UltimateIRS Posted April 25, 2017 Report Share Posted April 25, 2017 Tornado DragonRank 4 WIND Wyrm-Type Xyz Effect MonsterATK 2100DEF 20002 Level 4 monstersOnce per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. Link to comment Share on other sites More sharing options...
ÆƵ– Posted April 25, 2017 Report Share Posted April 25, 2017 mst on legs. Huh. Kinda mediocre, imo. stats are meh for a r4nk with such a meh eff. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 25, 2017 Report Share Posted April 25, 2017 how did this take so long to exist OH MY GOD THERE IS A COW AND HORSE THIS IS MY FAVORITE THING Link to comment Share on other sites More sharing options...
Dragulas Posted April 25, 2017 Report Share Posted April 25, 2017 How much have we been waiting for a card like this, not the best but a very good adition to the Rank 4 Pool. Capable of dealing with some floodgates (looking at you imperial order), although a floodgate that lets you summon and actívate this shouldnt be that hard to deal with anyway (except the former IMO) Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 25, 2017 Report Share Posted April 25, 2017 It's a naisu goodstuffs card. Useful effect, acceptable stats, easy to summon. It's simple. No real DASTARDLY MEMES that appear off the top of my head, but it's definitely got some good uses to it. It's a good card. Link to comment Share on other sites More sharing options...
Kaiji Posted April 25, 2017 Report Share Posted April 25, 2017 Konami solution to the terror that is TERRAFORMING and CONTINUOUS s/T with great grave effect delete field spell GG really useful vs paleo due to chain link as a monster eff (might decline regardless of this card) when it deals with sets Dire Wolf normally would Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted April 25, 2017 Report Share Posted April 25, 2017 Oh neat, a new Rank 4 that is generic and has use in pretty much anything, while it may not be amazing, it is a WIND Wyrm Xyz Monster, which is quite unique, and it has no other restrictions to speak of. Link to comment Share on other sites More sharing options...
The Warden Posted April 25, 2017 Report Share Posted April 25, 2017 I am honestly surprised that we haven't gotten this sooner. I mean, Rank 3 already has two of these sorts, so I guess it's nice that Rank 4 finally has backrow hate as well, not that it needs it but I digress. Link to comment Share on other sites More sharing options...
BANZAI!!!! Posted April 25, 2017 Report Share Posted April 25, 2017 Its a good generic. Having it around just for the option depending on list attention certain R4s get is nice. Also its actually cute looking imo Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted April 25, 2017 Report Share Posted April 25, 2017 Geez! They should've released cards like this sooner! Btw, it's a Rank 4 and a Xyz version of MST, not bad at all! Link to comment Share on other sites More sharing options...
~~~~ Posted April 25, 2017 Report Share Posted April 25, 2017 Holy sheet! Defo one of the chase cards of the set. Really rounds out the Rank 4 pool well. Link to comment Share on other sites More sharing options...
goodfusion Posted April 25, 2017 Report Share Posted April 25, 2017 I love it but also absolutely hate it. I love it because it means I don't have to use Diamond Dire Wolf as a backrow killer, but it hate it because it's just a powercreeped Rank 4 Grampulse, and whenever I make Grampulse I'm going to be thinking "If I were playing Rank 4s I could have done this so much better." Link to comment Share on other sites More sharing options...
~~~~ Posted April 25, 2017 Report Share Posted April 25, 2017 There's defo some funky combos with this and Festival Spinning. Link to comment Share on other sites More sharing options...
BlackBeartic Posted April 25, 2017 Report Share Posted April 25, 2017 It honestly looks more like twin twisters turned into a monster lol.It's why before reading it I assumed it popped 2. This is still good though. Link to comment Share on other sites More sharing options...
Βyakuya Posted April 25, 2017 Report Share Posted April 25, 2017 The cash cow goes moooooo It's yet another needless addition to the R4 toolbox, but it's just so good to pass off. It's better than Diamond Dire in the sense that when you bait out backrow, your opponent is forced to deal with Tornado with stuff like Solemn Strike where Dire often kills itself. The main advantage over it and why it will obviously be good is tht it's a quick ability so making this first turn in something like Zoos will secure good first turns. Link to comment Share on other sites More sharing options...
