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Elemental HERO Kid Neos - Retrain School #2


Atypical-Abbie

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In case you missed how this works, check the first card I made: https://forum.yugiohcardmaker.net/topic/364731-morphing-jar-unleashed-retrain-school-1/


 


Now, the card today is Elemental HERO Neos, which is a Normal Monster, making retooling it a bit different, since it doesn't actually have any effects, so I can pretty much do what I want with it. I decided to make a version of it similar to the Blue-Eyes White Dragon retrains and lately the Amazoness retrains and gave it an effect that makes it into Neos itself. Additionally, it is now a way faster way to get out Neo-Spacians, by discarding up to 2 cards to Special Summon the same number from your hand or Deck. Additionally, if this card is destroyed, it allows you to add both Neos and Neo Space to your hand, to encourage using those cards still, since I didn't want this to be a replacement, but simply an addition, similar to how the Blue-Eyes and Amazoness retrains aren't meant to replace them, but make it more worthwhile to use those monsters.  


 


Original Card:


VGUOTow.png


A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.

 


New Card:


elemental_hero_kid_neos___retrian_school


This card's name becomes “Elemental HERO Neos" while on the field or in the GY. You can discard up to 2 cards; Special Summon "Neo-Spacian" monsters from your hand or Deck equal to the number of cards discarded. If this card is destroyed by battle or card effect: You can add 1 "Elemental HERO Neos" and 1 "Neo Space" from your Deck to your hand. You can only use each effect of "Elemental HERO Kid Neos" once per turn.

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One of the main problems of the Neos Contact Fusions is how incredibly annoying it is to get them out, only to have them only last a turn, and waste all of the resources you put into them. This card solves that problem by letting you get out any of the basic Neos Contact Fusions on a -1, and the combined Contact Fusions on a -2, just using your Normal Summon. And if that effect gets Solemn'd or something similar, you can get a new fresh start. Granted, there are only a few Contact Fusions worth running, as most of them are pretty crap, even 10 years ago (I'm looking at you Aqua Neos) but getting out either Magma Neos or Storm Neos for a push is worth the cost.

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May as well be a non-Gemini retrain of Alius, don't you think so?

The card doesn't look good for Contact Fusing. I mean, fusing a Neos monster as a -1~2 and losing it at the end of the turn due to their build-in spin effects is such a risky deal; if only it negated the self-spin effect of the Summoned Neos Fusion...

On the flip side, it is effective as a Neo-Spacian searcher, some of which have good effects like Mole and Panther, also its float effect is fine for at least discard fodder, so actually you may be better off not contact fusing at all, except as an emergency button of course, and play beat with the Kid and make a Rank3 with the Neo-Specians unless you Summon Mole. If that was the design intention, then it's all good, but if you wanted to make the Contact Fusion Neos more feasible, then you may need to take a different approach.

I would say the float effect is slow for setting up a Contact Fusion playstyle, but fortunately cards like Dragonic Diagram, Sky Iris, Metalfoes, Zoodiac Barrage, etc. can trigger it so you can get the search without relying too much on the opponent. Still, getting the searched Neos on board will be a hoop left to jump. If it could search for any Warrior Neos, except itself, plus a Neo Space or Neo Spacian card, it would be more valuable.

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May as well be a non-Gemini retrain of Alius, don't you think so?

The card doesn't look good for Contact Fusing. I mean, fusing a Neos monster as a -1~2 and losing it at the end of the turn due to their build-in spin effects is such a risky deal; if only it negated the self-spin effect of the Summoned Neos Fusion...

On the flip side, it is effective as a Neo-Spacian searcher, some of which have good effects like Mole and Panther, also its float effect is fine for at least discard fodder, so actually you may be better off not contact fusing at all, except as an emergency button of course, and play beat with the Kid and make a Rank3 with the Neo-Specians unless you Summon Mole. If that was the design intention, then it's all good, but if you wanted to make the Contact Fusion Neos more feasible, then you may need to take a different approach.

