TOPsycho Posted July 10, 2017 Report Share Posted July 10, 2017 The mighty Angels of the Light have transcended into the Duel Monsters world and they bring their celestial strength with them! Meet Michael, Raphael, Gabriel, and Lucifer, the Archangels Michael, Archangel of the LightLIGHT WarriorLevel 83000 ATK/2000 DEFOnce per turn, you can special summon "Michael, Archangel of the Light" from your hand by shuffling 2 "Angel" monsters you control into the deck. If this card battles, your opponent cannot activate cards or effects, also negate the effects of all face up cards your opponent controls until the end of the Damage Step. If this monster you control leaves the field, you can special summon 1 "Angel" monster from your deck, except for "Michael, Archangel of the Light". You may only control 1 "Michael, Archangel of the Light". Raphael, Archangel of the LightLIGHT WarriorLevel 82000 ATK/3000 DEFOnce per turn, you can special summon "Raphael, Archangel of the Light" from your hand by shuffling 2 "Angel" monsters you control into the deck. While this card is face-up on your side of the field, all LIGHT monsters you control gain 200 Atk & Def for each "Angel" monster you control, also, "Angel" monsters you control cannot be targeted or destroyed by your opponent's card effects. If this monster you control leaves the field, you can special summon 1 "Angel" monster from your hand, except "Raphael, Archangel of the Light". You may only control 1 "Raphael, Archangel of the Light". Gabriel, Archangel of the LightLIGHT WarriorLevel 82500 ATK/2500 DEFOnce per turn, you can special summon "Gabriel, Archangel of the Light" by shuffling 2 "Angel" monsters you control into the deck. Once per turn, you can shuffle 1 "Angel" monster you control into the Deck: Special Summon 1 "Angel" monster from your Deck with the same Level as that monster. Once per turn during the End Phase, you can draw cards equal to the number of "Archangel" monsters you control. If this monster you control leaves the field, you can Special Summon 1 "Angel" monster from your GY, except for "Gabriel, Archangel of the Light". You may only control 1 "Gabriel, Archangel of the Light". Lucifer, Archangel of the DarkDARK WarriorLevel 93500 ATK/1500 DEFCannot be Normal Summoned/Set. Once per turn, you can special summon "Lucifer, Archangel of the Dark" from your hand by tributing 3 "Angel" monsters you control, including at least 1 "Sacred Angel" monster and 1 "Archangel" monster. During either player's turn, you can banish 1 other "Angel" monster from your hand, field, GY, or face up from your Extra Deck to target 1 card your opponent controls; destroy that target (Quick Effect). If this monster you control leaves the field: shuffle all banished "Angel" monsters into the Deck. You may only control 1 "Lucifer, Archangel of the Dark". They are the powerhouses of the deck, and they are the Light that will lead you to victory! Next come the lesser Angels, Castiel, Uriel, and Zachariah, but they still pack power of their own! Castiel, Angel of the LightLIGHT WarriorLevel 62400 ATK/1000 DEFOnce per turn, you can special summon "Castiel, Angel of the Light" by shuffling 1 "Angel" monster from your hand into the deck. Once per turn, during either player's turn, you can target 1 LIGHT monster you control; that monster gains 100 ATK & DEF for each "Angel" monster you control. If this card destroys an opponent's monster by battle, you can add 1 "Angel" monster from your deck to your hand. You can only use this effect of "Castiel, Angel of the Light" once per turn. Uriel, Angel of the LightLIGHT WarriorLevel 62200 ATK/1600 DEFOnce per turn, you can special summon "Uriel, Angel of the Light" by shuffling 1 "Angel" monster from your hand into the deck. Once per turn, during either player's turn, you can target 1 "Angel" monster you control; that monster cannot be destroyed by battle or card effects this turn. Once per turn, you can shuffle 1 "Angel" monster you control into the deck; destroy one face up card your opponent controls, and if you do, draw 1 card. You can only