Self-Destruct Button Posted June 8, 2017 Report Share Posted June 8, 2017 Hello there, fellow participants of the Yugiohcardmaker Duel Portal Format! This thread is the place to submit your creations for use in our card pool. For now, you can submit a grand total of 20 cards. That includes your generics as well as your Archetypal cards - to encourage the use and creation of generic cards that benefit everyone instead of only using self-created archetypal cards. So basically, if you submit an Archetype with 10 cards (that including Extra Deck monsters), you will have 10 generics left to submit. If you submit 15 Arch, you will have 5 generics and so on.For greater ease in reading and judging these, please use the following format to submit your cards. Also, separate Generics and Archetypal cards, as they are to be judged separately. [spoiler=Template]Card NameLevel/Attribute/Type/(Synchro, Xyz, Fusion, Tuner, Spirit and the likes as well)ATK/DEFEffectCard NameCard Type [spell/Trap] CardEffect Afterwards, (parenthesis), VCR_CAT and me will look over your cards and see if they are appropriate for our format, or if any changes have to be done to them. We might also request playtests, if clarification on some of them is necessary.You will be able to request TCG cards that you want to use here, however, this is not the thread to do so. This is only for Archetypes and Generics. And with that being said - happy submitting! Have a nice day everyone,Self Destruct Button out. Link to comment Share on other sites More sharing options...
Darj Posted June 8, 2017 Report Share Posted June 8, 2017 [spoiler=Archetype: Blaquarz. 7 cards]Blaquarz Javelin2/DARK/Warrior/Effect1350/300If this card is Normal or Special Summoned: You can add 1 "Blaquarz" card from your Deck to your hand, except "Blaquarz Javelin". An Xyz Monster that was Summoned with this card attached to it as an Xyz Material gains these effects.• If it is Xyz Summoned: It gains 1000 ATK and DEF. If this card would activate its effect by detaching 2 or more of its own Xyz Materials, you can detach 1 (only) Xyz Material instead.You can only use each effect of "Blaquarz Javelin" once per turn. Blaquarz Spellsword2/DARKWarrior/Effect1450/200If this card is Normal or Special Summoned: You can target 1 "Blaquarz" monster in your GY, except "Blaquarz Spellsword"; Special Summon it in Defense Position, also monsters you control cannot attack for the rest of this turn, except DARK, Warrior and Beast-Warrior monsters. An Xyz Monster that was Summoned with this card attached to it as an Xyz Material gains this effect.• Once per turn, if this card would be destroyed by battle, it is not destroyed.You can only use each effect of "Blaquarz Spellsword" once per turn. Blaquarz Swordbreaker2/DARK/Beast-Warrior/Effect1150/700If you control a "Blaquarz" monster other than "Blaquarz Swordbreaker": You can Special Summon this card from your hand. If this card is Special Summoned by the effect of a "Blaquarz" card, except "Blaquarz Swordbreaker": You can draw 1 card. An Xyz Monster that was Summoned with this card attached to it as an Xyz Material gains this effect.• If this card attacks an opponent's monster, the opponent's monster's effects are negated during the Battle Phase only.You can only use each effect of "Blaquarz Swordbreaker" once per turn.Naghtsoldner Blaquarz Rapier2/DARK/Beast-Warrior/Effect1250/600If this card is Normal or Special Summoned: You can Special Summon 1 "Blaquarz" or "Naghtsoldner" monster from your hand. If this card is sent to the GY as a Fusion Material for a Fusion Summon: You can target 1 "Blaquarz" or "Naghtsoldner" monster in your Graveyard, except "Naghtsoldner Blaquarz Rapier"; add it to your hand. An Xyz Monster that was Summoned with this card attached to it as an Xyz Material gains this effect.• Once per turn, if this card would be destroyed by a card effect, it is not destroyed.You can only each effect of "Naghtsoldner Blaquarz Rapier" once that turn. Rank-Up Magic Blaquarz SealQuick-Play Spell CardTarget 1 Rank 2 or lower Xyz Monster you control; Special Summon, from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 1 Rank higher, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During either player's turn, except the turn this card was activated and sent to the GY, while you control no "Blaquarz" monsters: You can banish this card from your GY, then target 1 "Blaquarz" monster in your GY; add it to your hand. You can only use this effect of "Rank-Up Magic Blaquarz Seal" once per turn. Blaquarz Halberdslayer2/DARK/Warrior/Xyz/Effect1850/9002 level 2 monstersUnaffected by the effects of opponent's face-up cards that were already on the field when this card was Xyz Summoned. You can only use 1 of the following effects of "Blaquarz Halberdslayer" per turn, and only once that turn.