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Make a Link Monster Game


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^ Just a heads-up, I don't think destruction as a cost is a thing.

 

D/D/D Despot of Armageddon

DARK Links: SW W E SE

Fiend/Link/Effect

2+ Fiend Monsters

When this card is Link Summoned: you can Special Summon 2 "D/D" monsters from face-up in your Extra Deck to Zones this card points to.  Their effects are negated, also, they cannot be used as Link Material.  If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step.  This card gains ATK equal to the ATK of defense position monsters that this card points to.  If you take effect damage: inflict damage to your opponent equal to the damage you took.

3500/LINK 4

 

2 LIGHT Thunder monsters

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Potato Batteryman

LIGHT | Thunder | Link 2 | Link | Effect

Links N S

2 LIGHT Thunder monsters

When this card is Link Summoned, you can add 1 Level 4 or lower "Batteryman" monster from your GY to your hand. All Thunder monsters you control gain 300 ATK and DEF for each "Batteryman" monster you control. When this card inflicts battle damage: Add 1 "Short Circuit" from your Deck to your hand.

ATK 1600

 

next: requires union monsters

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Union Catapult

Link 1 | EARTH | Machine | Link | Effect

800

S

1 Union monster

You can only use each effect of "Union Catapult" once per turn. (1) When this card is Link Summoned: You can Special Summon 1 Union monster from your hand or Deck, then equip 1 Union monster that lists that Special Summoned monster's name in its card text to that monster. (2) You can Tribute 1 Union monster you control; inflict damage to your opponent equal to that monster's Level x 200.

 

(ABCs can go burn b/c we can't have nice things without breaking them)

 


 

3 Level 4 or higher monsters

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Titanium Dragon
DARK
Dragon/Link/Effect
ATK 2600
LINK 3
BL B BR
3 Level 4 or higher monsters
While this card was Link Summoned using a Level 5 or 6 monster as material and this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. 
While this card was Link Summoned using a Level 7 or higher monster as material, this card cannot be destroyed by battle or by your opponent's card effects. While this card points to no monsters, this card cannot be targeted by your opponent's card effects.

 

N/C: 2 DARK Winged Beast monsters.

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Jet-Black Winged Raptor

Link 2 | DARK | Winged-Beast | Link | Effect

1600

SW SE

2 DARK Winged Beast monsters

You can activate each of this card's effects once per turn. (1) You can Special Summon 1 DARK Winged Beast monster from your hand or GY to a zone this card points to. (2) You can send 1 DARK Winged Beast monster from your hand to the GY; destroy 1 monster your opponent controls with equal or lesser ATK.

 


 

FIRE

Fairy

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Fire Deacon
FIRE
Fairy/Link/Effect
ATK 1600
LINK 2
BL BR
2 Fairy monsters
If this card is Link Summoned: You can target 1 Counter Trap in your GY; shuffle it into the Deck, then draw 1 card. You can only use this effect of "Fire Deacon" once per turn. Each time a Counter Trap Card is activated, immediately after it resolves, banish 1 card from your opponent's GY, and if that Counter Trap Card was activated in a zone adjacent to this card's, this card gains 500 ATK until the end of this turn.

 

N/C: Umi-powered Link Monster. Would be nice if said card is a retrain of a Umi supported card.

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Amphibious Bugroth MK-3.5

WATER | Machine | Link 3 | Link | Effect

2+ WATER monsters

If "Umi" is on the field, WATER monsters you control can attack directly, also those monsters cannot be destroyed by card effects.. Once per turn, during either player's turn: You can banish 1 WATER monster from your GY; Set 1 Spell/Trap that lists "Umi" in its card text from your Deck, but that card cannot be activated this turn.

ATK 2300

 

next: Jinzo retrain 

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Jinzo MK-2

Link 3 | DARK | Machine | Link | Effect

2400

W / E / SE

2+ monsters

Trap Cards cannot be activated. The effects of all Trap Cards on the field and in the GY are negated. Once per turn: You can target 1 face-down Spell/Trap on the field; look at it, then if it is a Trap Card, destroy it. 

 

====

Last effect borrows from the Battle City arc (Jinzo could apparently sense Trap Cards without them ever being shown); second one is just upgraded to handle GY triggers. 

====

 

EARTH

Link 5+ 

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Key Man the Ascended Warrior

EARTH | Warrior | Link 5 | Link | Effect

Links N NE S SW W

3+ EARTH monsters

Once per turn: You can discard 2 cards; Special Summon 2 EARTH monsters from your Deck or GY, and if you do, those monsters become Level 3. Level/Rank/Link 3 monsters you control cannot be targeted or destroyed by card effects. If a Level/Rank/Link 3 monster you control would be destroyed by battle, you can discard 1 card instead.

