Wyhe Posted April 20, 2008 Report Share Posted April 20, 2008 i've created a new archetype of monsters-the Phantasms.They are mainly LV 2 DARK Fiends with ATK & DEF at 1000 (well,most of them).When they are destroyed,they will return to possess the opponent who killed them.Give your opinions. Monster CardsPhantasm of GreedDARK/Fiend/LV 2/ATK 1000/DEF 1000When this card is destroyed in battle,both players draw 1 card each.When this monster is destroyed in battle,equip this card to the monster that destroyed it.The controller of the equipped monster takes 300 points of damage when he draws a card outside of his Draw Phase. Phantasm of DespairDARK/Fiend/LV 2/ATK 1000/DEF 1000When this monster is destroyed in battle,equip this card to the monster that destroyed it.The equipped monster cannot be tributed for a tribute summon & it cannot attack.During your opponent's Standby Phase,the controller of the equipped monster takes damage equal to half of the monster's ATK. Phantasmal DoomDARK/Fiend/LV 7/ATK ?/DEF 0This card cannot be normal summoned or set.This card can only be special summoned by tributing 1 "Phantasm" monster in your spell & trap card zone.This card gains 1000 ATK for every "Phantasm" monster in your spell & trap card zone.When this card is destroyed in battle,equip this card to the monster that destroyed it & remove 1 "Phantasm" monster in your graveyard from play.This card gains the effect of the monster removed from play. Phantasm of ForceDARK/Fiend/LV 2/ATK 1000/DEF 1000When this monster is destroyed in battle,equip this card to a monster you control.The equipped monster gains 1000 ATK points & 300 ATK for every card in your spell & trap card zone. Phantasm of UnstabilityDARK/Fiend/LV 2/ATK 1000/DEF 1000This card is destroyed 3 turns after thus card is normal summoned or flipped.When this monster is destroyed in battle,equip this card to the monster that destroyed it. The equipped monster is destroyed after 3 Standby Phases have passed. Phantasm StrikerDARK/Fiend/LV 3/ATK 1000/DEF 1000If there is a "Phantasm" monster equipped to a monster your opponent controls,this card can attack the opponent directly.When this card inflcits Battle Damage,send 1 "Phantasm" monster that is equipped to a monster to the graveyard. Spell CardsPossessionNormal SpellPay 1000 Life Points & select 1 "Phantasm" monster in your hand.You can equip this card to a monster on the field.The "Phantasm" monster gains the effect when it would be equipped to a monster. Soul HarvestingNormal SpellSend 1 "Phantasm" monster that is equipped to a monster to the graveyard in order to draw 2 cards. Trap CardsCall of the Tenacious SpiritsNormal TrapActivate only when a monster you control is destroyed in battle.Add 2 "Phantasm" monsters (except the monster destroyed) from your graveyard to your hand. Curse of PhantomsNormal TrapSend every 1 of the opponent's monster that has a "Phantasm" monster equipped to it to the graveyard & inflict 300 points of damage to the opponent for every one sent to the graveyard by this effect. Link to comment
Aelsthla-Mental Posted April 20, 2008 Report Share Posted April 20, 2008 I think it is quite clever, although you would probably need some heavy hitters to go with them (probably why you said MOST have 1000 attack and defence). They seem like a clever idea. The only monsters i know that equip to OPPONENTS monsters are Blast Sphere, Adhesive Explosive, Archfiend of Gilfer, and Dark Necrofear (although there are most likely others). but making a deck BASED on it seems clever. The strongest possession would probably be taking an opponents monster and powering it up. And the effect of possesing a monster to have the same effect as greed is interesting... or perhaps a phantasm that 'possesses' the opposing duelist, that would be... INTERESTING. Link to comment
Grayall Posted April 20, 2008 Report Share Posted April 20, 2008 Good. I could help you making them on realistic. Also, you got some OCG problems. Link to comment
Wyhe Posted April 20, 2008 Author Report Share Posted April 20, 2008 I think it is quite clever' date=' although you would probably need some heavy hitters to go with them (probably why you said MOST have 1000 attack and defence). They seem like a clever idea. The only monsters i know that equip to OPPONENTS monsters are Blast Sphere, Adhesive Explosive, Archfiend of Gilfer, and Dark Necrofear (although there are most likely others). but making a deck BASED on it seems clever. The strongest possession would probably be taking an opponents monster and powering it up. And the effect of possesing a monster to have the same effect as greed is interesting... or perhaps a phantasm that 'possesses' the opposing duelist, that would be... INTERESTING.[/quote'] because i'm planning some heavy hitters within this archetype,i plan it to have gained strength from other phantasms that are possessing opposing monsters & thanks for the tip.also,i've added a heavy hitter as well. Link to comment
Grayall Posted April 20, 2008 Report Share Posted April 20, 2008 You didnt answer my question..Can i use your idea on my card? Link to comment
Wyhe Posted April 21, 2008 Author Report Share Posted April 21, 2008 of course,but please include me on it Link to comment
Wyhe Posted April 21, 2008 Author Report Share Posted April 21, 2008 and included 2 new cards as well Link to comment
Dark_Pride Posted April 22, 2008 Report Share Posted April 22, 2008 They're good since they can counter beatsticks. But remember, monster removal can counter this strategy. Link to comment
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