• You can detach 1 Xyz Material from this card, then target 1 face-up card in your opponent's Field or Spell & Trap Zone; Set it, and if you do, your opponent cannot use cards with that name, and their effects, until the end of their 2nd turn after this effect's activation.• You can detach 2 Xyz Materials from this card, then target 1 Set card your opponent controls; shuffle it into the Deck. CXyz Blaquarz Spellscythe Breaker3/DARK/Warrior/Xyz/Effect2250/9003 Level 3 monstersUnaffected by the effects of opponent's cards that were already on the field (including Set cards) when this card was Xyz Summoned. Once per turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. If this card has a "Blaquarz" Xyz Monster as an Xyz Material, it gains this effect.• Once per turn: You can target 1 card your opponent controls; if it is Set, reveal it, also return it to the hand, and if you do, your opponent cannot use cards with that name, and their effects, until the end of their 2nd turn after this effect's activation. [spoiler=Archetype: Naghtsoldner. 4 cards]Naghtsoldner FusionNormal Spell CardFusion Summon 1 "Naghtsoldner" Fusion Monster from your Extra Deck, by using monsters from your hand or side of the field as Fusion Materials, You can also banish 1 monster from your opponent's GY as Fusion Material. You can only activate 1 "Naghtsoldner Fusion" per turn. Naghtsoldner WunderfusionNormal Trap CardFusion Summon 1 "Naghtsoldner" Fusion Monster from your Extra Deck, by shuffling into the Deck Fusion Materials listed on it from your GY or that are banished. You can only activate 1 "Naghtsoldner Wunderfusion" per turn. Naghtsoldner DoppelContinuous Trap CardActivate this card by targeting 1 monster your opponent controls or in their GY; Special Summon this card as a Normal Monster with the same Attribute, Type, ATK and DEF as that target, and a Level equal to that target's Level/Rank/Link Rating (This card is also still a Trap Card.). If this card is sent to the GY: You can target 1 "Naghtsoldner" Spell/Trap Card in your GY, except "Naghtsoldner Doppel"; Set it. Naghtsoldner Blaquarz Lancebreaker9/DARK/Warrior/Fusion/Effect2850/19001 "Naghtsoldner" monster + 1 "Blaquarz" monsterOnce per turn: You can target 1 Spell/Trap Card your opponent controls; if it is Set, reveal it, also shuffle it into the Deck, and if you do, your opponent cannot use cards with that name, and their effects, until the end of their 2nd turn after this effect's activation. If this card is sent to the Graveyard: You can target 1 "Blaquarz" or "Naghtsoldner" Spell/Trap Card in your GY; Set it. An Xyz Monster that was Summoned with this card attached to it as an Xyz Material gains this effect.• Unaffected by your opponent's card effects. [spoiler=Generics. 9 cards]Astral Knight4/LIGHT/Warrior/Effect1500/1000If this card is Normal or Special Summoned, except by its own effect: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand. You can target 1 face-up Defense Position monster you control that has a Level, except this card; this card's Level becomes that monster's current Level, until the end of this turn. If this card is in your hand or Graveyard: You can banish 1 "Number" Xyz Monster from your Graveyard; Special Summon this card in Defense Position, but banish it when it leaves the field or is detached from an Xyz Monster. You cannot Special Summon any other monsters, except "Number" Xyz Monsters, during the turn you activate this effect. You can only use each effect of "Astral Knight" once per turn. Lyvanin, Outcast Paladin4/DARK/Warrior/Pendulum/Effect1400/1500Scale: 3Pendulum Effect:Once per turn, during your Main Phase, OR if a monster is Special Summoned during your opponent's turn: You can target face-up 1 monster your opponent controls; it loses ATK and DEF equal to its Level/Rank x 100, until the End Phase. When a monster is Summoned or a card or effect is activated while you control a monster whose ATK or DEF is lower than its original ATK or DEF: You can target 1 monster you control whose ATK or DEF is lower than its original ATK or DEF; Special Summon this card from your Pendulum Zone, and if you do, the ATK and DEF of that monster becomes equal to its original ATK and DEF + 100. Monster Effect:Once per turn, if an opponent's monster attacks while this card is in face-up Defense Position, during damage calculation: The ATK of the attacking monster is halved, during damage calculation only. Color of LifeNormal Spell CardActivate 1 of these effects. You can only activate 1 "Color of Life" per turn.