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Make a Toon Monster game


SkaterTheDJWolf

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Well, this should be intersting and fun. I'll post here since you posted on both of my games.

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Toon Dark Resonator

Level 3 - DARK - Fiend/Toon/Tuner/Effect - ATK/1300 DEF/300

This card cannot attack the turn it is Summoned. If you control a face-up "Toon World" you can Special Summon this card from your hand. This card can only be destroyed by a "Toon" card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Battle Damage is applied normally.) If this card is on the the field and "Toon World" is not, destroy this card.

 

Should be fun to play around with. Anyway, now onto the next one.

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Predaplant Toon Nepenthis

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  • 8 months later...

(Not like Predaplants really need this too much, but...)
 
Predaplant Toon Nepenthes
Level 4 | DARK | Plant | Toon | Effect
1600/1000
If you control "Toon World", you can Special Summon this card from your hand. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. When a Toon destroys an opponent's monster by battle: You can activate 1 of these effects;
● Equip that opponent's monster to that monster.  
● Gain LP equal to its original ATK. 

 

(Alright @, you got your Toon Predaplant)

 


 

Toon Firewall Dragon

 

(And now I need to go check if we got Toons in AGM, because I may have just given them a new toy)

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Toon Firewall Dragon

LIGHT/Link-4/Cyberse/Effect

N, E, S, W

2500 ATK

2+ monsters

While you control "Toon World", you may use Toon monsters as 2 Link Materials for the Link Summon of this card. When this card is Link Summoned: You can target monsters on the field and/or GY up to the number of "Toon" cards or "Manga Ryu-Ran" you control; return them to the hand. When a Toon monsters is destroyed by battle or card effect: You can Special Summon 1 Toon monster from your hand, ignoring Summoning conditions. It can attack this turn, ignoring its effects. While "Toon World" is on the field and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

Next: Toon Dicelops

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Toon Dicelops

level-4 / FIRE / Machine / Toon / Effect

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. While you control "Toon World": you can roll a six sided die, then apply the result.

- 1: Look at your opponent's hand, also discard 1 card from their hand.

- 2, 3, 4, 5: This card cannot attack this turn.

- 6: Destroy 1 "Toon World" you control.

 

Next: a Toon version of either "Odd-Eyes Dragon" or "Odd-Eyes Pendulum Dragon". (If it is against the rules to suggest 2 then just do "Odd-Eyes Dragon.)

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odd_eyes_toon_dragon_by_xstutzx-dcga12e.
 

Card art by the amazing Comic Hand (he made 3 pages of Toon monster arts, better check him out guys. Wonderful work.)

 

Odd-Eyes Toon Dragon

           cg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.pngcg_star_by_xstutzx-dcfyvxb.png

[ Dragon / Toon / Effect ]

Cannot be Normal Summoned/Set. If you control a face-up "Toon World": You can Special Summon this card (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 2). If this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the original ATK of that monster in the Graveyard, also add 1 Toon Monster from your Deck to your hand.

 

ATK/ 2500    DEF/ 2100

 

=========

Next: make an El Shaddoll Toon Fusion monster.

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El Shaddoll Toon

LIGHT / level 8 / Fairy / Fusion / Toon / Effect

1 "Shaddoll" monster + 1 "Toon" monster

Must first be Fusion Summoned. Cannot attack the turn it was summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card is Special Summoned while you control "Toon World": You can send 1 "Toon" card from your deck to your GY. If this card battles: You can destroy 1 card on the field. If this card is sent to the GY: You can target 1 "Toon" Spell/Trap card in your GY; Add it to your hand.

 

Next: a Toon version of Elemental HERO Neos 

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Toon HERO Neos

​★★​★★​★★​★

LIGHT

Warrior/Toon/Effect

ATK 2500

DEF 2000

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If you control 2 or more Toon monsters other than "Toon HERO Neos", you can Special Summon this card (from your hand).

 

N/C: Any of the "big" Destiny HERO monsters from GX (Dogma, Plasma, Dreadmaster)

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  • 2 weeks later...

Alright, I guess we try to push all of the game threads to the top.

