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Make a Link Monster Game


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Tartarian Lindwyrm

DARK | Link 3 | DL-U-R | Wyrm | Effect

2 + Wyrm monsters

When this card is Link Summoned, Banish card from your Opponent's Extra Deck equal to the number of co-linked monster(s) on the field. Once per turn, (Quick Effect): banish 1 card this card points to, special summon 1 monster from your Deck with the Same attribute.

2000

 

Next up: a link that speeds up a Summoning Mechanic

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Let's give one to Rituals because they still generally suck. 

 

Ritual Invoker

Link 2 | DARK | Spellcaster | Link | Effect

1500

SW SE

2 monsters

When this card is Link Summoned: Add 1 Ritual Monster from your Deck to your hand. You can pay 800 LP and reveal 1 Ritual Monster in your hand; send monsters from your hand or Deck to the GY whose total Levels exactly equal that monster's Level; Special Summon it. (This is treated as a Ritual Summon.) 

 

====

"Predaplant" Link

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Predaplant Creeping Vine

DARK/Plant/Link/Effect

Arrows: Down, Down-Right

2 DARK monsters

When this card is Link Summoned: You can add 1 "Polymerization" or "Fusion" Spell Card from your Deck or GY to your hand. You can discard 1 card, then reveal 3 DARK monsters from your Deck with different names: You opponent selects 1 monster to Special Summon, also banish the rest. You can only use each effect of "Predaplant Creeping Vine" once per turn.

1800/LINK-2

 

Next: A Link to support Toons

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Let's do the obvious choice.

 

Pegasus the Creator of Toon World

Link 2 | LIGHT | Spellcaster | Link | Toon | Effect

2000

SW SE

2 Toon monsters

Once per turn: You can activate 1 "Toon Kingdom" from your Deck or GY. You must control no card in your Field Zone to activate this effect. If you Summon a Toon monster or activate a "Toon" card or effect, your opponent cannot activate cards or effects in response. If a Toon monster you control inflicts battle damage to your opponent: Banish the top card of your opponent's Deck.

 

There you go, Pegasus is a Link that protects his stuff and does things.

 


 

Let's do another Legacy Link (pick archetype that has none, but would benefit from its inclusion). 

 

[Those of you in AGM can go make one for your stuff or something]

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Jack, Pumpking of Horrors

DARK | Link 2 | R-L | Zombie | Effect

2 DARK Zombie monsters

When this card is Link Summoned, reduce the ATK and DEF of all non-Zombie monster(s) on the field. While you control a Field Spell, Zombie monster(s) you control cannot be destroyed (by battle or card effect). If a Zombie monster(s) is Special Summoned to a Zone this card points to, reduce the ATK and DEF or all non-Zombie monster(s) on the field by the ATK of that monster(s) and if you do, destroy cards on the field equal to the amount reduced (1000 x 1 card). 

2000

 

Bonez Pumpking King of Horrors retrain

 

Lets do a Quattro Legacy link monster

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Gimmick Puppet Broken Marionetter

Link 2 | DARK | Machine | Link | Effect

1700

E S

2 "Gimmick Puppet" monsters

Once per turn: You can Special Summon 1 "Gimmick Puppet" monster from your GY to a zone a Link Monster points to, then if it was an Xyz Monster, you can attach 1 monster from your GY to it as material. If this card is sent to the GY: You can Special Summon 2 "Gimmick Puppet" monsters with different names from your hand or Deck, but their ATK/DEF are halved.

 

(Now then, try to figure out who/what this is based on.)

 


 

Link retrain of a 5Ds era monster

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Neural Ruler Archfiend

DARK | Psychic | Link 3 | Link | Effect

Links N E S

2+ Psychic monsters

When this card is Special Summoned: You can target 1 monster this card points to; destroy 1 monster on the field whose ATK is greater than that monster's ATK, then gain LP equal to the targeted monster's ATK. Once per turn, during either player's turn, when a Spell/Trap card is activated while you control another Psychic monster: You can pay 1000 LP; negate the activation, and if you do, destroy that card.

ATK 2700

 

next: EARTH Cyberse

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I would've liked to make a G Golem card as opposed to making another card for Yusaku's already oversaturated as sheet ED, but...since there isn't, guess I have to give Yusaku another toy.