use this effect of "Uriel, Angel of the Light" once per turn. Zachariah, Angel of the LightLIGHT WarriorLevel 61800 ATK/2400 DEFOnce per turn, you can special summon "Zachariah, Angel of the Light" by shuffling 1 "Angel" monster from your hand into the deck. Once per turn, you can reveal 3 "Sigil" cards from your deck; your opponent chooses 1 to add to your hand, and you shuffle the rest back into the deck. Once per turn, you can shuffle 3 "Angel" and/or "Sigil" cards from your GY into the deck, and if you do, draw 1 card. You can only use this effect of "Zachariah, Angel of the Light" once per turn. These Warriors of the Light will pave the way for your Archangels to rise up! Last of these heavenly entities come the Sacred Angels, Metatron and Sandalphon, who will help you gather your resources and command your Angels (They are Pendulums, and I apologize for the card creator not having Pendulums) Metatron, Sacred Angel of the LightLIGHT Warrior PendulumLevel 4 Scale 10100 ATK/2000 DEFPendulum Effect:If you pendulum summon a monster(s), you must remove 1 Angel Counter from this card for each monster that would be Summoned. This effect cannot be negated. Each time an "Angel" monster is Summoned by its own effect, place 1 Angel Counter on this card (Max. 10).Monster Effect:If this card is Normal or Special Summoned, you can reveal 3 "Angel" monsters from your deck; your opponent selects 1 of them to add to your hand, and you shuffle the rest into the deck. Sandalphon, Sacred Angel of the LightLIGHT Warrior PendulumLevel 4 Scale 1100 ATK/2000 DEFPendulum Effect:If you Pendulum Summon a monster(s), you must remove 1 Angel Counter from this card for each monster that would be Summoned. This effect cannot be negated. Each time an "Angel" monster on the field activates its effect, place 1 Angel Counter on this card(Max. 10).Monster Effect:If this card is Normal or Special Summoned, you can add 1 "Sigil of the Light" card or "Sacred City of the Light" to your hand. These two messengers are the last of the angelic arsenal to arrive, and they will guide you to your enemy's defeat! With these Angels come a set of ancient magic Sigils that you can use to further assure your victory Sigil of the Light - HOATH (Hoh-ah-teh) Activate only if you control an "Angel" monster; Special Summon 1 "Angel" monster from your deck with a different name and the same level from your deck or GY. Sigil of the Light - CHIS (Keh-ee-ess)Shuffle 1 "Angel" monster from your field and GY into the deck; Special Summon 1 "Angel" monster from your hand. Sigil of the Light - ALDI (Ah-leh-dee)Shuffle 2 "Angel" monsters from your hand, field, and/or GY into the deck; draw 2 cards. Sigil of the Light - TELOCH (Teh-loh-keh)Target face up cards on the field equal to the number of "Angel" monsters you control; destroy them. Sigil of the Light - ALCA (Ah-leh-cah)When a card or effect is activated, shuffle 1 "Angel" monster on the field into the deck; negate it, and if you do, banish it. Last, but not least, the Angels bring with them their own Sacred City - the Sacred City of the Light! Sacred City of the LightField SpellIf an "Angel" monster you control would be shuffled into the deck, you can return it to the hand instead. Once per turn, you can shuffle 1 "Angel" monster from your GY into the deck; Special Summon 1 "Angel" monster form your hand. The Special Summon of "Angel" monsters cannot be negated. You can only activate 1 "Sacred City of the Light" per turn. Together, these cards form a formidable foe who shall reign supreme I would just like to thank you for your time in viewing my new card ideas, and any feedback is greatly appreciated! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 10, 2017 Report Share Posted July 10, 2017 Please post the card's effects underneath so it's easier for users to read what they do. (If you get the editor glitch, just refresh page and right-click the edit button and add the effects in the full editor) Link to comment Share on other sites More sharing options...
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