Darj Posted September 9, 2017 Report Share Posted September 9, 2017 You may or may not be familiar with trading sequences, but basically it is a quest that consists on giving an NPC whatever item to get another in return, which is asked by another NPC, who then gives you another item, and so on until the chain ends with an unique item.To get a better idea, look up the Biggoron's Sword Quest from Zelda: Ocarina of Time. How this game works is that you have post make of an NPC that wants the item given by the previous poster, including at least:- NPC description. Not necessarily a name, but say, for example, "NPC hidden in a cave in the mountain", or "Villager in the main city", etc.- Mention why it needs the item, how it wants to use it, etc.- An item given as reward. As you can probably guess by now, the next poster then has to make an NPC that wants that given item, and repeat. It is not mandatory, but I encourage you to flesh out the NPC, like describing it physically, its occupation, or mention its approximate location (e.g. forest, desert) to get an idea of how much our hero in this quest has to travel, and, who knows, eventually build out a map out of it. Dropping a short description of the item is cool, too. Also, try to make the items fit the setting somehow. That is, if for example we end in a Zelda-ish setting, then don't come with out-of-place items like laser pistols and whatnot. Or if you want to, then you will have to be creative and clever and come up with a reasoning or justification to make it fit in. I say this because laser beams wouldn't be that out of place in a Zelda game because of the Beamos and other mechanical monsters and technologies.Other than that, feel free to get as outrageous as possible. Heck, if the Biggoron's Sword quest includes some eyedrops in the chain, you can come up with pretty much anything. I will start the chain with something relatively normal: NPC: Ranger in the forest closest to the protagonist's hometown.Requires: Red Bamboo Seed; to grow it in a deforested patch of the forest. It wants a red variant specifically because it can rapidly grow in harsh soils, and while red bamboo is abundant in a different region, the seeds are hard to come by.Reward: Shiny acorn. Link to comment Share on other sites More sharing options...
Yui Posted September 9, 2017 Report Share Posted September 9, 2017 NPC: Blacksmith in a forest villageRequires: Shiny acorn, because "those damn squirrels" keep breaking into his shop and this should keep them distracted. They've been interfering with his work and it's really getting on his last nerve.Reward: "Experimental" dagger (glorified junk) Link to comment Share on other sites More sharing options...
~British Soul~ Posted September 9, 2017 Report Share Posted September 9, 2017 NPC: A student at a local combat academyRequires: "experimental" dagger so that their father can use it to create a dagger for combat training as they are not able to afford the daggers sold by the selfish local merchants.Reward: a steel rod Link to comment Share on other sites More sharing options...
👀 REP 👀 Posted September 9, 2017 Report Share Posted September 9, 2017 NPC: An electrician who is also part of an orchestraRequires: A steel rod, so he can learn how to be a good conductor (it also makes for a good baton)Reward: A wooden flute Link to comment Share on other sites More sharing options...
Draconus297 Posted September 10, 2017 Report Share Posted September 10, 2017 NPC: A young bard on a desert road to the westRequires: A wooden flute, as his previous instrument was eaten by a monsterReward: Illusion Elixir, a potion that lets the drinker take on any appearance they desire Link to comment Share on other sites More sharing options...
Yui Posted September 10, 2017 Report Share Posted September 10, 2017 NPC: A mummy that hangs out near a pyramid dungeon.Requires: Illusion Elixir. He wants to be a tailor, but since he's a mummy today's society doesn't really accept him.Reward: A sandstone slab with hieroglyphics on it. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 10, 2017 Report Share Posted September 10, 2017 NPC: A pretentious art critic in the hub area. You run into him multiple times throughout the game. Requires: An unexpected art piece. He mistakes the hieroglyphs for a sculpture, and gladly takes it off your hands. Reward: A rather ugly painting. There's a face on it that could scare anyone. Link to comment Share on other sites More sharing options...
Krashkube Posted September 10, 2017 Report Share Posted September 10, 2017 NPC: A ghost hiding in a vase.Requires: A rather ugly painting. He gladly possesses the painting so he can scare away anyone.Reward: A broken vase. Link to comment Share on other sites More sharing options...
Draconus297 Posted September 13, 2017 Report Share Posted September 13, 2017 NPC: A worried young dryad.Requires: A vase to plant her fern "body" in, so she can be a houseplant and not worry about getting eaten.Reward: A rusted old locket. When you open it, music plays. Link to comment Share on other sites More sharing options...
Darj Posted September 17, 2017 Author Report Share Posted September 17, 2017 NPC: Small marionette doll sitting on a corner of a room of a haunted house inside the forest.Requires: A melody that she can dance to. At first you cannot exactly talk or otherwise interact with the doll, the protagonist simply notices it and remarks that it looks like it could come alive at any time. If you enter the room with the item in your pocket however, you will hear a girl's mischievous laugh, the melody from the locket will automatically start to play, and the doll will be standing on her spot gracefully dancing to the music. If you approach and speak to her, she will take the locket from you so she can keep dancing to the music all the time she wants.Reward: Fairy tears. Crystallized tears from a fairy; the doll found them in the house at some point, perhaps during the time it wasn't haunted... Link to comment Share on other sites More sharing options...