 

Cipher Code Dragon

Link 4 | EARTH | Cyberse | Link | Effect

2800

N W E S

2+ monsters with different names

Once per turn (Quick Effect): You can Tribute 1 monster this card points to; the effects of cards in your opponent's GY are negated until the end of the next turn. If this card was Link Summoned using 2 or more Link Monsters, your opponent cannot activate cards or effects in response to this effect's activation. If a monster you control leaves the field: You can Special Summon 1 monster with 2000 or less ATK from your hand or GY, You can only use this effect of "Cipher Code Dragon" once per turn.

 


 

"T.G." Link

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T.G. Paradox Circuiter

DARK
Machine/Link/Effect

SW SE

1400/LINK-2

2 "T.G." monsters

If this card is Link Summoned: You can target 1 "T.G." monster in your GY; Special Summon it, but it can only be used as Material for Synchro Summons this turn. If a Spell/Trap card/effect targets a "T.G." monster you control: You can halve this card's ATK, then negate that effect. You can only use each effect of "T.G. Paradox Circuiter" once per turn.

 

A Link monster that gets decent when co-linked, but ridiculous when Extra Linked with your opponent's monster.

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B.G.M. - Shooter and Ladder
LIGHT | LINK 3 | L-UR-R | Machine | Effect
2+ LIGHT Machine monsters
If this card is Link Summoned, Special Summon 2 “B.G.M.” tokens (LIGHT | Level 3 | Machine | 0 | 0). Once per turn while this card is Co-Linked, you can tribute 1 “B.G.M.” Token you control then you opponent sends 1 card from their hand to the GY. Once per turn if this card is Extra Linked with an Opponent’s monster (Quick Effect): you can tribute 1 “B.G.M.” token and if you do, Special Summon 1 “B.G.M.” Link monster from your Extra Deck, except “B.G.M. - Shooter and Ladder”. You can only activate each effect of “B.G.M. - Shooter and Ladder” once per turn.

2400

Another B.G.M. Link (Board Game Monster)

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@: You're missing ATK again.

 

B.G.M. - Kigo [Go]

Link 3 | EARTH | Machine | Link | Effect

2400

N W E

2+ EARTH Machine monsters

Once per turn: You can target 1 monster you control; move it to an empty Main Monster Zone. If a monster a Link Monster points to destroys an opponent's monster by battle: You can Special Summon 1 "B.G.M. Token" (LIGHT / Level 3 / Machine / ATK 0 / DEF 0) in Attack Position. Tokens Special Summoned by this effect cannot be destroyed by battle, change their battle position, be Tributed or used as material for a Summon. During the End Phase: Inflict 400 damage to your opponent for each "B.G.M. Token" they control.

 

(Now if I actually knew how to play Go...)

 


 

FIRE Beast Link

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@: You're missing ATK again.

 oops sorry about that 

 

Hazy Flame Windego 

FIRE | LINK 2 | DL - DR | Beast | Effect

2 FIRE monsters

This card cannot be targeted by your opponent's card's effects. Once per turn, you can Normal Summon/Set in addition, 1 "Hazy" monster to a Zone this card points to. While this card points to Rank 6 "Hazy" monster(s),  "Hazy" cards cannot be destroyed (by battle or by card effect). 

1900

 

Next up: Windy, Lightning, or Aqua's Ace monster (Windy, Lightning, and Aqua are Ignis form the Vrains anime)

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Well, Earth did hint that Crystal Heart was her monster, but nothing about whether it is her ace or not.

 

But suppose we take shots in the dark for Windy's.

 


 

Mirage Cyclone - Storm Adjudicator

Link 3 | WIND | Cyberse | Link | Effect

2700

N W E

2+ WIND Cyberse monsters

Once per turn (Quick Effect): You can target 1 monster this card points to and 2 cards your opponent controls; return them to the hand. If this card is co-linked, your opponent cannot activate cards or effects in response to this effect's activation.

 

Probably will be exponentially different once Windy duels next week, but it should probably fit into his general style. (Yes, it amounts to a Scrap Twin / Kirin of sorts, sans Kirin's protection.)

 


 

I guess the next one takes Aqua or Lightning's stuff (well, a guess at it)

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What if Earth just rewrote Aqua's card to benefit his deck?

