Flash Flyer - Sakura Posted July 6, 2017 Report Share Posted July 6, 2017 DBSW-JP040雷の天気模様/Kaminari? Ikazuchi? no Tenki Moyou (Thunder Weathery Pattern)Continuous Trap(1) You can only control 1 face-up “Thunder Weathery Pattern”.(2) A “Weathery” Effect Monster(s) in the Main Monster Zone in the same column as this card, as well as in the Main Monster Zones adjacent to that zone gains this effect.• At the start of the Damage Step, if this card battles an opponent’s monster: You can banish this card; return the opponent’s monster to the hand. =====https://ygorganization.com/the-weatheries-outside-are-frightful/===== Here's a Trap Card for them. [spoiler=also poster] Link to comment Share on other sites More sharing options...
BlackBeartic Posted July 6, 2017 Report Share Posted July 6, 2017 This deck is about to give me a headache having to fight it at this rate lmao. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 6, 2017 Author Report Share Posted July 6, 2017 This effectively turns whatever Weathery you want into a Kirin in terms of application (bounce opponent away, then said Weathery comes back later). Suppose there's some consolation in requiring that you actually have to battle first to trigger this as opposed to triggering it during the MP, but yeah. Then again, we still only have Lazula/Arciel in terms of monsters that can banish themselves, but there's probably more coming in the next couple days and definitely will provide more banish fodder for the backrow. We'll have to see what happens and how annoying they'll be. Link to comment Share on other sites More sharing options...
Tinkerer Posted July 6, 2017 Report Share Posted July 6, 2017 Uh huh... A continuous battle based trap. Don't think I've seen an Archetype get one of those since U.A. I really hope this isn't the only means of removal the deck aims to have though. Returning to the hand could be helpful, but that's usually on a more reactive effect. This... Isn't that. Yes, this could possibly screw up an opponent's BP when first activated, but once it's face-up, the opponent should find it fairly easy to play around. Link to comment Share on other sites More sharing options...
The Highlander Posted July 6, 2017 Report Share Posted July 6, 2017 Wow, another 0-1 tech card ... this might become a problem, if the archtype remains a slow, sitting duck. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted July 6, 2017 Report Share Posted July 6, 2017 Again a quite underwhelming card, but still has some decent uses, Extra Deck Monsters can easily fall into this trap when attacking. Link to comment Share on other sites More sharing options...
Darj Posted July 6, 2017 Report Share Posted July 6, 2017 The weather is not looking really bright for Weatheries, IMO. The Highlander clauses of the Spell/Traps and their effects only applying on about half the Monster Zones look quite impractical. I hope that through the monsters the archetype gets efficient ways of recovering or recycling their Spell/Traps, otherwise it may end up as an messy deck that clogs with multiple copies of Weather Spell/Traps.On a second thought, the Highlander clause may not be an issue after all, if they get 7 different Weather Spell/Traps to play with, assuming there will be 1 Spell/Trap for each color seen on their Link3. Link to comment Share on other sites More sharing options...
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