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Make a Spell/Trap Card Game


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Aroma Brewing

Quick-Play Spell

Target 1 Plant monster you control: It is unaffected by your opponent's card effects this turn. Also, if your LP is higher than your opponent's, that target gains ATK equal to the difference. You can banish this card from your GY: Special Summon 1 "Aroma" monster from your Deck or GY, and if you do, gain LP equal to half that monster's ATK or DEF (whichever is higher). You can only use this effect of "Aroma Brewing" once per turn.

 

Note:

The card is intended to be able to Summon "Aroma" Link monsters even if they have no DEF. Not sure if the "ATK or DEF" in the effect would disable Links from being targets.

 

 

Next:

Sulfide Scythe

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Sulfide Scythe

Equip Spell

The equipped monster can attack directly in addition to attacking a monster each turn. Once per turn, you can send this card you control to the GY: the monster this card was equipped to deals piercing battle damage for the rest of the duel.

 

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"Polymerization" spell or trap card

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Temporal Polymerization

Quick-Play Spell

Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, but return it to the Extra Deck at the start of the next Phase, and if you do, Special Summon 1 of the Fusion Materials used for its Fusion Summon from your GY, if any. You can banish this card and 2 "Polymerization" from your GY; Add 1 "Polymerization" Spell Card or "Fusion" Spell Card form your Deck to your hand. You can only use each effect of "Temporal Polymerization" once per turn.

 

 

Next:

Silica Scimitar

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Silica Scimitar

Equip Spell

Equip only to a Normal Monster. You can only use each of this card name's effects once per turn. (1) If the equipped monster battles an opponent's monster: You can destroy that opponent's monster, then the equipped monster gains ATK equal to half the destroyed monster's ATK. (2) You can banish this card you control; your opponent takes damage equal to the deficit between the equipped monster's ATK at activation and its original ATK.

 

(Idea should be that when the 2nd effect is applied, its ATK at the time you trigger this effect is factored in [including the boosts], and then you subtract the original ATK from it. Now to see if Vanilla decks enjoy the new power play card.)

 

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"Morphtronic" card

 

Rua.dek will require far more than this to be remotely good in today's game, but let's start something.

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Morphtronic Assist

Normal Spell

Select and activate 1 of the following effects:

●Special Summon 1 "Morphtronic" monster from your hand.

●Change the Battle Position of 1 face-up "Morphtronic" monster you control: Special Summon up to 2 "Morphtronic" monsters from your Graveyard whose Level is less than or equal to the target's.

You can banish this card from your Graveyard during your opponent's turn: Add 1 "Morphtronic" card from your Deck to your hand, also, if you control 1 or more cards with a Morph Counter on them; you can draw 1 card for each.

 

Gives you more ability to spam, lets you revive Morphtronics more effectively, it's a searcher, AND it gives you an incentive to run Clocken and the Field Spell. Boom.

 

"Dragonna-bugeisha" support, please?

[spoiler= This thing]

Dragonna-bugeisha

EARTH - Level 7 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. This monster is also always treated as Dragon-Type (This effect cannot be negated). You can Special Summon this monster from your hand or Graveyard by Tributing 2 face-up monsters you control. Once per turn, you can target 1 Spell/Trap Card on the field: Destroy that target, and if you do, inflict 800 damage to your opponent. Once per turn, if this card destroys your opponent's monster by battle, you can halve this monster's original ATK until the end of the Battle Phase: This card can attack once again in a row (Changes to this card's ATK by other cards you control are still applied normally).

 

Genryu-ohime

EARTH - Level 9 - Warrior/Effect - 2800/2000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by Tributing 1 "Dragonna-bugeisha" you control, and cannot be Summoned by other ways. If this card is Special Summoned this way, this card gains the name and effects the Tributed monster had on the field (including negated effects). Unaffected by your opponent's Spell/Trap effects. If a card(s) your opponent controls is destroyed: This card gains 100 ATK, then you can Special Summon 1 Level 4 or lower monster from your Graveyard.

 

Ryu-Ronin

WIND - Level 4 - Warrior/Effect - 1900/800

This card is also always treated as Dragon-Type. If your opponent activates a monster effect on the field or in their hand, you can Special Summon this card from your hand: Negate that effect (You can only activate this effect of this card's name once per turn). During your opponent's Battle Phase, if you control no monsters (Quick Effect): You can Special Summon this card from your Graveyard (You can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can banish up to 2 cards from your opponent's Graveyard.