• Target 1 Effect monster and 1 Normal monster in your Graveyard with the same Level, also with different Attributes; Special Summon those targets in Defense Position. Their effects are negated. Immediately after this card resolves, using those 2 monsters only, Xyz Summon 1 Xyz Monster with a different Attribute from those monsters.• Target 1 Effect monster and 1 Normal monster in your Graveyard with different Attributes, including 1 (only) Tuner; Special Summon those targets in Defense Position. Their effects are negated. Immediately after this card resolves, using those 2 monsters only, Synchro Summon 1 Synchro Monster with a different Attribute from those monsters. Monster ArmorcraftingQuick-Play Spell CardTarget 1 face-up monster you control; equip it with 1 monster from your Deck as an Equip Card. (If the card is an Union Monster and it was equipped to an appropriate monster, it is treated as if it was equipped appropriately). Also, the Equip Card gains this effect:• The equipped monster gains 100 ATK & DEF x this Monster Card's original Level. Chain BreakNormal Trap CardActivate only as Chain Link 3 or higher. Negate the activation or effect of the previous card in the Chain, and destroy that card. Dragon Knight Draco-Fragor10/FIRE/Dragon/Fusion/Pendulum/Effect3200/2000Scale: 8Pendulum Effect:Once per turn: You can activate this effect; banish 1 face-up Pendulum Monster from either player's Graveyard or Extra Deck, and if you do, until the End Phase, this card's name and Scale become that monster's, and replace this effect with that monster's original Pendulum Effects. Monster Effect:1 Dragon-Type Synchro monster + 1 Pendulum monsterMust first be Fusion Summoned. Once per turn: You can activate this effect; banish 1 face-up Dragon-Type Pendulum Monster from either player's Graveyard or Extra Deck, and if you do, until the End Phase, this card's name become that monster's, and replace this effect with that monster's original monster effects. While this card is in Attack Position, your opponent takes any battle damage you would have taken. If this card in the Monster Zone is destroyed by battle or card effect: You can place it in your Pendulum Zone. Dust Wyvern6/WIND/Dragon/Synchro/Effect2000/1500Effect: 1 Tuner + 1 or more non-Tuner monstersDuring either player's turn, if a card or effect is activated that targets or would destroy a card(s): You can negate the activation, and if you do, destroy it. This effect can only be used once while this card is face-up on the field. Frontline General Risalkia2/LIGHT/Warrior/Xyz/Effect1800/18002 Level 2 monstersWhile this card has Xyz Material, it cannot be targeted by your opponent's card effects, also monsters you control gain 100 ATK x its Level/Rank during the Battle Phase. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Attack Position monster on the field; change it to face-up Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions. Thunderous Dracokid2/FIRE/Thunder/Xyz/Effect1900/1002 Level 2 monstersIf this card battles while it has Xyz Material, your opponent cannot activate cards or effects until the end of the Damage Step. Once per turn, during either player's turn: You can detach 1 Monster Card Xyz Material from this card, then target 1 face-up monster on the field; it loses ATK equal to the original ATK of the detached Xyz Material, until the end of this turn. 