Dokutah Posted June 17, 2017 Report Share Posted June 17, 2017 Madan no Shashu Caspar / Magibullet Shooter CasparLevel 3 [Attribute Unknown] Fiend-Type Effect MonsterATK 1200DEF 2000You can only use this card name’s (2) effect once per turn.(1) You can activate “Magibullet” Spell/Trap Cards from your hand during either player’s turn.(2) If a Spell/Trap Card is activated in the same column as this card: You can add 1 “Magibullet” card with a different name than that card from your Deck to your hand. Magibullet: “A Fiend-Type series mainly focused on using Quick-Play Spells and Traps!” (Ame)tenki Lazula / (Rainy) Meteorology LazulaLevel 3 WATER Fairy-Type Effect MonsterATK 1200DEF 1400You can only use this card name’s (1) effect once per turn.(1) If this card is Special Summoned: You can place 1 “Meteorology” Spell/Trap Card from your hand face-up on your Spell & Trap Zone.(2) During the Standby Phase, if this card is banished and has been banished since the last turn to activate the effect of a “Meteorology” card: You can Special Summon this banished card. Meteorology: “A Fairy-Type series commanding banishing to battle!” Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted June 17, 2017 Report Share Posted June 17, 2017 Judging from these two, Magibullets apparently focus on column-oriented tactics to work at their maximum. (I mean, yeah, the mechanic got more important in VRAINS, but given how the whole thing worked out at its debut a long time ago, still iffy on it showing promise). Going to assume they at least have some way of either swarming or moving around when necessary. The first effect on Caspar is cool though, but depends on how said supports work out. I want to say Meteorology will play somewhat similar to Metaphys with some exceptions, they probably won't. Mentioning this because they'll probably trigger upon being SS'd by their own effects (something that Metaphys currently do at present). But still need to see more of them before final judgment can be made on if they're worth playing around with or not. Will be fun to see a Deck based on the weather though. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 17, 2017 Report Share Posted June 17, 2017 Another bullet based Archetype? Are Konami working for the NRA? But really, this seems quite odd, it's neat to see them making columns a thing though. Not much to say with just one card though. Based on weather? Okay, I have made something similar, so I can't really judge, but huh, wasn't expecting that to be a theme. As for the card, it says to place the card, like Crystal Beasts style? Seems like an odd way to word it, and being able to return themselves after banishing seems interesting. Link to comment Share on other sites More sharing options...
The Highlander Posted June 17, 2017 Report Share Posted June 17, 2017 Both sounds decent on their own, though only 1 card of an archtype means nothing. As for the first, it might actually promote column specific usage and every Spell/Trap being a hand trap is hilarious. Link to comment Share on other sites More sharing options...
Tinkerer Posted June 17, 2017 Report Share Posted June 17, 2017 As for the card, it says to place the card, like Crystal Beasts style?Maybe the Spells/Traps have effects when activated? That's the only distinction I can think of for why it's worded that way... Link to comment Share on other sites More sharing options...
The Highlander Posted June 17, 2017 Report Share Posted June 17, 2017 Maybe the Spells/Traps have effects when activated? That's the only distinction I can think of for why it's worded that way... Well, this card does ignore costs and activation requirements, not to mention it can tutor out trap cards without having to wait a turn. Given this effect it is kind of a safe assumption, for all meteorology spell/trap to be continuous. The cards could have activation requirements like not controlling face-up cards, so you can start the game, however need this to continue, though my assumption is that the spells/traps have somewhat easy restricted activation requirements, powerful effects and minusing costs. Honestly both themes are quite interesting. Link to comment Share on other sites More sharing options...
~~~~ Posted June 17, 2017 Report Share Posted June 17, 2017 AWESOME! We get a column archretype! I love that name, Magibullet. It reminds me of all those bullet hell games I used to play. Defo going to try to make Magibullet Trickstars, if there is any synergy at all. Hopefully they are all DARK to make a Sky Scourge variant possible, or at least make that sweet sweet unlimited BLS (plz come to TCG) live. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted June 17, 2017 Report Share Posted June 17, 2017 Org are calling them Weathery now, which I guess is fine, wasn't stuck to the other name yet anyway. Also, Magibullet Shooter Caspar is based on an opera of all things. Who said YGO wasn't cultured? Link to comment Share on other sites More sharing options...
Darj Posted June 17, 2017 Report Share Posted June 17, 2017 I can only guess that Weathery, in addition to their banishment plays, may focus on Continuous Spell/Traps that apply effects inspired on weathers; makes me think of Triamids and their Field Spell swapping tactics. Tribullets got potential of being good, but after Crawlers I don't want to make any expectations. Link to comment Share on other sites More sharing options...
~British Soul~ Posted June 17, 2017 Report Share Posted June 17, 2017 Another bullet based Archetype? Are Konami working for the NRA? But really, this seems quite odd, it's neat to see them making columns a thing though. Not much to say with just one card though.Makes you wonder if these will be used by Specter or something.(I'm guessing one of these new themes will be used in the anime) Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted June 18, 2017 Report Share Posted June 18, 2017 The potential here is insane. Especially Caspar's archetype. Every spell/trap becomes a quick hand trap and it's not even once per turn? If the Magibullet (won't be its TCG name) spells and traps have half-decent quality/quantity they could be on a whole new level. Caspar's also a Tour Guide target for what it's worth. Link to comment Share on other sites More sharing options...
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