Jump to content

New Cards, please rate.


Recommended Posts

Generator of Madness.

Continuous Trap

As long as this card remains face up on the field, when your opponent declares an attack with their 1st monster, they must flip a coin and call it. If called correctly, the rest of the turn proceeds as normal. If called incorrectly, destroy your opponent's weakest monster and inflict direct damage to your opponent's lifepoints equal to half of the destroyed monsters original attack. This cards effect cannot be chained.

 

Generator of Insanity

Continuous Spell

As long as this card remains face up on the field, switch all monsters on the field's attack and defense during the battle phase only. Inflict damage to your lifepoints equal to the monsters level stars x100. During the end phase of the turn this card's effect is activated, you may select 2 monster cards from your opponent's deck with 1500 defense or less and remove them from play.

 

Generator of Deception

Continuous Spell

When this card is activated, reduce your lifepoints by half. As long as this card remains face up on the field, you take no battle damage. When this card is destroyed, or removed from the field, discard 1 level 8 monster from your hand. If you cannot discard, reduce your lifepoints by 2000.

Link to comment

Generator of Madness.

Continuous Trap

As long as this card remains face up on the field' date=' when your opponent declares an attack with their 1st monster, they must flip a coin and call it. If called correctly, the rest of the turn proceeds as normal. If called incorrectly, destroy your opponent's weakest monster and inflict direct damage to your opponent's lifepoints equal to half of the destroyed monsters original attack. This cards effect cannot be chained.

[/quote']

 

Sixth Sense, Snipe Hunter, The World,...see a connection here?

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...