I would say the float effect is slow for setting up a Contact Fusion playstyle, but fortunately cards like Dragonic Diagram, Sky Iris, Metalfoes, Zoodiac Barrage, etc. can trigger it so you can get the search without relying too much on the opponent. Still, getting the searched Neos on board will be a hoop left to jump. If it could search for any Warrior Neos, except itself, plus a Neo Space or Neo Spacian card, it would be more valuable.

What exactly would be a better way to do this, I think I already made it easy enough to bring out any of the Neo-Spacians you want and you have Neos already, what more do you need?

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You made it easy to Summon a Contact Fusion, yes, but not in an economic way. I already indirectly suggested in my previous comment that it would be good if it disabled the self-spin effect of the Neos Contact Fusion; that way you at least get to keep the product of your investment without the need of another card like Neo Space or Instant Neo Space, and thus reduce the reliance of the deck on those 2 cards.

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You made it easy to Summon a Contact Fusion, yes, but not in an economic way. I already indirectly suggested in my previous comment that it would be good if it disabled the self-spin effect of the Neos Contact Fusion; that way you at least get to keep the product of your investment without the need of another card like Neo Space or Instant Neo Space, and thus reduce the reliance of the deck on those 2 cards.

But I designed this card to support Neo Space, doing that is overpowering a card, which is something I don't like to do, a single card shouldn't be doing everything for the Deck, that isn't good design to me. The last effect is another way you search Neo Space, and as you mentioned, you can use the monsters you Summoned for other purposes, so either ram into something or use another card to destroy it and get Neo Space for future purposes.

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Well, it's not like just making a retrain of a single card is going to cut it for Neos. There's like 3 decent Neos cards: Miracle Contact, Rainbow Neos, and Grand Mole. 

 

The deck needs a full retrain (which I'm doing), in the form of new archetype names that are more synergistic in themselves rather than Elemental HEROes, Fusions that Summon back Neos from the deck, and a Field Spell that improves the returning to deck mechanic of the Fusions rather than negating it. They need ways to restore the resources that they lost rather than anything else.

 

I'm giving all of the "Neospacians" return to deck trigger effects in addition to buffed/alternate versions of their usual effects. The "Neos" Fusions are also going to have less strict requirements.

 

Most of the Spells/Traps are going to just be replaced by my own ideas. This may be posted today/tomorrow.

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Well, it's not like just making a retrain of a single card is going to cut it for Neos. There's like 3 decent Neos cards: Miracle Contact, Rainbow Neos, and Grand Mole. 

 

The deck needs a full retrain in the form of new archetype names that are more synergistic in themselves rather than Elemental HEROes, Fusions that Summon back Neos from the deck, and a Field Spell that improves the returning to deck mechanic of the Fusions rather than negating it. They need ways to restore the resources that they lost rather than anything else.

 

I'm giving all of the "Neospacians" return to deck trigger effects in addition to buffed/alternate versions of their usual effects. The "Neos" Fusions are also going to have less strict requirements.

 

Most of the Spells/Traps are going to just be replaced by my own ideas. This may be posted today/tomorrow.

 

The first part of this post is fine (bolded), albeit you haven't really gone into detail about the card as-is, but latter part isn't.

In the future, please don't advertise your own cards in another user's thread.

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But I designed this card to support Neo Space, doing that is overpowering a card, which is something I don't like to do, a single card shouldn't be doing everything for the Deck, that isn't good design to me. The last effect is another way you search Neo Space, and as you mentioned, you can use the monsters you Summoned for other purposes, so either ram into something or use another card to destroy it and get Neo Space for future purposes.

 

Well, I wouldn't call it overpowering, but more like patching it up, if that makes sense. I mean, their dependence on Neo Space cards is not a balancing factor, but a weakness. If the Neos Fusions were stronger than your average 2 or 3-material Extra Deck monster, then yes, Neo Space would be a balance factor but... they are not. Even Magma Neos is practically a worse Triverr.

 

Anyway, I just dropped my 2 cents. The card can be better; it's up to you if you improve it or not.

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