Simping For Hina Posted October 3, 2017 Report Share Posted October 3, 2017 2 Torrential Gearhulk 4 Cast Out2 Search for Azcanta 4 Glimmer of Genius4 Supreme Will4 Censor3 Settle the Wreckage3 Meltdown2 Approach of the Second Sun2 Fumigate2 Farm // Market2 Opt1 Pull from Tomorrow 4 Glacial Fortress4 Irrigated Farmland2 Field of Ruin2 Evolving Wilds2 Desert of the Mindful6 Plains5 Islands //4 Negate4 Authority of the Consuls2 Angel of Invention2 Gideon of the Trials1 Hour of Revelation 1 Sunscourge Champion1 Forsake the Worldly Link to comment Share on other sites More sharing options...
Poc Posted October 3, 2017 Report Share Posted October 3, 2017 I've been playing around with this deck. I think 4/3 split on opt and censor is correct. Pull is still kind of awkward to cast most of the time. Id rather play Gideon over T hulk in the main board as well and maybe some number of aether meltdowns so you don't get completely curb stomped by ranumap red game 1. Slash just seems bad against anything thats not red and even then its just a worse magma spray. Disallow is a little better now since the format is a bit slower. Stopping Ranumap red from eternalizing their stuff is pretty back breaking for them too. Also, I think its correct to play a scavenger grounds since Scarab God seems to be the new hotness in standard. Link to comment Share on other sites More sharing options...
Simping For Hina Posted October 3, 2017 Author Report Share Posted October 3, 2017 I've been playing around with this deck. I think 4/3 split on opt and censor is correct. Pull is still kind of awkward to cast most of the time. Id rather play Gideon over T hulk in the main board as well and maybe some number of aether meltdowns so you don't get completely curb stomped by ranumap red game 1. Slash just seems bad against anything thats not red and even then its just a worse magma spray. Disallow is a little better now since the format is a bit slower. Stopping Ranumap red from eternalizing their stuff is pretty back breaking for them too. Also, I think its correct to play a scavenger grounds since Scarab God seems to be the new hotness in standard.The format isn't slower, yet. It is still in the transitional phase of what people are going to try to beat next. We just know the archetypes that see play, not the best one, or what is necessary to focus on. I am still against Disallow for right now as aggressive decks are still going to be played with and so are over-the-top control decks, being the pillars of Week 2 Standard. I can get behind Meltdowns. I wasn't fully into the idea since I wanted to play Scarab God if I did, but I don't need to play the Energy Counter Filter land. Also, I like Gearhulk preboard due to being able to play from an almost DrawGo instance after set up is maintained. Link to comment Share on other sites More sharing options...
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