 

Winged Dragon's Attendant

WIND - Level 4 - Spellcaster/Effect - 1700/1500

This face-up monster is also always treated as Dragon-Type (this effect cannot be negated). If you Special Summon "Dragonna-bugeisha", or if "Dragonna-bugeisha" is sent to the Graveyard, you can Special Summon this card from your hand or Graveyard (you can only activate this effect of this card's name twice per turn). At the start of the Battle Phase, you can change this Attack Position monster to face-up Defense Position: All monsters you control gain 400 ATK. If this card and 1 or more other monsters you control are destroyed simultaneously by your opponent's card effect: You can Special Summon 1 "Dragonna-bugeisha" from your hand, Deck, or Graveyard, and if you do; inflict 400 damage to your opponent (you can only activate this effect of this card's name once per turn).

 

Drakyujutsu Apprentice

EARTH - Level 4 - Warrior/Effect - 1500/1200

This card is also treated as Dragon-Type while face-up on the field or in the Graveyard. During your 1st Main Phase: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card destroys your opponent's card (by battle or its own effect): You can draw 1 card, also, if the drawn card was "Dragonna-bugeisha", or had "Dragonna-bugeisha" in its card text; you can increase this monster's ATK by 600.

 

Handmaiden to the Onna

EARTH - Level 3 - Wyrm/Effect - 1400/600

This card is also treated as Dragon-Type while face-up on the field. If you control a face-up Dragon-Type monster, you can Special Summon this card from your hand. If your opponent takes damage from a card's effect, all monsters they control lose ATK equal to the amount of damage inflicted. If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If a Spell/Trap Card on the field is destroyed by this card's effect, you can target 1 face-up monster your opponent controls: Banish that target.

 

The Onna's Servant Dancer

WIND - Level 3 - Spellcaster/Effect - 800/1600

This card is also always treated as Dragon-Type (this effect cannot be negated). If this card's battle position is changed: You can Special Summon 1 Level 4 or lower monster with "Dragonna-bugeisha" in its card text from your hand, Deck, or Graveyard, except "The Onna's Servant Dancer". If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●This card gains 400 ATK for each Dragon-Type monster on the field and in the Graveyard.

 

Master of the Dragon Banner

DARK - Level 2 - Warrior/Tuner/Effect - 1000/0

This card is also always treated as Dragon-Type. If you control no monsters, you can Special Summon this card from your hand. If your opponent controls no Set Spell/Trap Cards: You can Special Summon this card from your Graveyard (you can only activate this effect of this card's name once per turn). If this card is Tributed for the Summon of "Dragonna-bugeisha", the Summoned monster gains the following effect:

●If this card inflicts battle damage to your opponent, discard 1 card from your opponent's hand at random. Cards your opponent controls that are targeted by this card's attack or effect have their effects negated (including in the Graveyard).

 

The Dragon's Cradle

LIGHT - Level 1 - Dragon/Tuner/Effect - 700/500

If this card is sent to the Graveyard: You can add 1 monster from your Deck, Graveyard, or Banished Zone to your hand whose original (printed) Type is not Dragon, but that can be treated as a Dragon-Type monster on the field by its own effect. During either player's turn, you can Tribute this monster to Special Summon 1 "Dragonna-bugeisha" from your hand, and if you do, the Summoned monster cannot be destroyed or banished this turn.

 

Luminous Clouds

Continuous Spell

When this card is activated, you can add 1 "Dragonna-bugeisha" from your Deck or Banished Zone to your hand. During each of your opponent's Main Phases, Summon 1 "Dragon Servant Token" (EARTH/Level 3/Dragon-Type/ATK 0/DEF 2100) in face-up Defense Position. "Dragon Servant Tokens" cannot be Tributed, except for the Summon of "Dragonna-bugeisha". Once per turn, if a Spell/Trap Card on the field is destroyed, you can inflict 500 damage to your opponent, and if you do, you can target 1 Spell/Trap Card your opponent controls; destroy that target.

 

Draconic Conduct Code

Normal Spell

Add 1 "Dragonna-bugeisha", or a card that lists "Dragonna-bugeisha" in its card text, from your Deck to your hand (except "Draconic Conduct Code"). If you control "Dragonna-bugeisha", "Dragonna-bugeisha" you control gain the following effect:

●Once per opponent's turn, except during the Battle Phase, you can target 1 face-up card your opponent controls: Destroy that target, and if you do, inflict 300 damage to your opponent.

 

The Onna's Tactics

Normal Spell

Tribute 1 "Dragonna-bugeisha" you control: Your opponent gives control of the Attack Position monster they control with the highest ATK to you. The monster given to you by this effect cannot attack or activate its effects until the 2nd End Phase after you activate this effect. During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: Special Summon up to 2 monsters with "Dragonna-bugeisha" in their card text from your Graveyard. You can only activate 1 effect of this card's name per turn, and only once that turn. You cannot activate this card's effects during two consecutive turns.

