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Flash Flyer - Sakura

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That is just my opinion, anyway. Up to 2 exclusive features make Fakemon feel more realistic. I don't see it this way when the new abilities or moves are intended to be widespread to some degree (e.g. TM, Tutor, Egg moves).

Brewinoni
Poison | Fairy
Recreation Pokemon
Base stats: 520
Stat spread:
HP: 70
Atk: 110
Def: 93
Sp.Atk: 90
Sp.Def: 60
Spe: 97

Appearance & description:
Pokemon with an imp-like appearance but based on the oni, with horns and carrying a stone gourd filled with a dubious liquid. The gourd gives it access to a handful of Rock and Water flavor moves.

Abilities:
Comatose | Guts
Hidden:
Erratic - 2 turns after being switched in or waking up, damaging moves the Pokemon performs have their power increased by x1.3, x1.5, x1.7 or x2 (10%, 50%, 30% and 10% chance respectively), but the Pokemon falls asleep for 1 turn afterwards, healing other non-volatile status and recovering 1/3 of HP.

Notable & flavor Moves:
Play Rough
Spirit Break
Dazzling Gleam
Moonblast
Strange Steam
Poison Jab
Gunk Shot
Sludge Bomb
Clear Smog
Belch
Acid Spray

Shadow Sneak
Sucker Punch
Fling
Pursuit
Earthquake
Stomping Tantrum
Rock Slide/Stone Edge
Rock Wrecker
Smack Down
Liquidation
Wild Charge
Revenge
U-Turn
Outrage
Trash
Dizzy Punch
Fake Out
Return/Frustration
Facade
Hidden Power

Slack Off
Bulk Up
Nasty Plot
Taunt
Amnesia
Mean Look
Scary Face
Swagger
Flatter
Charm
Fake Tears
Tickle
Teeter Dance
Sweet Kiss
Lovely kiss
Attract
Encore
Torment
Soak
Light Screen
Reflect
Rest
Sleep Talk
Substitute
Protect
Toxic
Stockpile

Role:
Physical or mixed sweeper, or wallbreaker. Comatose keeps it safe from getting non-volatile status effects, or it can use Guts to catch a status a.k.a. get drunk and boost its power. The custom ability is a reference to the drunk state, making the Pokemon briefly more aggressive but suddenly falling asleep afterwards, with a mini-Rest effect. Its Hidden ability gives it a layer of complexity. It provides extra power and recovery, useful for securing KOs even with the lowest damage multiplier while adding longevity to the Pokemon, and ensues mind games for both sides. The user has to plan for passing the 2 turns before the Ability applies and benefit from the damage boost + mini-Rest, and can resort to moves like Protect and Substitute to stall, whereas the opponent has to consider that, when switching in walls and checks, there is the chance for them to take a hit with x2 damage.


Next:
A Ground Pokemon that can learn Spikes. It can have a 2ndary Type.

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  • 1 month later...
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Kutep, The Hazard Pokémon.

Ground/Flying

Kutep has the appearance of a set of caltrops, tied together in a cluster. They fly by whirling in a manner similar to the blades of a helicopter.

Ability: Hazardous: When an entry hazard move is used by this Pokémon, another random entry hazard is set to the opponent's field.

 

Notable/flavor moves:

  • All entry hazard moves (Spikes, Toxic Spikes, Stealth Rock, Sticky Web)
  • Defog
  • Court Change
  • Rapid Spin
  • Earthquake
  • Explosion

Next: A male evolution for Salandit

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Salamarauder

Plunderer Pokemon

Evolutionary line - Salandit -> Salamarauder (evolve Salandit while Surfing in the X Sea and holding a Sea Incense)

Poison / Water

Stats - HP 72     ATK 40     DEF 70     SATK 112     SDEF 65     SPD 121     BST 480

Ability - Swift Swim        Hidden Ability - Pillage (effect is the same as Magician, but name changed to match the Pokemon's theme)

Appearance: You'd expect it to look bigger or bulkier than Salazzle, but that's not the case. Salamarauder is a compact Pokemon that has developed in order to be a creature of the sea, but can also remain on earth for long periods of time, and still keeps it's limbs. It's also grey in general, but has fins and a big crest in the head, with navy-blue diamond shaped decorative lines in the back of the tail. The tail is kinda seaweed looking, 

Notable Moves

Water Shuriken
Freeze Dry
Signal Beam
Confuse Ray
Mean Look
Swagger
Encore
Focus Blast
Dark Pulse
Water Spout

Flavor Moves

Obscure Breath (Poison - Spec - Pwr 90 - Acc 95 - PP -15 // 30% chance of loweing the foe's Accuracy by 1 stage and 20% of flinching)

Thief
Snatch
Role Play
Taunt
Nasty Plot
Whirlpool


Role - I imagine this Pokemon having a high risk, high reward strategy involving Endure and Weakness Policy. After surviving the hit and dramatically increase the damage output, it can make use  of its ability to steal items from foes while sweeping. Stuff like Choice Specs user in Rain-based teams is probably a more solid strategy.

 

Next - Make a Miko priestess-based Pokemon, Normal / Fire

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