosswarrior02 Posted April 23, 2008 Report Share Posted April 23, 2008 good ideas, but since the regular relinquished is a spellcaster type (i think), you should make your relinquished's spellcatsers too. also, why are they ritual cards if the can't be Ritual Summoned? Link to comment
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