 

Snowfall Blade Dance

Quick-Play Spell

If an EARTH Dragon-Type monster you control battles your opponent's monster, the opposing monster's ATK and DEF are reduced by 200 for each Dragon-Type monster on the field and in the Graveyard, also any Spell/Trap Cards that your opponent activates for the rest of this Battle Phase are negated and destroyed. If you control a face-up "Dragonna-bugeisha" when this card is activated, "Dragonna-bugeisha" you control gain the following effect:

●If this card inflicts damage to your opponent, gain LP equal to half that damage, also increase this monster's ATK by 100.

 

Rainstorm Blade Dance

Quick-Play Spell

If your opponent targets a face-up monster that is simultaneously being treated as two different Types for an attack or effect: Negate that attack/effect, and if you do; draw 1 card. If you control a face-up "Dragonna-bugeisha" when this card is activated, "Dragonna-bugeisha" you control gain the following effect:

●Your opponent's monsters that battle this monster, or target this card with an effect, have their effects negated.

During either player's turn, except during the turn this card was sent to the Graveyard, you can banish this card from your Graveyard: The activated effects of "Dragonna-bugeisha" become Quick Effects, until the End Phase.

 

 

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Heart of the Water Blade

Trap Card

Send 1 "Dragonna-bugeisha" from your Deck to the GY. If you control a monster that lists "Dragonna-bugeisha" in its text, you can activate this card from your hand. You can banish this card from your GY; Activate 1 "Blade Dance" Quick-Play Spell that list "Dragonna-bugeisha" in its text from your Deck or GY. You can only use each effect of "Heart of the Water Blade" once per turn.

 

 

Next:

Selenite Shield

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Selenite Shield

Continuos Spell

Neither player can activate the effects of cards in the GY. Effects of cards in the GY are negated. You can only control 1 “Selenite Shield”.

 

 

Next:

 

Card that makes an underused, bad archetype worth playing just for that card (HEROes, Toons are suffering worse than HEROes, just something that makes a bad and/or underused archetype worth playing all by itself)

 

If that’s too rule-breaking...

 

Draw power that has something to do with Links.

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Why not both?

 

Morphtronic Deployment

Quick-Play Spell

You can only activate 1 "Morphtronic Deployment" per turn. (1) Special Summon as many "Morphtronic" or "Power Tool" monsters from your hand or GY as possible, then take 800 damage for each monster Special Summoned by this effect.

 

There you go, Rua, your Deck got a technical Soul Charge / mass summon card.

 

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Pot of Linked Fortune

Normal Spell

You can only activate 1 "Pot of Linked Fortune" per turn. (1) During your Main Phase 1: Banish up to 3 Link Monsters with different names you control or from your Extra Deck, face-down; draw an equal number of cards.

 

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"Elementsaber/Elemental Lord" support card.

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Elemental Barrier

Normal Trap

 

While you control exactly 5 "Elementsaber" and/or "Elemental Lord" monsters with same Attribute in your GY: Your opponent cannot Summon monsters with that Attribute for the rest of this turn.

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Anti-support for legacy Archetype

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Really?

 

Screw The Money, I Have Rules!

Trap

Banish as many "Blue-Eyes" monsters or Level 1 LIGHT Tuners your opponent controls as possible: Special Summon 1 monster from your hand whose ATK is less than or equal to the ATK one of the banished monsters had on the field, ignoring its Summoning conditions.

 

 

Hanoi's Tower

Anti-Cyberse

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Hanoi's Tower

Field Spell

Cyberse-Type monsters your opponent controls cannot be used as Material for a Summon, unless they have successfully attacked a monster you control. If your opponent Summons a Cyberse-Type monster from their Extra Deck, banish a number of cards from their Main Deck face-fown equal to the difference between the number of cards in both players' Extra Decks.

 

Active Defense 1

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Active Defense 1

Continuous Trap

(1) Monsters you control gain 300 DEF for each monster on the field. (2) The first time a monster you control would be destroyed by battle, it is not.

 

Not really great, except making you get bigger boards. If we ever get a version of SHS that do not mind running backrow, we're in business somewhat.

 

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Continuous card.

Focuses on Tributing monsters for effects.

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Alliance of Parshath

Continuous Spell

Once per turn: You can target 1 Fairy monster you control: this turn, if that target attacks, your opponent cannot activate cards or effects until the end of the damage step, also that target can attack directly, but any battle damage it inflicts is halved. You can Tribute 1 monster you control or in your hand, and if you do, Special Summon 1 Fairy monster with 1900 or less ATK from your Deck. You can only use this effect of “Alliance of Parshath” once per turn.