 

Toon HERO Dogma

Level 8 | DARK | Warrior | Toon | Effect

3400/2400

Cannot be Normal Summoned/Set. Must be Special Summoned from your hand by Tributing 3 monsters, including at least 1 Toon monster. During your opponent's Standby Phase: Halve your opponent's LP. Cannot attack the turn it is Special Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

====

Toon version of Majespecter Unicorn - Kirin

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Majespecter Toon Unicorn - Kirin

WIND / level 6 / Spellcaster-type / Pendulum (Scale 2) / Effect 

Pendulum Effect

This card's name becomes "Toon World" while in the Pendulum Zone.

Monster Effect

Cannot attack the turn it was summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can Special Summon this card, from your hand, by destroying 1 "Toon" card you control. During either player's turn: You can target 1 Toon monster you control and 1 monster your opponent controls: return them to the hand(s). You can only use this effect of "Toon Majespecter Toon Unicorn - Kirin" once per turn.

 

Next

Is it against the rules to suggest "Black Luster Soldier" and a Ritual Spell for it?

If so, "Black Luster Soldier - Envoy of the Beginning"

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Black Luster Soldier - Envoy of the Betooning

​★​★​★​★​★​★​★​★

LIGHT

Warrior/Toon/Effect

ATK 3000

DEF 2500

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 2 Toon monsters from your GY while you control "Toon World". Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 face-up card your opponent controls; banish it. This card cannot attack the turn you use this effect.

 

Junk Warrior.

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Junk Toon

DARK/level 7/Warrior/Toon/Synchro/Effect

2300 ATK/1300 DEF

"Junk Synchron" + 1 or more non-tuner Toon monster

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card is Special Summoned: It gains ATK equal to half the total ATK of all Toon monsters you currently control.

 

carte suivante:

クリボー

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  • 3 weeks later...

Next card is supposed to be Kuriboh; just that Ninjask used the Japanese name for it. 

 

Toonkuriboh

Level 1 | DARK | Fiend | Toon | Effect

300/200

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent does not control a Toon monster, this card can attack your opponent directly. You can discard this card; this turn, any battle or effect damage you would take becomes 0. You must control a Toon monster to activate/resolve this effect.

 


 

N/C: Toon Ancient Fairy Dragon

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  • 1 month later...

Guess I'll bump this one so you guys got more options (unless Toons aren't liked as much nowadays)
 
Toon Ancient Fairy Dragon
Level 7 | LIGHT | Dragon | Synchro | Toon | Effect
2100/3000
1 Tuner + 1+ non-Tuner Toon monsters

While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can activate 1 of these effects.

● You can add 1 Spell/Trap that lists "Toon monster" in its text from your Deck or GY to your hand.

● You can target up to 2 cards your opponent controls; destroy them.

 

Now if Toons actually run Synchros and stuff, though this would help in retrieving Kingdoms if they get blasted. Shouldn't be as abusable as OG AFD, but...Konami may think differently.

 


 

Let's do a Toon version of a ZEXAL character's monster.

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Toon No. 12: Crimson Shadow Armor Ninja

Attribute: Earth

Rank: 5

Type: Warrior/XYZ/Effect

 

Effect:

2 level 5 "Toon" monsters.

This monster can only be XYZ summoned while you control "Toon World". If "Toon World" on the field is destroyed, destroy this card. You must pay 500 LP to declare an attack with this monster. This card may attack your opponent directly, unless they control a "Toon" monster, in which case this monster must attack a "Toon" monster your opponent controls. This monster cannot be destroyed by battle except with "Toon Number" monsters. If this face-up card on the field would be destroyed (except by its own effect), you can detach 1 XYZ Material from this card instead.

 

ATK: 2400

DEF: 1700

 

---

 

Time for an archetype cross-over: Toon Tempest Magician

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  • 8 months later...

Toon Tempest Magician

6/DARK/Spellcaster/Synchro/Toon/2200/1400

1 Tuner + 1+ Toon non-Tuners

Cannot attack the turn it is Summoned. Can attack directly while you control “Toon World” and your opponent controls no Toon monsters. You can only use each of the following effects of “Toon Tempest Magician” once per turn.