Crystal Heart - Hope Congealed

WATER

S, SE
Cyberse/Link/Effect

ATK 2000/LINK-2

 

2 Cyberse monsters

If this card is Link Summoned: You can target 1 "Crystal Heart" monster in your GY; Special Summon it to a zone this card points to. If this card is co-linked with a Cyberse Link monster: you can Tribute that monster; this card gains that monster's ATK and effects, until the End Phase. You can only use each effect of "Crystal Heart - Hope Congealed" once per turn.

 

Dinomist (I didn't like the other one that was posted, and I feel like this section can do better.)

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You mean this one: https://forum.yugiohcardmaker.net/topic/362383-make-a-link-monster-game/?view=findpost&p=7115952

 

But yeah, Dinomists aren't one of those Decks I am familiar with to an extent, but let's see.

 

Dinomist Velocera

Link 2 | WATER | Machine | Link | Effect

2100

SW SE

2 "Dinomist" monsters

If you Summon a "Dinomist" monster or activate the effect of a "Dinomist" monster you control, your opponent cannot activate cards or effects in response to the Summon or activation. Once per turn: You can target up to 2 "Dinomist" monsters face-up in your Extra Deck; add them to your hand. If this Link Summoned card leaves the field: You can Special Summon 1 "Dinomist" monster from your Deck.

 

This one's a bit easier to summon than the other one, recycles some stuff every turn and makes sure you don't get Strike'd when doing stuff.

 

====

As for Crystal Heart, probably, but only the writers know.

====

 

Legacy Link again.

(Pick archetype that doesn't have one in the TCG/OCG at the present moment and make one. Series members are okay too)

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D/D/D Explorer King Odysseus

DARK | Link-3

Fiend/Link/Effect

2500/Arrows: BL B BR

You can only use this card name’s (2) and (3) effects once per turn each.

(1) When this card is Link Summoned: You can add 1 "D/D" or "Dark Contract" from your deck to your hand.

(2) You can tribute a "D/D" monster this card points to, add 2 "D/D" Pendulum monsters from face-up in your Extra Deck or from your GY.

(3) When this card leaves the field; for the rest of the turn, "D/D" monsters cannot be destroyed by battle or card effect.

 

Give me a good old Blue Eye Link Monster

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Blue-Eyes Nirvana Dragon

LIGHT

2500/Link-3 (BL, B, BR)

Dragon/Link/Effect

3 Level 8 and/or Level 1 LIGHT monsters (including at least 1 of each)

This card's Link Summon cannot be negated. This card gains ATK for each "Blue-Eyes" and "with Eyes of Blue" monster it points to x500. Dragon monsters this card points to are unaffected by card effects. If this card is destroyed and sent to the GY; you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, deck, or GY, and it's unaffected by card effects until the End Phase.

 

-----

 

Kozmo Link Monster

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Kozmo Master Wizard

Link 2 | LIGHT | Psychic | Link | Effect

1600

W E

2 "Kozmo" monsters

You can banish this card you control until the End Phase (Quick Effect); Special Summon 1 Level 8 or lower "Kozmo" monster from your Deck. You can only use this effect of "Kozmo Master Wizard" once per turn. Once per turn: You can add 1 "Kozmo" card from your Deck or GY to your hand.

 

IDK what Star Wars character best correlates to The Wizard of Oz himself, but figure out something. 

 


 

"Yosenju" Link

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Yosenju Daiten
WIND/Beast/Link/Effect/1900 ATK/LINK-2
SE, SW
2 "Yosenju" monsters
If this monster is Link Summoned: You can target 1 "Yosenju" monster in your GY; add it to your hand, and if you do, immediately after this effect resolves, Normal Summon 1 "Yosenju" monster, except the monster that was added to your hand by this effect. You can only use this effect of "Yosenju Daiten" once per turn. Once per Chain, if a WIND monster(s) would be returned from the field to the hand by a card effect: Those WIND monster(s) are not returned to the hand. If a "Yosenju" monster(s) is Pendulum Summoned to a zone(s) this card points to: Draw 1 card for each "Yosenju" monster Pendulum Summoned to a zone this card points to.

Let's revisit another concept. Make a LINK-2 with more than 2000 ATK for an archetype that uses high-Level monsters. Think Seiger for Cyber Dragons, or Metal Baboon.

