Babymon Posted September 27, 2017 Report Share Posted September 27, 2017 We see Airknight Parshath effect made it stand out by letting you draw 1 when you destroyed a monster. Yet every other variation in Parshath supposed upgrade, refuses to expand on the ability that made this card stand out. All other variations have pretty much kept it with the same effect. WHY IS KONAMI SO SCARED to truly give this card a free DRAW 2 or 3 when you kill a monster? Link to comment Share on other sites More sharing options...
Dokutah Posted September 28, 2017 Report Share Posted September 28, 2017 Parshath don't need better drawing effect they need a better protection effect by infinite grace of mine i dare to say that the Parshath already has a not bad of value of at-least +1 each turn by just doing the most basic of plays (of course battlebound effect is definitely far weaker now) in that context if you say give the series even more "consistent" +2 or heck +3 i dont think that healthy to the deck or even the game in general beside the new Arch-Parshath is already better. as it search the card needed for the correspond deck instead just draw and hoping to get one Link to comment Share on other sites More sharing options...
evilfusion Posted September 28, 2017 Report Share Posted September 28, 2017 Parshath wasn't draw 1 when you kill something. It was draw 1 when it deals DAMAGE. It was balanced at the time by being a Level 5 with 1900 ATK, and it even had Piercing. Expansions mostly gave it more ATK in some form (Neo-Parshath had 2300 ATK, plus an ATK buff effect, plus piercing, plus draw 1). Parshath is already an advantage generator. The longer you have it out and deal damage with it, the more cards you draw. Giving it the power to draw 2 for a similar condition makes it TOO powerful. Draw 2 effects for no real cost risk being too powerful, and if you can draw 2 MULTIPLE times... Link to comment Share on other sites More sharing options...
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