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[Written] Time-Warped Crevasse


Fukato

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This is a deck about resetting things to where they once were from that turn. You could say this is one of those decks like Psy-Frames and such. But in the end, they have a more unique aspect to them.

 

[spoiler=Main Card]

 

Time-Warped Crevasse

Field Spell Card

Effect: During the End Phase: Return all face-up monsters on the field that were Summoned this turn to their original positions. While you control a face-up "Time-Warped" monster, this card cannot be targeted by an opponent's card effect.

 

 

 

 

[spoiler=Monsters]

 

Time-Warped Magician

LIGHT Spellcaster Level 4

1400/1000

Effect: If this card is Summoned: This turn, if a Spell Card is activated or a Spell Card effect resolves that effects a player, you can gain that effect instead. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Machina

LIGHT Machine Level 4

1800/800

Effect: If your opponent activates a monster effect, while this card is in your hand: You can Special Summon this card from your hand; during the End Phase, you can use that activated monster effect. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Time Capsule

LIGHT Rock Level 4

200/1900

Effect: When this card is Normal Summoned: You can Normal Summon 1 "Time-Warped" monster from your hand. If your opponent draws a card: You can make your opponent shuffle that card into their Deck, then destroy this card. This card is unaffected by "Time-Warped Crevasse".

 

 

 

 

[spoiler=Spells]

 

Time-Warped Portal

Normal Spell Card

Effect: Add 1 "Time-Warped" card from your Deck to your hand, except "Time-Warped Portal", or Special Summon 1 "Time-Warped" monster from your Deck or Graveyard. You can only use 1 "Time-Warped Portal" per turn.

 

Time-Warped Drop

Normal Spell Card

Effect: If you added a card from your Deck to your hand this turn: Return 1 "Time-Warped" card you control to the hand, then target 1 card your opponent controls; return that target to the hand.

 

Time-Warped Link

Continuous Spell Card

Effect: When this card is activated: You can add 1 "Time-Warped" card from your Graveyard to your hand, except "Time-Warped Link". Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 Level 4 "Time-Warped" monster in your Graveyard; Special Summon it. You can only activate 1 "Time-Warped Link" per turn.

 

 

 

 

[spoiler=Extra Deck]

 

Time-Warped Dark Magician

DARK Spellcaster Rank 4

2500/2100

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot activate Spell Cards in response to your card effects. Once per turn, during either player's turn, if a card is sent to the Graveyard: You can detach 1 Xyz Material from this card, then target up to 3 cards in either player's Graveyard; shuffle them into their owner's Deck. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Elemental HERO Neos

DARK Warrior Rank 4

2500/2000

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot activate Trap Cards in response to your card effects. If your opponent adds a card to their hand: You can detach 1 Xyz Material from this card; return that card to its original position. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Stardust Dragon

DARK Dragon Rank 4

2500/2000

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot activate monster effects in response to your card effects. If a "Time-Warped" card you control would be destroyed by battle or card effects, you can detach 1 Xyz Material from this card instead. If this card is destroyed by battle or card effects: You can Special Summon 1 "Time-Warped" monster from your Graveyard. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Number 39: Utopia

DARK Warrior Rank 4

2500/2000

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot tribute monsters. If this card is Special Summoned: You can move this card to a Main Monster Zone. Once per turn: You can detach 2 Xyz Materials from this card; add 1 "Time-Warped" monster from your Deck to your hand, then you can target 1 "Time-Warped" Xyz Monster you control, move it to an unoccupied Main Monster Zone. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Odd-Eyes Pendulum Dragon

DARK Dragon Rank 4

2500/2000

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot Pendulum Summon or Set Pendulum Monsters in their Pendulum Zones. If this card battles a monster: You can detach 2 Xyz Material from this card; your opponent takes damage equal to this card's current ATK. If this card leaves the field: You can target 1 "Time-Warped" monster in your Graveyard; add it to your hand. This card is unaffected by "Time-Warped Crevasse".

 

Time-Warped Clockmaker

DARK Psychic Level 10 Fusion

3300/2700

Effect: Must be Special Summoned by banishing 3 "Time-Warped" monsters you control with different names, including 1 Xyz Monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, if your opponent activates a card effect: You can target 1 "Time-Warped" monster in your Graveyard; either add it to your hand, or Special Summon it. If "Time-Warped Crevasse" leaves the field, while you control this face-up card: You can return all cards your opponent controls to the hand. This card is unaffected by "Time-Warped Crevasse".

 

 

 

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This is a deck about resetting things to where they once were from that turn. You could say this is one of those decks like Psy-Frames and such. But in the end, they have a more unique aspect to them.