ATK 3000

 

retrain of this thing nobody knows its a thing cause its crap

 

next: WIND
Link 5+

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Supersonic Bird
WIND
Winged Beast/Link/Effect
ATK 3000
LINK 5
BL BR T L R
3+ WIND monsters
When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon that monster to your field, also if that card was Special Summoned to a zone this card points to, you can have this card make a second attack during this Battle Phase. (Quick Effect): You can target 1 Link-3 or lower WIND Link Monster in your GY; return this card you control to the Extra Deck, and if you do, Special Summon that target. You can only use this effect of "Supersonic Bird" once per turn.

 

N/C: A Link that helps Gagaga, Gogogo, Dododo and Zubaba as a whole (like Onomatopaira does).

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Onomatopaladin (name sucks, I know)
Link 2 | Earth | Spellcaster | Link | Effect
1800
SW SE
2 "Zubaba". "Gagaga", "Gogogo" and/or "Dododo" monsters

Once per turn: You can Special Summon 1 "Zubaba". "Gagaga", "Gogogo" and/or "Dododo" monster from your hand or GY. If a "Zubaba". "Gagaga", "Gogogo" and/or "Dododo" monster you control is used as Xyz Material for a Summon: Draw 1 card for each monster used.

 


 

"Paleozoic" Link Monster

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Paleozoic Sidneyia

WATER

Aqua/Link/Effect

Link 3 - ATK 1800

SW / S / SE

 

2+ "Paleozoic" monsters

Unaffected by other monsters' effects. During either player's turn(Quick Effect): You can send 1 "Paleozoic" Trap Card from your Deck to GY; activate its effect. During your turn, when an "Paleozoic" monster is Special Summoned to the zone this card points to: Target 1 banished "Paleozoic" card; either add it to your hand or return it to your Deck.

-----------------------

2(+) Fairy monsters

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Winged Minstrel

LIGHT Links: W N E

Fairy/Link/Effect

2+ Fairy monsters

Once per turn: you can Special Summon 1 Fairy monster from your GY in defense position. You cannot Special Summon Link Monsters for the rest of the turn after you activate this effect. (Quick Effect): You can tribute 1 linked monster; negate the effects of any card that targets a Fairy monster until the End Phase.

2000/LINK 3

 

Karakuri Link monster

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Karakuri Bureaucrat mdl 2510 "Nigoju"
EARTH/Machine/Link/Effect/700 ATK/LINK-2
SW, SE
2 monsters with different battle positions
When this monster is Link Summoned: You can Special Summon 1 "Karakuri" monster from your Deck, but it cannot be used as a material for a Summon, except for the Synchro Summon of a Machine Synchro Monster. You can only use this effect of "Karakuri Bureaucrat mdl 2510 'Nigoju'" once per turn. Cannot be targeted for attacks or by card effects, while you control another Synchro Monster. Once per turn (Quick Effect): You can target 1 "Karakuri" monster you control and 1 other monster on the field; change their battle positions (Flip effects are not activated).

Let's shake things up. You can make it support any existing Link-based archetype you want...but it has to be a Link-SIX.

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you underestimate my power

 

Darknightmare Fullee (yes, bad name i know)

DARK | Fiend | Link 6 | Link | Effect

Links NW N E SE S W 

2+ "Knightmare" monsters with different names

Must be Link Summoned. Co-Linked monsters you control are unaffected by your opponent's card effects. Once per turn: You can discard 1 card, then target 1 "Knightmare" monster in your GY; Special Summon that target. if a "Knightmare" or "World Legacy" card or effect is activated: Draw cards equal to the number of Co-Linked "Knightmare" monsters you control. You can only use this effect of "Darknightmare Fullee" once per turn.

ATK 3600

 

next: "Number" Link monster

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Number CY01: Cynet Profiler

Link 2 | DARK | Machine | Link | Effect

1800

W E

2 monsters with the same Level

When this card is Link Summoned: You can add 1 monster with the same Level as the monsters to Link Summon this card from your Deck to your hand. If an Xyz Monster this card points to would activate its effects by detaching material(s): You can banish 1 card from your GY for each material that would be detached, instead.

 

(Well, it kinda breaks flavor, but at least it technically supports the other Numbers, or Xyz anyway. Not like I haven't seen some guy make Pendulum "Number" monsters elsewhere.)

 


 

2+ Link Monsters

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Dark Netmind

DARK Links: W NW NE E S

Cyberse/Link/Effect

2+ Link Monsters

You can use opponent’s Link Monsters as Link Material for the Link Summon of this monster. You can only use up to 2 monsters your opponent controls as Material for this card’s Summon. If you use opponent’s monsters as Link Material, this card must be Special Summoned to an Extra Monster Zone. This card cannot be targeted for an attack or a card effect (this does not prevent your opponent from attacking you directly). Both players must play with their hand revealed. Players can declare an attack on a monster in the opponent’s hand. Monsters that battle in the hand are treated as though they are in face-up attack position on the field (battle damage is calculated normally).