 

Next:

Saline Saber

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Saline Saber

Equip Spell

Equip only to a Pendulum Monster. The equipped monster gains 300 ATK and DEF, and inflicts piercing battle damage. Once per turn, you can tribute the equipped monster (Quick Effect): add 1 Pendulum monster with a different name from your Deck to your hand.

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Supports Toons

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Toon Advancer

Continuous Spell

Toon monsters you control can attack on the turn they are Summoned. You do not pay LP to attack with Toon monsters. 

 

(Eliminates their passive nature on summon and also screw the LP cost for the first ones)

 

===

Card with a Dark Law effect if you control an "archetype" monster

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Ramparts of the Ice Barrier

Continuous Trap

While you control a face-up "Ice Barrier" monster, all cards that would be sent to your opponent's Graveyard are banished instead. Once per turn, during your opponent's turn, you can target 1 face-up monster your opponent controls with a Level: Special Summon 1 "Ice Barrier" monster from your hand or Graveyard whose Level is less than or equal to the target's.

 

A Normal Trap with a draw effect that would be harmless in the anime, but devastating in competitive play.

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Infestation Surge

Continuous Trap

All monsters your opponent controls are treated as "Steelswarm" monsters. While you control a "lswarm" monster, any card sent to your opponent's GY is banished instead. During either player's Main Phase or Battle Phase: You can target 1 "lswarm" monster in your GY; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 "lswarm" monster. Also, once during this turn, if you would Tribute a monster(s) for the Tribute Summon of a "lswarm" monster, you can Tribute 1 monster your opponent controls as if you controlled it.

 

Meh, I was already working on the previous prompt so I will post it anyway.

 

 

Overdrive Draw

Normal Trap

During your opponent's turn, at damage calculation: Double the battle damage you take from this battle, and if you do, draw 1 card. If this card is in your GY: You can banish this card from your GY and pay 5000 LP: Draw 2 cards, also gain 2000 LP during the End Phase of this turn. You can only use this effect of "Overdrive Draw" once per turn.

 

AFAIK player's don't have more than 4000 LP in the anime so they would auto-lose whenever they tried to play this unless they gained massive LP previously. In competitive play, however, it's possible to play it.

 

 

Next:

Selenate Spear

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Exception to 34

Equip Spell

Equip only to a monster you control. The equipped monster is unaffected by your opponent's effects. If this card is sent to the GY while it was equipped to a monster: Target 1 monster you control; equip it to that monster. 

 

iU8EggM.png

 

Watered down version of a S/T card on the banlist (for this case, Feb 5, 2018)

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You know you could've just made a Pendulumgraph card and left your last one in there. Or just import it to the AGM generics.

/shrug

 

Antimatter Pendulumgraph

Continuous Spell

You can only use the (2) effect of this card's name once per turn. Your opponent cannot target Spellcaster monsters you control with monster effects. You can destroy up to 2 "Magician" Pendulum Monsters in your Monster Zone and/or Pendulum Zone; banish an equal number of cards your opponent controls, face-down.

 

Welp, RIP Double Iris getting banned, but maybe it's a good thing. Get all of the Pendulumgraphs out, your opponent can't do nothing except non-targeting removal (destruction, battle).

 

iU8EggM.png

 

Galaxy/Photon support card

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Galaxy Jump

Normal Trap

Target 1 "Galaxy" or "Photon" monster you control, it becomes Level 8, and if it does, add 1 "Cipher" or "Galaxy-Eyes" monster from your GY to your hand. Once per turn, except the turn this card was sent to the GY, you can banish this card from your GY, "Galaxy", " Photon" and "Cipher" monsters you control cannot be targeted or destroyed by card effects till the End Phase.

===================================

 

Prismic Motion

Supports Pendulums

(Preferably Magicians, but I'm not picky)

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I would have, but I'm not going to go into detail balancing a Pendulumgraph late at night with a flu. However, if you remember how Devastating Deal worked before I deleted it, and you think it would be a good idea in the AGM, please do post it in the Generics thread.

 

Prismic Motion

Continuous Spell

Once per turn, during your turn, you can target 1 face-up Pendulum card on the field: Destroy that target, and add 1 Pendulum monster from your Deck or Graveyard to your hand whose Pendulum Scale is less than or equal to the target's. Once per turn, during your opponent's turn, you can increase the ATK of 1 face-up monster on the field by the combined Pendulum Scale of all Pendulum monsters you control x100. You can only control 1 "Prismic Motion".

 

Loaded Dice

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