 

[spoiler=Main Card]

 

Time-Warped Crevasse

Field Spell Card

Effect: During the End Phase: Return all face-up monsters on the field that were Summoned this turn to their original positions.

 

I'm unsure how this works exactly. A few examples would be enlightening. For now I'm going to assume that its sort of like anime Number C107 where every affected card returns to where it was at the start of the turn. It could mean your opening hand cards go to your hand and your other cards go to the deck however I don't think that's what you meant. Assuming its back to where they were when the turn started I can see this being useful for slowing your opponent down and forcing your opponent to not commit too many resources to the field unless they are sure they can win that turn. However, Castel will shuffle it into the deck on sight, so it probably needs some protection built in. Maybe "Cannot be targeted by effects while you control a "Time-Warped" monster?

 

It seems all "Time-Warped" monsters are unaffected by this spell. I think that fits well and works well by encouraging the cards to be used together. I thought I'd say this up here instead of copying and pasting it onto each monster.

 

 

 

[spoiler=Monsters]

 

Time-Warped Magician

LIGHT Spellcaster Level 4

1400/1000

Effect: If this card is Summoned: This turn, if a Spell Card is activated or a Spell Card effect resolves that effects a player, you can gain that effect instead. This card is unaffected by "Time-Warped Crevasse".

 

I'm guessing this is using

http://yugioh.wikia.com/wiki/Mystical_Refpanel rulings for what targets a player?

 

It could be useful to revive it with call of the haunted when your opponent activates a "pot of ____" spell. Like the one that banishes 20 cards from their deck face down as a cost for example. Otherwise I don't see an opponent walking into this card. None the less, its useful as a lockdown monster since you can steal every effect they use that targets a player. I think it should be only 1 effect so it doesn't block searchers completely.

 

Time-Warped Machina

LIGHT Machine Level 4

1800/800

Effect: If your opponent activates a monster effect, while this card is in your hand: You can Special Summon this card from your hand; during the End Phase, you can use that activated monster effect. This card is unaffected by "Time-Warped Crevasse".

 

Lots of questions about this effect: First off, does it need to still be on the field to copy the effect in the End Phase Secondly do you need to pay costs or meet conditions that are unrelated to legally resolving the effect? EG to copy an effect like "If you control a HERO monster: discard 1 card, then target 1 spell/trap card on the field; destroy it", naturally you'd need a spell/trap to target, but would you need to control a HERO monster or discard? I don't see this as very useful since it needs to survive the turn to use its effect, but I might be wrong.

 

Time-Warped Time Capsule

LIGHT Rock Level 4

200/1900

Effect: When this card is Normal Summoned: You can Normal Summon 1 "Time-Warped" monster from your hand. If your opponent draws a card: You can make your opponent shuffle that card into their Deck, then destroy this card. This card is unaffected by "Time-Warped Crevasse".

 

It goes with the idea of slowing down the opponent nicely. However I'd recommend making it only trigger on draws outside of the drawphase or draws from card effects only so it doesn't act like the banned card "Time Seal". Also, did you mean drawing exactly 1 card or drawing in general?

 

 

 

[spoiler=Spells]

 

Time-Warped Portal

Normal Spell Card

Effect: Add 1 "Time-Warped" card from your Deck to your hand, except "Time-Warped Portal", or Special Summon 1 "Time-Warped" monster from your Deck or Graveyard. You can only use 1 "Time-Warped Portal" per turn.

 

Decent support. Though I would worry that this could turn time-warped cards into a 2 card combo for other decks engine since it summons from the deck. That's something I don't like, but I could be wrong.

Time-Warped Drop

Normal Spell Card

Effect: If you added a card from your Deck to your hand this turn: Return 1 card you control to the hand, then target 1 card your opponent controls; return that target to the hand.

 

I don't like the fact that this can be used in other decks because it doesn't involve Time-Warped cards to be used. Also, Blackwing - Zephros the Elite is once per duel for a reason.

 

 

 

[spoiler=Extra Deck]

 

Time-Warped Dark Magician

DARK Spellcaster Rank 4

2500/2100

Effect: 2 Level 4 "Time-Warped" monsters

Your opponent cannot activate Spell Cards in response to your card effects. Once per turn, during either player's turn, if a card is sent to the Graveyard: You can detach 1 Xyz Material from this card, then target up to 3 cards in either player's Graveyard; shuffle them into their owner's Deck. This card is unaffected by "Time-Warped Crevasse".

 

This looks decent. Blocking spells is a good way to stop chainable spells from being used. The other effect is useful against a variety of decks as a well. Do all 3 cards need to be from the same graveyard though?

 

 

 

Comments are in the quote. Overall I like the flavor.

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