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Dark Magician Support - Dark Magical Hats


gmaster1991

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During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 DARK Spellcaster-Type monster you control. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. At the end of the Battle Phase, send the 2 cards chosen from your Deck to the Graveyard, also you can flip the chosen monster into face-up Attack or Defense position, and if you do, you can Special Summon 1 "Dark Magician" from your hand or Deck.

 

This is basically the "Dark Magician" equivalent of the original "Magical Hats". Like the original, you can take 2 Spell/Trap cards and shuffle them on the field with one of your monsters. However, this card specifically requires a DARK Spellcaster-Type monster, and it sends the Spell/Trap cards to the Graveyard instead of 'destroying' them (so the "Geartown" trick won't work here). However, you can still mill any Spell/Trap cards you want (like "Breakthrough Skill", "Magician Navigate", "Lost Wind", etc.). The real strength that sets this apart from the original (aside from the fact that "Magician's Rod and "Dark Magical Circle" can search this) is that if the hidden monster survives, you can flip it up to bring out a free "Dark Magician". Also, if the chosen monster was "Aleister the Invoker" or a "Shaddoll" monster, their effects can go off as well.

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