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So Hot [Chain Burn]


Dad

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Monsters:

 

3x Swift Scarecrow

2x Lava Golem

1x Maxx "C"

 

Total:  6

 

Spells:

 

3x Pot of Duality

2x Chain Strike

1x One Day of Peace

 

Total:  6

(Don't wanna drop 90 USD on funking 3 cards (Card of Demise).  Not worth it imo.)

 

 

 

Traps:

 

3x Threatening Roar

3x Just Desserts

3x Secret Blast

3x Secret Barrel

3x Waboku

2x Jar of Greed

2x Legacy of Yata-Garasu

2x Fairy Wind

2x Ceasefire

2x Ojama Trio

2x Accumulated Fortune

1x Ring of Destruction

 

 

Total:  28

 

Side-Deck:

 

2x Cardcar D

1x Battle Fader

3x Mystical Space Typhoon

3x Dimension Wall

3x Reckless Greed

3x Balance of Judgment

 

No extra deck for obvious reasons.  Besides Card of Demise, anything I should change?

 

Recent Changes:

  • Moved 2x Cardcar D to side-deck
  • Moved 1x Battle Fader to side-deck
  • Moved 3x Dimension Wall to side-deck.
  • Added 3x Mystical Space Typhoon to side-deck.
  • Added 3x Swift Scarecrow to Main Deck.
  • Added 2x Waboku to Main Deck.
  • Added 1x One Day of Peace to Main Deck.
  • Moved 3x Reckless Greed to side-deck.
  • Moved 3x Balance of Judgement to side-deck.
  • Added 2x Jar of Greed to Main Deck.
  • Added 2x Legacy of Yata-Garasu to Main Deck.
  • Added 2x Fairy Wind to Main Deck.
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Cardcar really doesn't manage to work out most of the time, and when it gets stuck on board it's literally the worst feeling ever.

 

Swift Scarecrow is better than Battle Fader. Fader can be stopped by Solemn Warning, Scarecrow can't. Plus, having a monster on board turns on various effects the opponent may have (which is another issue with cardcar).

 

Dimension Wall really isn't all it's cracked up to be. Its limited activation timing and lack of impact on board are both huge strikes against it. Stopping damage is mostly irrelevant between waboku, troar, and scarecrow.

 

One Day of Peace is amazing. It acts as a SS1 chain link (which is more utility than you would expect), replaces itself, and then acts as a waboku. Negating your own damage is a non-issue, since you will be dealing damage in response to it.

 

Fairy Wind is ludicrously strong. It acts as additional copies of chain strike while also dealing with various continuous cards, and has nutso synergy with scales.

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Cardcar really doesn't manage to work out most of the time, and when it gets stuck on board it's literally the worst feeling ever.

 

Swift Scarecrow is better than Battle Fader. Fader can be stopped by Solemn Warning, Scarecrow can't. Plus, having a monster on board turns on various effects the opponent may have (which is another issue with cardcar).

 

Dimension Wall really isn't all it's cracked up to be. Its limited activation timing and lack of impact on board are both huge strikes against it. Stopping damage is mostly irrelevant between waboku, troar, and scarecrow.

 

One Day of Peace is amazing. It acts as a SS1 chain link (which is more utility than you would expect), replaces itself, and then acts as a waboku. Negating your own damage is a non-issue, since you will be dealing damage in response to it.

 

Fairy Wind is ludicrously strong. It acts as additional copies of chain strike while also dealing with various continuous cards, and has nutso synergy with scales.

 

Regarding Fairy Wind.  It says face-up spells and traps.  This is gonna sound stupid, but does it include cards that are active in my own chains as I play them?

 

I liked the Cardcar D for its draw, but if I get veiler'd or Ash'd first turn, it would suck, so that's a good point.  I can swap the Fader and two Cardcars for triple Swift Scarecrow.  As far as Dimension wall goes, I can drop 3 of them for two Waboku and +1 One Day of Peace.  What would I do to fit in Fairy Winds?

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Personally not a fan of Balance of Judgment at any more than 2. It's great because you frequently put yourself behind on advantage so you can refill, but it tends to clog in multiples. So that is what I'd cut for Fairy Wind.

 

Reckless Greed vs Jar of Greed and Legacy of Yata boils down to personal preference. I prefer 2 Legacy + 2 Jar so I don't get bummed out if the Reckless Greed happens to brick.

 

Rest of the Deck is pretty standard for Chain Burn. We haven't received a lot of support, but in the end, we often don't need it.

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Personally not a fan of Balance of Judgment at any more than 2. It's great because you frequently put yourself behind on advantage so you can refill, but it tends to clog in multiples. So that is what I'd cut for Fairy Wind.

 

Reckless Greed vs Jar of Greed and Legacy of Yata boils down to personal preference. I prefer 2 Legacy + 2 Jar so I don't get bummed out if the Reckless Greed happens to brick.

 

Rest of the Deck is pretty standard for Chain Burn. We haven't received a lot of support, but in the end, we often don't need it.

 

Holy sheet I completely forgot about Jar of Greed.  These are some great changes to make.

 

-1 Balance of Judgment

-3 Reckless Greed

 

+2 Jar of Greed

+2 Legacy of Yata-Garasu

 

-2 Balance of Judgment

+2 Fairy Wind

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I'm gonna have to disagree there. The deck has enough ways to stop damage that even if you "brick" with reckless creed, you will likely turn out fine. Not to mention just how powerful it is as a chain link.

 

I can certainly side it and play test.  I'll update, play a few games, and come back with results.

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Happy to see you playing Chain Burn, very fun deck!

 

Balance of Judgment is an incredible card I'd certainly recommend 3 of, it's certainly worth the "clog factor" because it's that good. That and Card of Demise are what resurrected Chain Burn, but I can certainly understand the cost factor with Card of Demise (and Pot of Desires, although it'll be reprinted soon).  

 

Absolute King Back Jack is a very good card in Chain Burn that I'd put in over Swift Scarecrow. I'd also second three copies of Reckless Greed. You'll want to get through your cards relatively fast, especially in the absence of Demise and Desires. The longer the duel goes on, the longer your opponent has to mount a nasty board with negation bodies.

 

Fairy Wind is a side deck card. Against Decks that don't run face-up S/Ts it's a dead card you can't afford. You could also try Skull Invitation in the Side Deck for lawnmowing decks if you run into them much. 

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1) Back Jack provides enough benefit to Top 2 a Regional should you choose to use it. In addition, it's the fifth most used monster card among Paleozoic builds that've topped, so Back Jack in of itself is a competitive card provided you run a lot of traps.  

 

2) This is true in that Fairy Wind can destroy your chained cards besides itself, and you can main deck Fairy Wind if you really want to BUT 

a) its damage is collateral, so its burn alone doesn't provide an advantage.

b) its damage off your own board generally can't reach the potential of Chain Strike, Secret Barrel, Secret Blast, Just Desserts, and Ceasefire - all of which exclusively damage your opponent.

c) it hasn't been mained in any Chain Burn decks that have topped in the past year.

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