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Kids are Pretty Creative


Draconus297

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So, my little sisters really like playing "Sorry!" (the board game), but unfortunately we lost all the movement cards. So what did they do? They grabbed a deck of regular playing cards and decided to use those . . . and changed up the rules a little bit.

 

First off, the stuff that hasn't changed.

Each player has four pieces in Start when the game begins, and the object of the game is to move all four of them to Home, by moving a number of spaces determined by a card's number.

If you land on the same space as an opponent's piece, that piece gets bumped back to Start.

If you would enter Home, but the card you drew had too high a value, any remaining movement is taken backwards from Home.

 

The anti-frustration feature they decided to implement was that you can forgo the movement of any number card (or an Ace, which is basically just a 1) to get a piece out of Start.

 

An Ace is essentially just "move 1 and draw again".

 

However, I'd like to go over their unique rules and rulings for the cards that don't have a printed number: the Jokers and face cards.

Joker: The same purpose as the "Sorry!" card itself: take one of your pieces out of Home, and move it to an opponent's space (who is sent back to Start, as per the rules).

 

The face cards don't get used automatically, and instead remain in the hand of whoever drew them until they decide to use them. They can be used on anyone's turn, and note that (because I've been teaching them Yu-Gi-Oh) cards can be Chained to one another, and Chains resolve backwards.

 

Jack of Clubs: Convulsion of Nature

 

Queen of Clubs: Reverse a piece's movement (ie, if a player draws a 6, Queen of Clubs forces that movement into a "move backwards 6").

 

King of Clubs: Negate any other face card.

 

Jack of Hearts: If a piece would move a number of spaces, you can target any piece outside Home or Start; the targeted piece moves the same number of spaces (ruling: This card only copies the number of spaces moved, meaning that the Queen of Clubs doesn't affect both).

 

Queen of Hearts: Swap the positions of any two pieces outside Home or Start.

 

King of Hearts: If another face card is used, add it to your hand instead of sending it to the discard pile after it resolves.

 

Jack of Spades: Look at the top 3 cards of the deck, and rearrange them in any order.

 

Queen of Spades: If a card would be used: Shuffle it into the Deck, then, if that card was the turn player's movement card, that player draws a new card.

 

King of Spades: Place any card from the discard pile on top of the deck.

 

Jack of Diamonds: The turn's movement can be split between any 2 pieces, but one of the pieces moved must be your own.

 

Queen of Diamonds: Select a card in your opponent's hand and add it to your hand.

 

King of Diamonds: Select a number up to 12, and choose any piece outside Home or Start: The selected piece moves the chosen number of spaces.

 

I honestly wonder if they realize how broken and exploitable they've made this game, but it's surprising to see that they were so creative with giving each face card a different ability.

 

Thoughts, comments?

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