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Post and I'll Give You a Harmonics Weapon


Snatch Steal

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Give it to me

 

Motion Sickness

 

 

Won't you get close to me?

Class:  Rifle

Rank:   B

 

VITALITY:           I I I

STRENGTH:      I I I I I

RESISTANCE:   I I

COVERAGE:     I I I

AGILITY:            I

ESSENCE:        I I

 

 

Motion Sickness is a rifle that fires blasts of wind rather than bullets. Despite this facade of weakness, the blasts are capable of drilling through most hard substances. Further, it does not need to reload, making it faster than most rifles. The name derives from the confusing nature of its wind-bullets, which can impair the target's sense of direction and potentially cause them to spin out. Unfortunately, the user of Motion Sickness becomes sluggish, as the weapon weighs well over 55 kilograms. It can also be hard to aim as long as the user does not possess superhuman strength.

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Okay dear.

 

 

Titanium

 

 

Nothing to lose

Class:  Aegis

Rank:   B

 

VITALITY:           I I I I 

STRENGTH:      I I I 

RESISTANCE:   I I I I I I I

COVERAGE:     I

AGILITY:            I

ESSENCE:        I I I I

 

 

 

Due to its size and strength, Titanium has the ability to absorb most attacks and convert them to essence. This allows the user to stick around longer while keeping them from running out of energy. The shield itself also deals sizeable damage when used as a battering ram. On the downside, it is extremely hard to maneuver, leaving the user vulnerable to attacks from the sides. It is recommended that users of Titanium stick around teams of two or more, not only for their own good, but for the good of their allies.

 

 

I didn't know what a Harmonics Weapon is, so I googled it and this thread is at the bottom of page 1. Well done Snatch steel!

 

oh by the way nice music

 

o rly

 

Karma Siren

 

(the song in the op)

 

"Pandora's Voice" was wiped out

Class:  Pistol

Rank:   A

 

VITALITY:           I I I

STRENGTH:      I I I I I I

RESISTANCE:   I I

COVERAGE:     I I I I I I I

AGILITY:            I I I I I I I

ESSENCE:        I I I I

 

 

 

The first of its kind, Karma Siren features two small pistols that fire hooked shots. Rather than piercing through a target, they latch on with a chain, similar to a harpoon, in order to pull the target in. This then allows the user to prevent them from escaping and disables their own attacks. Unfortunately, the enemy can also use these chains to put the user in a dangerous situation. The guns also provide little to no defensive capability, so the user must be extremely agile.

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