Draconus297 Posted September 18, 2017 Report Share Posted September 18, 2017 NPC: A village maiden hopelessly in love. She won't tell you who she's got eyes for, only that she's been staring so long that anyone would find her pathetic. Requires: Fairy tears. Turns out that they're the primary ingredient in an uncomfortably powerful love potion! Reward: A very heavy wooden mallet. As she gleefully says, "Won't be needing this anymore!" Link to comment Share on other sites More sharing options...
Northern Sage Posted September 18, 2017 Report Share Posted September 18, 2017 NPC: A weird man in the process of setting up a carnivalRequires: A heavy wooden mallet for his Whack-a-Mole gameReward: A kid-sized stuffed platypus (as in, the size of a child) Link to comment Share on other sites More sharing options...
Krashkube Posted September 18, 2017 Report Share Posted September 18, 2017 NPC: A childRequires: A kid-sized stuffed platypus to play withReward: 10 cents Link to comment Share on other sites More sharing options...
Chaosix Posted September 19, 2017 Report Share Posted September 19, 2017 NPC: A BeggarRequires: 10 cents to buy foodReward: A key Link to comment Share on other sites More sharing options...
Krashkube Posted September 19, 2017 Report Share Posted September 19, 2017 NPC: A thiefRequires: A key to break into the castleReward: A bottle of poison Link to comment Share on other sites More sharing options...
Draconus297 Posted September 25, 2017 Report Share Posted September 25, 2017 NPC: A farmer with a serious bug problem. Like, literally covered in the creepy-crawly pests when you see him, and if you're seriously bored enough you can level grind on his farm for 2-5 xp per bug. Requires: A bottle of poison, to kill off the bugs at the central nexus of their nest. Reward: The corpse of the Queen of Bugs, a sixty-pound monster insect. Link to comment Share on other sites More sharing options...
Northern Sage Posted September 29, 2017 Report Share Posted September 29, 2017 NPC: Return of the art critic!Requires: A giant bug corpse for a new art installationReward: A thick book on restoring paintings Link to comment Share on other sites More sharing options...
Krashkube Posted September 29, 2017 Report Share Posted September 29, 2017 NPC: A travelling archaeologistRequires: A book on restoring paintings to help him restore a painting Reward: A fossil Link to comment Share on other sites More sharing options...
Draconus297 Posted September 29, 2017 Report Share Posted September 29, 2017 NPC: A Necromancer, who has rather recently taken up residence in the house you delivered the locket to.Requires: Something impressive and distinctly dead to turn into a servant. Your fossilized monster does the trick. Reward: A treasure map of the catacombs underneath the hub area. Link to comment Share on other sites More sharing options...
Krashkube Posted September 30, 2017 Report Share Posted September 30, 2017 NPC: Return of the thiefRequires: A map of the catacombs so he knows how to loot itReward: A red orb which he stole from a temple Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted October 15, 2017 Report Share Posted October 15, 2017 NPC: A cloaked traveler with two suspicious bulges from his head.Requires: Red orb; it's a fundamental part of a new invention he's working on. Something about duels...Gives: A pack of strange cards. They have a spiral on the back and strange inscriptions featuring bizzare depictions of unknown creatures. Link to comment Share on other sites More sharing options...
Krashkube Posted October 20, 2017 Report Share Posted October 20, 2017 NPC: Some smug bastard with a dragon that is also a jetRequires: The pack of cards so he can beat some other smug bastard with weird af hairGives: ALL THE MONEY Link to comment Share on other sites More sharing options...
SkaterTheDJWolf Posted October 22, 2017 Report Share Posted October 22, 2017 NPC: A dark blue lascivious humanoid dragon girl with looooong earsNeeds: A lot of money so she can invent something to satisfy her desiresGives: A book that you probably shouldn’t open, for your own sanity Link to comment Share on other sites More sharing options...
The Frost King Posted November 3, 2017 Report Share Posted November 3, 2017 NPC:Needs: Books of any kind so that she can learn all types of knowledge Gives: A broken grandfather clock Link to comment Share on other sites More sharing options...
Darj Posted November 3, 2017 Author Report Share Posted November 3, 2017 NPC: Researcher at the basement of the clock tower of the capital city, in a peculiar room with a line of clocks in front of a wall, all with different, desynchronized times that yet somehow appear to have a pattern. Also in the middle there is suspicious empty spot...Requires: The broken grandfather clock. After taking a look at it, the NPC concludes that it would perfectly fit on said empty spot between the line of clocks. After a short minigame of guessing the correct time to insert and start the clock in the slot, a mechanism activates, opening a secret endgame dungeon at the basement of the Clock Tower.Reward: Access to the Clock Tower basement dungeon, also the NPC grants you a blueprint that she found while exploring the clock tower, hoping that during your journey you find someone who can make sense out of it. Link to comment Share on other sites More sharing options...
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