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Sorceress 'Archetype' (3/?)


Azure Wolf

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After browsing Pixiv and stumbling across art from the TCG Lost Chronicle I decided to use a few of the pieces of art to create a small archetype. The archetype is going to focus mainly around the non-effect main deck monsters, which is supported by 3 Extra deck monsters, 1 Fusion, 1 Synchro and 1 Xyz. All monsters are going to be Pendulum cause why not. Any spell and traps most likely will be done in written format as I never really find art I like for them.

 

So anyway, the three boss monsters to start with as I suck with writing lore.

 

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Clocklife Sorceress

Level 7 LIGHT Spellcaster

Pendulum Scale 8

PE: Once per turn, during either player's turn: You can destroy both cards in your Pendulum Zones; end the turn, and if you do both players gain 2000 Life Points. You must control a Synchro or Xyz "Sorcress" monster in order to activate this effect.

ME: 2 or more non-Effect Spellcaster-type monsters

When this card is Special Summoned: You can target 1 non-Effect monster you control; destroy it, and if you do, draw 1 card. You can send 1 "Sorceress" monster from you deck to the graveyard; Special Summon 1 non-Effect monster from your Graveyard. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
2700/1000
 
Based around time and life, which is represented with the Pendulum Effects turn skip + life gain. Might need changed a bit, though requiring either Snowbird or Dusk Skull + another scale may be enough. Monster effect is more about life and death, this monster is born and another dies for the first one, and one dies so one can live for the second..
 
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Snowbird Sorceress
Level 7 WATER Spellcaster
Pendulum Scale 3
PE: Once per turn, during either player's turn: You can destroy 1 monster you control; Special Summon 1 Pendulum "Sorceress" monster from your Graveyard or face-up in your Extra Deck. You can only use this effect of "Snowbird Sorceress" once per turn.
ME:  1 Tuner + 1 or more non-Effect monsters
When this card is Special Summoned: Target 1 monster on the field; negate that monster's effect. If this card destroys a monster by battle; Special Summon 1 "Snowbird Token" (Winged Beast-Type/Level 4/ATK  ?/ DEF ?). Its ATK and DEF are equal to the destroyed monsters ATK and DEF.
2700/1200
 
Effectively a Summoner, Pendulum effect allows for a quick summon of a Sorceress Pendulum which was milled by Chronolife or detached from Dusk Skull, or just destroyed. The on summon effect was inspired by a mix of Blizzard Princess' on summon Spell/Trap lock and Zerofyne. The second effect is another summon effect, this time for tokens. It is reliant on battle destruction though doesn't care where it ends up.
 
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Dusk Skull Sorceress
Rank 7 DARK Spellcaster
Pendulum Scale 4
PE: Once per turn: You can send 1 Pendulum monster from your Deck to your Graveyard; this card's Pendulum Scale becomes equal to the sent monsters level. If this card in the Pendulum Zone is destroyed; Shuffle as many "Sorceress" monsters from your Graveyard into your deck.
ME: 2 level 7 Spellcaster-type monsters
If you can Pendulum Summon level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can also Xyz Summon this card by using 1 non-effect monster you control as the Xyz Material. You can detach 1 Xyz Material from this card, then target 1 monster on the field; inflict damage to your opponent equal to its ATK, then return it to the hand.  If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
2300/1700
 
Fairly simply is a multi scale providing you have a range of levels in your deck and are running a few different pendulums. Monster effect gives it an alternate summon providing you have a non-effect monster, so any normal monster + cards like Scrap Archfiend/Gem Knight Pearl = a one use burn and potential bounce providing the burn goes through.

 

Anyway, despite the archetype not being finished, as in no main deck though there is going to be a level 3 tuner, a couple of level 4s, and no spells/traps, I think they can work in some form, Dusk Skull can be used for a quick 2300 beater + some burn in deck which use quite a few normals, Snowbird can help with general beat down. Clocklife is probably the least useful, out side of a Dark Magician deck, though I can't say how effective it would actually be. 

 

There is probably some OCG errors which I may have missed, probably going to stick to writing out shorthand things like LP and GY as Life Points and Graveyard cause of habit and the fact it doesn't look right. 

 

Also knowing me I'm probably going to update this once and forget about it, much like my other cards, but I might actually finish an archetype again.

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