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VampireofDarkness Posted June 11, 2017 Report Share Posted June 11, 2017 Here are my submissions! Bear in mind I typed most of these on my shift, so excuse me if there are any major PSCT errors. [spoiler Dark Ruler]Familiar of Dark Ruler4/DARK/Fiend1400/1400If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Dark Ruler" monster. If this card is Tributed; You can add 1 "Dark Ruler" Spell/Trap or "Sinister Yorshiro" from your Deck to your hand. You can only use this effect of "Familiar of Dark Ruler" once per turn. Monoclops of Dark Ruler4/DARK/Fiend1800/1700If you control exactly 1 Level 4 or lower Fiend monster, you can Special Summon this card (from your hand). You can only Special Summon 1 "Monoclops of Dark Ruler" per turn this way. If this card is Tributed; You can add 1 Fiend "Dark Ruler" monster from your Deck to your hand, except "Monoclops of Dark Ruler". You can only use this effect of "Monoclops of Dark Ruler" once per turn. If you Tribute Summon a Fiend monster, you can banish this card from your hand or GY as one of the Tributes. Lairhound of Dark Ruler4/DARK/Fiend1300/1800You can Special Summon this card (from your hand) by revealing 1 Level 6 or higher Fiend monster in your hand. You can only Special Summon 1 "Lairhound of Dark Ruler" per turn this way. You can only use each effect of "Lairhound of Dark Ruler" once per turn.* If this card is Summoned; You can add 1 "The High Lair of Dark Ruler" from your Deck to your hand. If you control "The High Lair of Dark Ruler", you can send 1 "Dark Ruler" Spell/Trap Card from your Deck to the GY instead.* If this card is Tributed: You can target 1 "Dark Ruler" monster in your GY; Add that target to your hand. Styx, Locomotive of Dark Ruler8/DARK/Fiend2600/1600You can Tribute 1 monster, or no monsters, to Normal Summon (But not Set) this card. This card's effect changes depending on the number of monsters used to Summon this card. • 0: Its ATK becomes 1800. If a Fiend monster attacks or is attacked, negate the effect of the opponent's monster until the end of the Damage Step. • 1: Its ATK becomes 2450. If a Fiend monster attacks or is attacked, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. • 2: Cannot be destroyed by battle. This card can make 2 attacks on monsters during each Battle Phase. If a Fiend monster attacks or is attacked, your opponent cannot activate Spell/Trap Cards, also negate the effects of the opponent's monster, until the end of the Damage Step. Dark Ruler Persephone8/DARK/Fiend2800/1600You can Tribute 1 monster, or no monsters, to Normal Summon (But not Set) this card. This card's effect changes depending on the number of monsters used to Summon this card. • 0: Its ATK becomes 1800. If a Fiend monster attacks a Defense Position monster, inflict piercing damage to your opponent. • 1: Its ATK becomes 2450. Other Fiend monsters you control gain 500 ATK and DEF. • 2: Cannot be destroyed by card effects. Other Fiend monsters you control gain 500 ATK and DEF. During the End Phase, destroy 1 card on the field. Cerebus, Guardian of Dark Ruler6/DARK/Fiend/Fusion2450/1600"Lairhound of Dark Ruler" + 1 Fiend monsterThis Fusion Summoned card is unaffected by activated effects of any monster whose Level/Rank is lower then this card's current Level. Your opponent cannot target other "Dark Ruler" cards you control for attacks or card effects, except "Cerebus, Guardian of Dark Ruler". During the End Phase, send all monsters Special Summoned from the GY to the GY, except Fiend monsters. Archfiend Overlord, Ha Des8/DARK/Fiend2950/2100"Dark Ruler Ha Des" + 1 Level 8 or higher Fiend monsterMust be Fusion Summon or Special Summoned by the effect of a "Dark Ruler" Spell Card and cannot be Summoned by other ways. Your opponent cannot activate monster effects during the Battle Phase. Once per turn: You can pay 500 LP, then target 1 monster in your opponent's GY that was destroyed by battle sent there this turn; Special Summon that monster. This card cannot attack directly during the turn you activate this effect. If this card leaves the field; Destroy all monsters Summoned by this effect, and if you do, inflict 500 damage to your opponent for each. The High Lair of Dark RulerField SpellIf this card is activated; You can add 1 "Dark Ruler Ha Des" from your Deck to your hand. Your opponent cannot negate the effect of "Dark Ruler" Spell/Traps. If a "Ha Des" monster is Normal or Fusion Summoned, or if a a Fiend monster is Summoned while you control a "Ha Des" monster, cards and effects cannot be activated. You can only activate 1 "The High Lair of Dark Ruler" per turn. Dire Evolution of Dark RulerContinuous Spell CardYou can Tribute 1 Fiend monster; Special Summon 1 Level 5 or higher "Dark Ruler" monster from your hand. If a Level 8 "Dark Ruler" monster is Normal Summoned: You can send this card to the Graveyard; Draw 2 cards and reveal them. The revealed cards cannot be activated or Summoned this turn. You can banish this card from your