Darj Posted March 27, 2020 Report Share Posted March 27, 2020 That is just my opinion, anyway. Up to 2 exclusive features make Fakemon feel more realistic. I don't see it this way when the new abilities or moves are intended to be widespread to some degree (e.g. TM, Tutor, Egg moves). BrewinoniPoison | Fairy Recreation Pokemon Base stats: 520 Stat spread: HP: 70 Atk: 110 Def: 93 Sp.Atk: 90 Sp.Def: 60 Spe: 97 Appearance & description: Pokemon with an imp-like appearance but based on the oni, with horns and carrying a stone gourd filled with a dubious liquid. The gourd gives it access to a handful of Rock and Water flavor moves. Abilities: Comatose | Guts Hidden: Erratic - 2 turns after being switched in or waking up, damaging moves the Pokemon performs have their power increased by x1.3, x1.5, x1.7 or x2 (10%, 50%, 30% and 10% chance respectively), but the Pokemon falls asleep for 1 turn afterwards, healing other non-volatile status and recovering 1/3 of HP. Notable & flavor Moves:Play Rough Spirit Break Dazzling Gleam Moonblast Strange Steam Poison Jab Gunk Shot Sludge Bomb Clear Smog Belch Acid Spray Shadow Sneak Sucker Punch Fling Pursuit Earthquake Stomping Tantrum Rock Slide/Stone Edge Rock Wrecker Smack Down Liquidation Wild Charge Revenge U-Turn Outrage Trash Dizzy Punch Fake Out Return/Frustration Facade Hidden Power Slack Off Bulk Up Nasty Plot Taunt Amnesia Mean Look Scary Face Swagger Flatter Charm Fake Tears Tickle Teeter Dance Sweet Kiss Lovely kiss Attract Encore Torment Soak Light Screen Reflect Rest Sleep Talk Substitute Protect Toxic Stockpile Role: Physical or mixed sweeper, or wallbreaker. Comatose keeps it safe from getting non-volatile status effects, or it can use Guts to catch a status a.k.a. get drunk and boost its power. The custom ability is a reference to the drunk state, making the Pokemon briefly more aggressive but suddenly falling asleep afterwards, with a mini-Rest effect. Its Hidden ability gives it a layer of complexity. It provides extra power and recovery, useful for securing KOs even with the lowest damage multiplier while adding longevity to the Pokemon, and ensues mind games for both sides. The user has to plan for passing the 2 turns before the Ability applies and benefit from the damage boost + mini-Rest, and can resort to moves like Protect and Substitute to stall, whereas the opponent has to consider that, when switching in walls and checks, there is the chance for them to take a hit with x2 damage. Next: A Ground Pokemon that can learn Spikes. It can have a 2ndary Type. Link to comment Share on other sites More sharing options...
morrisoni4 Posted May 4, 2020 Report Share Posted May 4, 2020 Kutep, The Hazard Pokémon. Ground/Flying Kutep has the appearance of a set of caltrops, tied together in a cluster. They fly by whirling in a manner similar to the blades of a helicopter. Ability: Hazardous: When an entry hazard move is used by this Pokémon, another random entry hazard is set to the opponent's field. Notable/flavor moves: All entry hazard moves (Spikes, Toxic Spikes, Stealth Rock, Sticky Web) Defog Court Change Rapid Spin Earthquake Explosion Next: A male evolution for Salandit Link to comment Share on other sites More sharing options...
Rayfield Lumina Posted June 3, 2020 Report Share Posted June 3, 2020 Salamarauder Plunderer Pokemon Evolutionary line - Salandit -> Salamarauder (evolve Salandit while Surfing in the X Sea and holding a Sea Incense) Poison / Water Stats - HP 72 ATK 40 DEF 70 SATK 112 SDEF 65 SPD 121 BST 480 Ability - Swift Swim Hidden Ability - Pillage (effect is the same as Magician, but name changed to match the Pokemon's theme) Appearance: You'd expect it to look bigger or bulkier than Salazzle, but that's not the case. Salamarauder is a compact Pokemon that has developed in order to be a creature of the sea, but can also remain on earth for long periods of time, and still keeps it's limbs. It's also grey in general, but has fins and a big crest in the head, with navy-blue diamond shaped decorative lines in the back of the tail. The tail is kinda seaweed looking, Notable Moves Water Shuriken Freeze Dry Signal Beam Confuse Ray Mean Look Swagger Encore Focus Blast Dark Pulse Water Spout Flavor Moves Obscure Breath (Poison - Spec - Pwr 90 - Acc 95 - PP -15 // 30% chance of loweing the foe's Accuracy by 1 stage and 20% of flinching) Thief Snatch Role Play Taunt Nasty Plot Whirlpool Role - I imagine this Pokemon having a high risk, high reward strategy involving Endure and Weakness Policy. After surviving the hit and dramatically increase the damage output, it can make use of its ability to steal items from foes while sweeping. Stuff like Choice Specs user in Rain-based teams is probably a more solid strategy. Next - Make a Miko priestess-based Pokemon, Normal / Fire Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.