0/LINK 5

 

A link Kaiju that enables attacking the hand.

 

Next: a Link for Reptiles, Dinosaurs and Dragons -AND/OR- an “Evol” Link Monster

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Evolzar Molokk
FIRE/Dragon/Link/Effect/1800 ATK/LINK-2
SW, SE
2 monsters with different Types
When this monster is Link Summoned: You can banish 1 "Evol" monster from your GY; Special Summon 1 "Evolsaur" monster from your Deck. You can only activate this effect of "Evolzar Molokk" once per turn. "Evolsaur" monsters that are Special Summoned to zones this card points to are always treated as if they were Special Summoned by the effect of an "Evoltile" monster. While you control a Dragon monster in a zone this card points to, this card cannot be destroyed by battle or by card effects. During your Standby Phase: You can target any number of Xyz Monsters you control, then target an equal number of banished cards; attach a targeted banished card to each targeted Xyz Monster as material.

A Link supporting an anime-exclusive Archetype.

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Helio-Alchemist

LIGHT/Spellcaster/Link-2/Effect

W,E

1700 ATK

2 "Alchemy Beast"s 

This card can attack your opponent directly. You may reveal his card from your Extra Deck: Special Summon 1 "Alchemy Beast" from your hand, ignoring Summoning conditions, then, you may banish the spell listed in that monster's effect. You can only activate this effect of "Helio-Alchemist" once per turn. When this card is Link Summoned: banish all monsters in both players' GYs. Once per turn: you can banish 1 monster on the field. If this card would leave the field: banish it instead. When this card is banished: Special Summon 1 "Helios - The Primordial Sun" from your deck, and if you do, it gains 1500 ATK.

 

Next: A Link-1 requiring a high ATK monster, or a Link-1 requiring high Level monster.

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Drake with Blue Eyes

Link | Light | Dragon | Effect

D

1 “Blue Eyes White Dragon”

When this card is Link Summoned: Special Summon 1 “Blue Eyes” monster from your Hand or GY except the card used as material fro this card’s summon. Once per turn: you can tribute 1 level 8 or higher monster from your hand, Special Summon 2 “Blue Eyes” Tolens.

1200

 

Next: a Link that requires a specific monster pre xexal

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Ascended Skull

DARK | Fiend | Link 1 | Link | Effect

Links S

1 "Summoned Skull"

If this card is Special Summoned: You can Special Summon 1 Level 5 or higher "Archfiend" monster from your Deck, then, if that monster was a Normal Monster, you can Special Summon 1 monster with the same name from your GY. All "Summoned Skull" you control gain 500 ATK/DEF. Once per turn: You can Special Summon 1 "Skull Token" (DARK | Fiend | Level 2 | ATK 0 / DEF 0), then, discard 1 card.

1250

 

next: 2+ "Archfiend" monsters

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Archfiend Grandmaster Fischer 

DARK/Fiend/Link-3/Effect

NW, E, SE

2400 ATK

2+ "Archfiend" monsters

When this card is Link Summoned: You can set "Archfiend" Spell/Trap cards or "Pandemonium" from your deck, equal to the number of cards points to. Whenever you pay Life Points because of the effect of an "Archfiend" card: your opponent then takes damage equal to the amount you paid. Once per turn: You can target 1 card on the field that is in the same column as an "Archfiend" monster, other than "Archfiend Grandmaster Fischer": Destroy that target.

 

 

Next: must require a specific monster that is pre-5DS that has a weird, odd or unusual effect.

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Spirit of Dark Envelopment

DARK Link: S

Fiend/Link/Effect

1 “Helpoemer”

A “Helpoemer” that was sent from your side of the field to the GY as Link Material for the Link Summon of this monster is treated as being destroyed by battle. This card cannot be destroyed by battle. All attack position monsters your opponent controls must attack this turn if able. Once per turn (Quick Effect): you can change all monsters your opponent controls to attack position, also, any monster whose battle position was not changed by this effect has its effects negated until the end of the phase.

1400/LINK 1

 

Link that helps die rolls or coin flips

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Sunavalon Quercus

EARTH/Plant/Link/Effect/LINK-2/0 ATK/LINK-2

S, SE

2 Plant monsters

Cannot be used as Link Material the turn that it is summoned. Cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. Once per turn, if you take battle or effect damage: You can Special Summon 1 "Sunavalon" Link monster from your GY to your zone a "Sunavalon" monster points to, and if you do, your opponent takes damage equal to the damage you took.

 

A Link monster based off a monster with no archetype association. For example Familiar Knight, Karate Man, ect...

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