• If this card is Synchro Summoned: Draw 1 card.

• You can discard any number of cards; all Toon monsters you control gain 500 ATK for each card discarded, until the end of this turn.

 

Next: A Toon version of any Normal Monster.

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dd9b5di-f3bc8f16-6269-4f0e-8ac7-f3add178

 

Toon Celtic Guardian

EARTH/Warrior-Type Toon Effect Monster/Level 4/1400 ATK/1200 DEF

 

Lore: Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. Cannot be destroyed by battle against a monster with 1900 or more ATK. If your opponent takes damage from a battle involving a Toon monster: You can draw 2 cards, then discard 1 "Toon" card, or if you do not have any in your hand, send your entire hand to the GY. You can only use this effect of "Toon Celtic Guardian" once per turn.

 

 

NEXT UP, MY PERSONAL FAVORITE:

 

Toon Yubel

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Toon Yubel

10/DARK/Fiend/Toon/0/0

Can be Special Summoned (from your hand) by Tributing 1 Toon monster. Cannot attack the turn it is Summoned. While you control "Toon World", this card cannot be destroyed by battle, and your opponent takes any battle damage you would take from battles involving it. If this face-up card you control leaves the field because of an opponent's card effect: You can Special Summon 1 Toon monster from your hand, Deck or GY, except "Toon Yubel", ignoring its Summoning conditions.

 

Next: A Toon version of any monster from the Duel Terminal lore.

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Toon-Knight Crystal

EARTH 7*

Rock/Toon/Effect

Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. You can return 1 "Toon World" you control to the hand to Special Summon this card from your hand.

2450/1950

 

Make an original Toon monster (a toon not based on another monster)

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  • 2 weeks later...
Toon Cartoonist

★★★★

LIGHT

Aqua/Toon/Effect

ATK 2100

DEF 800

You can discard this card; add 1 "Toon World" or "Toon Kingdom", from your Deck to your hand. You can only use this effect of "Toon Cartoonist" once per turn. Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

N/C: Toon for any Synchro Monster of the 5D's anime of your choice, EXCEPT a Signer Dragon.

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  • 2 weeks later...

Infernity Toon Dragon

8/DARK/Dragon/Synchro/Toon/3000/3000

1 Toon Tuner + 1+ non-Tuners

Cannot attack the turn it is Summoned. Once per turn, if you control “Toon World”: You can destroy all monsters on the field, except Toon monsters. You must have no cards in your hand to activate and to resolve this effect. If “Toon World” you control would be destroyed, you can send 1 monster from your hand or field to the GY, instead.

 

Next: A Toon Tuner.

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  • 2 weeks later...

Nostalgic Cartoonist

LIGHT *

Aqua/Toon/Tuner/Effect

You can discard this card and target 1 Toon monster in your GY; Special Summon that card.  Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

400/100

 

Make a Toon monster with "A.C.M.E." or "ACME" in its name

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ACME Salesman

 

Level 3 | EARTH | Spellcaster | Toon | Effect

1200/ 500

 

If this card is Normal Summoned: You can add 1 "Toon" Field Spell from your Deck or GY to your hand. If you control "Toon World", you can tribute this card; Special Summon 1 Toon monster from your hand, ignoring its Summoning conditions. You can only use each effect of "ACME Salesman" once per turn. Cannot attack the turn it was Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly.

 

Next: a Toon version of any "Dark World" monster

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  • 1 month later...

Snoww, Unlight of Toon World
4/DARK/Fiend/Toon/1700/0
Cannot attack the turn it is Summoned. While you control “Toon World” and your opponent controls no Toon monsters, this card can attack directly. If “Toon World” is sent to your GY: You can banish this card from your hand or GY; add 1 “Toon” Spell/Trap from your GY to your hand, then, if that “Toon World” was sent to the GY by an opponent’s card effect, you can add 1 Toon monster from your GY to your hand. You can only use this effect of “Snoww, Unlight of Toon World” once per turn.

Next: A Toon version of any Trickstar, Marincess or Altergeist monster.

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