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Double Time, Triple Time, Quadruple Time and Quintuple Time


Astro Dude

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I Finished creating 4 new cards, I just need approval on them. The cards I've done are called Double Time, Triple Time, Quadruple Time and Quintuple Time. I'll provide an explanation of what each one does:

 

Double Time: Doubles the amount of Monster Card Zones and Spell and Trap Card Zones. You now have 10 Monster Card Zones and 10 Spell and Trap Card Zones, and so would your opponent.

 

Triple Time: Triples the amount of Monster Card Zones and Spell and Trap Card Zones. You would have 15 Monster Card Zones and 15 Spell and Trap Card Zones and so would your opponent.

 

Quadruple Time: Quadruples the amount of Monster Card Zones and Spell and Trap Card Zones. You would have 20 Monster Card Zones and 20 Spell and Trap Card Zones and so would your opponent.

 

Quintuple Time: Quintuples the amount of Monster Card Zones and Spell and Trap Card Zones. You would have 25 Monster Card Zones and 25 Spell and Trap Card Zones and so would your opponent.

 

I was thinking of making it fair to the opponent. A perfect solution for having all your zones filled and having no more places to place cards. What do you think?

 

Here's the Double Time (Might have to change the name) Card.

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Possibly a Dual Mat.. >.>;

 

Because I don't think they would make a Dual Disk with 25 Places for cards. LOL

 

that's not what I meant. The duel mat only has 5 monster and spell/trap zones, and these cards would double, triple, etc that amount, meaning you would have 10, 15, etc monster and spell/trap slots. my question was: where would the extra monsters and spells/traps go?

 

also, pt108, you may want to change the names of the cards. There's nothing wrong with them, it's just that terms like "double time" and "triple time" usually refers to armies marching twice or 3x as fast as normal, not an increase in the maximum size

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But then, if you make those cards then Quintuple Time would be the only card to be played since that card provides the most advantage to the other three. Also state some rulings on those cards. For example, you use "Double Time" and you have 7 monsters and 6 traps. If "Double Time" is destroyed, what would happen to those cards? If in case.

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Possibly a Dual Mat.. >.>;

 

Because I don't think they would make a Dual Disk with 25 Places for cards. LOL

 

that's not what I meant. The duel mat only has 5 monster and spell/trap zones' date=' and these cards would double, triple, etc that amount, meaning you would have 10, 15, etc monster and spell/trap slots. my question was: where would the extra monsters and spells/traps go?

 

also, pt108, you may want to change the names of the cards. There's nothing wrong with them, it's just that terms like "double time" and "triple time" usually refers to armies marching twice or 3x as fast as normal, not an increase in the maximum size

[/quote']

 

Well what would you suggest I call these cards?

 

But then' date=' if you make those cards then Quintuple Time would be the only card to be played since that card provides the most advantage to the other three. Also state some rulings on those cards. For example, you use "Double Time" and you have 7 monsters and 6 traps. If "Double Time" is destroyed, what would happen to those cards? If in case.

[/quote']

 

I guess that if there are any spells, Traps and Monsters in the extra Card Zones, they could be returned to the deck and the deck would be shuffled.

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pt108' date=' you may want to change the names of the cards. There's nothing wrong with them, it's just that terms like "double time" and "triple time" usually refers to armies marching twice or 3x as fast as normal, not an increase in the maximum size

[/quote']

 

Well what would you suggest I call these cards?

 

how about "dimension expansion - double size"?

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