Darj Posted April 25, 2017 Report Share Posted April 25, 2017 Got mixed feelings from this card, not because of what it is and does, but because first it reminded me of those days way back when making monsters with quick effects was regarded as unfair design because of their speed and power, but going back to this day, the metagame has shifted so much to the point of saying that, as noted above by other users, this card could have been released much sooner without being considered broken nor anything. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 25, 2017 Report Share Posted April 25, 2017 Mm. Geartown now has a R4 enabler, huh? Link to comment Share on other sites More sharing options...
Dragulas Posted April 26, 2017 Report Share Posted April 26, 2017 Mm. Geartown now has a R4 enabler, huh? A disrupter as well since it could miss timing thanks to the SS2 Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 27, 2017 Report Share Posted April 27, 2017 Got mixed feelings from this card, not because of what it is and does, but because first it reminded me of those days way back when making monsters with quick effects was regarded as unfair design because of their speed and power, but going back to this day, the metagame has shifted so much to the point of saying that, as noted above by other users, this card could have been released much sooner without being considered broken nor anything.Quick effects increase board complexity and ramp up skill, so I'm not gonna complain. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted April 27, 2017 Report Share Posted April 27, 2017 This card is really cool. Occupies the niche more efficiently than Dire Wolf and Castel - and can run them over. Should be a staple, even post-Link. Wish it weren't secret though. Will have to wait for a reprint. Link to comment Share on other sites More sharing options...
Darj Posted April 27, 2017 Report Share Posted April 27, 2017 Quick effects increase board complexity and ramp up skill, so I'm not gonna complain. I thought they did the opposite on skill? I mean, just Summon your quick effect monster, deal with the card(s) it's intended to deal with, and/or pressure the opponent when playing a card that can be dealt with by that monster; and if it would fall to a spell speed 2 or lower removal, it gets the chance of using its effect before leaving. So in a way it's like a safe button, so to speak. I guess it's skillful for the player facing the quick effect monster since he/she has to spend resources on it or alternatively find a way around it without losing too much advantage, but as I see it, it is not skillful for the player Summoning it. I'm not complaining about the card, by the way; it just reminds me how the metagame has changed. For example, if I had made a card like this some years ago and posted it on CC, most likely it would have been shot down due to the power of quick effects. But yeah, the format and metagame change and whatnot. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted April 27, 2017 Report Share Posted April 27, 2017 SS2 effects inherently have more choices to make. A spell speed 1 version of this would rely on you surviving to your own turn to use it, and would have greatly reduced applications. Difficulty does not denote skill. By allowing the effect to be used on the opponent's turn, and chained, it drastically increases interaction and avenues of play. Although it is inherently better than the same effect as SS1, that in no way makes it less skill-intensive. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 27, 2017 Report Share Posted April 27, 2017 Wish it weren't secret though. Will have to wait for a reprint. That'll be like next year then. Link to comment Share on other sites More sharing options...
Darj Posted April 27, 2017 Report Share Posted April 27, 2017 SS2 effects inherently have more choices to make. A spell speed 1 version of this would rely on you surviving to your own turn to use it, and would have greatly reduced applications. Difficulty does not denote skill. By allowing the effect to be used on the opponent's turn, and chained, it drastically increases interaction and avenues of play. Although it is inherently better than the same effect as SS1, that in no way makes it less skill-intensive. Yeah, I see what you mean there. Even if it would be a go-to option for the player summoning it, he/she still has to evaluate when and on which cards he/she should apply the quick effect on, and that involves decision-making and thus skill and whatnot. Anyway, now I'm not sure why you quoted me in the first place, since I wasn't complaining on the card itself, but noted how things have changed in the game to make a Rank4 MST with a 2100 ATK body acceptable. I do like quick effects too, after all.In fact, some of the cards I made years ago were shot down due to them being quick effects, which is why I have this "quick effects are unfair design" statement ingrained in my mind, so to speak. Maybe they aren't as unfair nowadays, but they definitely were at some point; or maybe we were spoiled or biased by the power creep and the presence of ABC Buster Dragon, Drident, Master Peace, etc.Now I wonder if this card would have been shot down had it been posted in CC before Konami made it. Link to comment Share on other sites More sharing options...
Kaiji Posted April 27, 2017 Report Share Posted April 27, 2017 imo a lotta distaste against quick effects largely because quick effects are aimed straight at normal summons and people enjoy a lotta normal summon reliant decks (join pendulum master race Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.