VCR_CAT Posted May 6, 2017 Report Share Posted May 6, 2017 MonstersU.A. Dreadnought Dunker x1U.A. Blockbacker x1U.A. Rival Rebounder x2U.A. Mighty Slugger x2U.A. Perfect Ace x2U.A. Midfielder x3Symphonic Warrior Mics x2Sympnonic Warrior Guitaars x3Speedroid Terrortop x3Speedroid Taketomborg x1 Spells and TrapsU.A. Signing Deal x3U.A Powered Jersey x1Cosmic Cyclone x2U.A. Stadium x3Terraforming x2Foolish Burial Goods x3Instant Fusion x1Reinforcement of the Army x1Upstart Goblin x1U.A. Penalty Box x3 Extra DeckElder Entity Norden x1The Phantom Knights of Break Sword x1Totem Bird x1Super Quantal Mech Beast Grampulse x1M-X-Saber Invoker x1Dark Rebellion Xyz Dragon x1Number 39: UtopiaCastel, the Skyblaster Musketeer x1Daigusto Emeral x1Gagaga Cowboy x1Number S39: Utopia the Lightning x1Wind-Up Arsenal Zenmaioh x1Super Quantal Mech Beast Magnaliger x1Artifact Durandel x1Number 39: Utopia Beyond Everything in the Extra Deck after Invoker is irrelevant; I practically never go into any of those monsters ever. Overall, this deck is just silly funny; it has surprised me in the boards it break, and in the boards it can make. Penalty Box is really good when you have cards to enable it, like Foolish Burial Goods or even Guitaars, it makes for some really good boards too. The two extra tech archetypes, Symphonics and Speedroids, are there for pretty obvious reasons. The Symphonics are purely there for the extra normal summon; something that can be absolutely silly and lead to OTK's if you open with it. Speedroids are there for not only Invoker to snag the Midfielder from the deck, but also some other tech plays, and for being just a fantastic spook-bait to get rid of traps that would otherwise shut me down. Stadium still remains a very good card for its universal boost; making Invoker 2100 or Mics into a 2800 can be really useful. Link to comment Share on other sites More sharing options...
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