Graveyard; Fusion Summon 1 Fiend monster from your Extra Deck, using monsters in your hand or that you control. You can only use each effect of "Dire Evolution of Dark Ruler" once per turn. The Terrible Tactics of Dark RulerSpell CardTribute 2 Fiend monsters; Special Summon 1 Level 8 Fiend monster from your Deck. You can banish this card from your Graveyard, then target 1 Fiend monster you control and 1 Fiend monster in your Graveyard; The first target gains 500 ATK and an additional 500 ATK for each monster with the same name as the second target in your Graveyard until the End Phase. You can only use 1 effect of "The Terrible Tactics of Dark Ruler" per turn, and only once that turn. The Ominous Order of Dark RulerTrap CardTribute 1 Fiend monster you control; Destroy 1 card on the field. If you Tributed a "Ha Des" or Level 8 Fiend monster, you can banish 1 card on the field instead. If a Level 8 Fiend monster that was Tribute Summoned or Special Summones by the effect of a "Dark Ruler" Spell/Trap Card is sent from the field to the Graveyard: You can banish this card from your Graveyard; Shuffle all monsters used to Summon that monster into the Deck, then draw 1 card. You can only use 1 effect of "The Ominous Order of Dark Ruler" per turn, and only once that turn. [spoiler Generics]Moriana, the Bejeweled Telepath3/DARK/Psychic/Tuner1200/0You can only Special Summon 1 "Moriana, the Bejeweled Telepath" per turn. If this Special Summoned card is destroyed (by battle or by card effect), banish it instead. If this face-up card is banished, target 1 card your opponent controls; During the End Phase, return that target to the hand. Keihs, the Other GunnerR4/DARK/Warrior2000/02 Level 4 monstersYou can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; Destroy that monster, and if you do, change this card to Defense Position. Knil, the Other AssailantR4/DARK/Warrior2000/02 Level 4 monstersYou can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card your opponent controls; Destroy it, and if you do, decrease the ATK of this card by 200. Ryou, the Other TimekeeperR4/DARK/Spellcaster2500/02 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card; Place 1 Time Counter on each monster your opponent controls with higher ATK then this card. (Monsters with a Time Counter cannot attack, also their effects are negated) Gains 500 ATK for each Time Counter on the field. Ritual Monument of KolaghanSpell CardPlace 1 monster from your Deck into your Spell/Trap Card Zone as a Continuous Spell Card and treat its name as "Thunder Monument". You cannot remove a "Thunder Monument" placed by this card's effect from the field by the effect of another card you control. If you would Tribute a card(s) for the Ritual Summon of a Ritual Monster with the same Type an Attribute as a "Thunder Monument" card in your Spell/Trap Card Zone, you can tribute that card as one of the tributes. You can only activate 1 "Ritual Monument of Kolaghan" per turn. Delinquent TrioSpell CardYou can only activate 1 "Delinquent Trio" per turn. Discard 1 card; Your opponent selects one of the following effects for you to activate:* Look at your opponent's hand, then choose 1 card in their hand and discard it* Your opponent discards 1 random card from their hand* Your opponent discards 1 card, and if they do, draw 1 card Enlightening DoorSpell CardYou can only activate 1 "Enlightning Door" per turn. Send the top card from your Deck to the GY, then activate one of the following effects based on the Card Type (Monster, Spell, Trap) of the sent card: ● Level 4 or lower Monster: Special Summon that monster in face-up Defense Position, but its effects are negated. ● Level 5 or higher monster: Destroy the monster on the field your opponent controls with the highest ATK ● Spell: Once, during your next Main Phase: You can activate the effect of that card. ● Trap: Negate the effect of 1 card your opponent controls. Whack-A-HulcusTrap CardIf your opponent Summons a monster with 2000 or less ATK; Destroy 1 card on the field, except the Summoned monster. You can only activate 1 "Whack-A-Hulcus" per turn. Holy AweTrap CardIf your opponent would activate a card or effect that destroys a card(s) they control; Negate the activation, and if you do, destroy it, then destroy 1 card on the field. You can only activate 1 "Holy Awe" per turn. Link to comment Share on other sites More sharing options...
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