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Archfiend Gatekeeper

DARK/Fiend/Effect

Arrows: Down, Down-Right

2 "Archfiend" and/or "Red-Eyes" monsters

During your Main Phase, you can Normal Summon 1 Level 5 or higher "Archfiend" or "Red-Eyes" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If your opponent controls a monster, you can Normal Summon Level 5 or higher "Archfiend" or "Red-Eyes" monsters without a tribute. Once per turn: You can shuffle 1 monster from your GY into the Deck, and if you do, add 1 "Archfiend" or "Red-Eyes" monster from your Deck to your hand whose ATK is less than the shuffled monster's attack.

2400/LINK-2

 

This card is designed to be a retrain of "Beast of Talwar", aka the bad Summoned Skull. Its NS effect works with getting those pesky Gemini monsters onto the field, as well as just getting monsters onto the field in general, a big problem for Archfiends. The shuffle effect works well with the Red-Eyes shtick of sendig things to the GY then back into the Deck, so yeah.

 

Next: A Gogogo or Dododo Link :D

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Dododo Warlord
EARTH/Warrior/Link/Effect/2400 ATK/LINK-3
SE, S, SE
3 monsters with the same Level

You can also Link Summon this card using an Xyz Monster in your Extra Monster Zone that was Xyz Summoned using a "Dododo" monster as a Link Material, in which case any materials attached to that Xyz Monster that could be Link Materials for the Link Summon of this card are also treated as Link Materials for the Link Summon of this card. If this card is Link Summoned: You can target up to 3 "Gogogo", "Gagaga", "Zubaba", and/or "Dododo" monsters in your GY; Special Summon them to zones this card points to, but their ATK and DEF becomes 0. They cannot be used as Tributes, or for the Special Summon of a monster, except for the Xyz Summon of a "Gogogo", "Gagaga", "Zubaba", "Dododo", or "Number" Xyz Monster. Once per Chain, if an Xyz Monster activates an effect that detaches a material for the activation of an effect: You can target 1 face-up monster on the field; it gains 400 ATK.

Make a Link that has an alternate Summoning condition.

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Dire Fang Weezball
Dark/Beast/Link/Effect/2400 ATK/LINK-2
SE, S, SE
2 "Weezball" Monsters

(This card always counts as a 

You can also summon this card by discarding 2 "Weezball" traps. This card has piercing. When you control at least one other "Fluffball" monster, this card is immune from card effects. If "Fluffball Habitat: Black Forest" is in play, this card cannot be targeted for attacks or card effects.
 
(It's another custom archetype oh noes)
 
 
 
 
Link Link
 
6 Link Materials

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Maximum Overlink Dragon

LIGHT

Dragon/Link

Compass: 3 down, 3 up

ATK: ? LINK 6

 

6 monsters

This card gains 1000 ATK for each monster used as material. If you used 6 monsters to Link Summon this card, it is unaffected by card effects and cannot be tributed. During the End Phase: You can pay half your LP, then target 1 Link monster in your GY; Special summon it to a zone this card points to. If this card points to an opponent’s link monster(s), you can use 1 of those monsters as Link material. You can use each effect of “Maximum Overlink Dragon” once per turn.

 

 

1 “Yubel” monster

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Eyes of Dark Light

DARK Link: S

Fiend/Link/Effect

1 "Yubel" monster

This card cannot be destroyed. If a monster is Special Summoned to a Zone this card points to: destroy it. Once per turn: you can target 1 Normal Summoned/Set monster this card points to and 1 monster your opponent controls; switch control of those targets. You take no damage from battles involving this card. If you control a "Yubel" monster: your opponent takes all battle damage from battles involving this card instead.

0/LINK 1

 

"LV" monster support/"LV" Link monster

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Didn't I already make one, but never hurts for more.

 

LV Translator

Link 2 | EARTH | Spellcaster | Link | Effect

1400

SW SE

2 monsters with the same Type

You can send 1 "LV" monster you control or from your hand to the GY; Special Summon 1 "LV" monster with the same Type and Attribute, but with a higher Level (from your hand or Deck), ignoring Summoning conditions. You can only use the effect of "LV Translator" once per turn.

 

So...make the lowest Levels into the biggest ones without much effort. IDK, might help Armed Dragon Catapult to be less stupid to summon without going through hoops (but still might have to).

 

Seriously though, just stick to summoning LV10...

 


 

"HERO" LInk

(Well, members aren't pleased with the Link 3 so now you have a chance to make something better.)

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