Tojin Posted April 14, 2017 Report Share Posted April 14, 2017 (You can probably take the once per turn clause off of "Aced It", Hiroshi; otherwise it's really underwhelming IMO.) Consolation PrizeContinuous SpellOnce per turn, when you flip a coin and call it wrong, or when you roll a 1 on a die, you can draw 1 card. You can only control 1 face-up "Consolation Prize". 17/6/2 (25)1/2/1/0 (4) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 14, 2017 Report Share Posted April 14, 2017 (You can probably take the once per turn clause off of "Aced It", Hiroshi; otherwise it's really underwhelming IMO.) (Consider it done.) Lustrous Knight of the AcesRank 4LIGHT Warrior / Xyz / Effect2500 / 20002 Level 4 LIGHT Warrior-type monstersThis card with Xyz Materials cannot be targeted by your opponent's Spell/Trap cards and effects. Once per turn, when another monster's effect on your field activates that would flip a coin, you can flip a coin: If heads, you get to choose the result of the first coin; if tails, inflict 100 damage to your opponent. Once per turn, you can detach one Xyz Material from this card and activate one of the following effects:• Banish one Spell/Trap card from your graveyard, and if you do, inflict 200 damage to your opponent.• Flip a coin, and call it. If you called it right, target one card on the field: Destroy it. "Queen's Ace" + "King's Ace" works nicely for this. Link to comment Share on other sites More sharing options...
Tojin Posted April 14, 2017 Report Share Posted April 14, 2017 Miscellany DiceQuick-Play SpellBanish 1 card whose effect involves rolling a die from your Graveyard: this card's effect becomes that card's effect. You can banish this card from your Graveyard, except during the turn this card was sent to the Graveyard: add 1 "Dice" card from your Deck to your hand. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 14, 2017 Report Share Posted April 14, 2017 Dual DiceNormal TrapWhen your opponent's monster declares an attack, roll two dice. The attacking monster loses ATK equal to the combined values of the dice x 200 until the End Phase. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 14, 2017 Author Report Share Posted April 14, 2017 Different Dimension GreedSpellIf this card is banished: draw 2 cards. Link to comment Share on other sites More sharing options...
Tojin Posted April 17, 2017 Report Share Posted April 17, 2017 Take A ChanceNormal SpellFlip a coin and call it. If you called it right, add 1 card whose effect text involves flipping a coin from your Deck to your hand, except "Take A Chance". If you called it wrong, take 200 damage for each monster on the field. 17/9/3 (29)1/2/2/0 (5) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 17, 2017 Report Share Posted April 17, 2017 SpAce FrontiersmanRank 1LIGHT Warrior / Xyz / Effect200 / 2002 Level 1 LIGHT Warrior-type monstersWhen this card is Special Summoned, target one LIGHT Warrior-type monster on the field or in either graveyard: Flip a coin and call it. If you called it right, this card gains ATK equal to that monster's original ATK. If you called it wrong, you lose 500 LP. Once per turn, you can detach one Xyz Material from this card: Flip a coin. If heads, this card gains 1000 ATK. If tails, this card loses 1000 ATK. If this card has 0 ATK, destroy it, and if you do, Special Summon any of the Xyz Materials it had attached to it when it was destroyed by this effect.(This card is always treated as an "Ace" monster.) Try "Ace Heartman" and "Ace Diamondman" if you want. If you couldn't tell, the name references the look of the Xyz template (spacey) and "Space...the final frontier. These are the..." Link to comment Share on other sites More sharing options...
Tojin Posted April 17, 2017 Report Share Posted April 17, 2017 Wild Card KnightLIGHTWarrior/Link/Effect2500N/W/SELink 3 - LIGHT monsters - min. 2When this card is Link Summoned, you can flip a coin and call it. If you call it right, roll a six-sided die. Treat your opponent's Main Monster Zones as results 1-5, and their Extra Monster Zone as result 6. Destroy the monster that's in the same zone as the result. If you call it wrong, apply this effect to your side of the field instead. Each time an effect activates that involves flipping a coin or rolling a die, inflict 300 damage to your opponent. 17/9/3 (29)1/2/3/1 (7) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 17, 2017 Author Report Share Posted April 17, 2017 Wild Card KnightMaybe you could treat rolling a 6 as destroying their extra monster zone? Either way, you probably need to specify that the effect is specifically for the main monster zone. Stack Suit DragonDARK 9*Scale: 0<>0Dragon/Fusion/Pendulum/Effect-Pendulum Effect-Once per turn, you can target 1 Spell/Trap and 1 "Ace" monster in your Graveyard. Place the Spell/Trap in your Pendulum Zone as a Pendulum Spell. Its Pendulum Effect becomes the same as the banished monster's effect and its scale number is equal to the banished monster's level. If that Spell/Trap card is destroyed, banish it.-Monster Effect-4 "Ace" monsters with different levelsYou can also Fusion Summon this card by sending the above materials from your hand or side of the field to the Graveyard if you call a coin toss or die roll correctly. If this card in the Monster Zone is destroyed, you can place it in your Pendulum Zone. If you call a coin toss or die roll correctly; draw 1 card. If you call a coin toss or die roll incorrectly; you can destroy 1 card on the field. If your opponent Special Summons a monster(s), you can activate this effect: your opponent tosses a coin and calls it; if they call it wrong, destroy the Summoned monsters. You can only activate each effect of "Stack Suit Dragon" once per turn.3500/3000 Ace Clubman + Bright Knight of the Aces + 3rd Division Ace "Red" + Jack's Ace can summon this Link to comment Share on other sites More sharing options...
Tojin Posted April 18, 2017 Report Share Posted April 18, 2017 Maybe you could treat rolling a 6 as destroying their extra monster zone? Either way, you probably need to specify that the effect is specifically for the main monster zone. True. Will fix that in a sec. Also, you may want to make Stack Suit Dragon's material requirements a bit more restrictive, since as it is it's atrociously easy to summon. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 18, 2017 Author Report Share Posted April 18, 2017 True. Will fix that in a sec. Also, you may want to make Stack Suit Dragon's material requirements a bit more restrictive, since as it is it's atrociously easy to summon.Oof, right. The summon condition was left over when I was making the card initially. It's name was "Red-Eyed, Black-Eyed Dragon", so it would fit thematically to only need 2. Fix'd. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 18, 2017 Report Share Posted April 18, 2017 Pendulum ReturnContinuous SpellUp to twice per turn, when a face-up Pendulum monster in your Monster Zone would be sent to the Extra Deck (face-up), you can place it into one of your empty Pendulum Zones instead. Cards in your Pendulum Zones cannot be destroyed during the turn they're placed there. Stack Suit DragonDARK 9*Scale: 0<>0Dragon/Fusion/Pendulum/Effect-Pendulum Effect-Once per turn, you can target 1 Spell/Trap and 1 "Ace" monster in your Graveyard. Place the Spell/Trap in your Pendulum Zone as a Pendulum Spell. Its Pendulum Effect becomes the same as the banished monster's effect and its scale number is equal to the banished monster's level. If that Spell/Trap card is destroyed, banish it.-Monster Effect-4 "Ace" monsters with different levelsYou can also Fusion Summon this card by sending the above materials from your hand or side of the field to the Graveyard if you call a coin toss or die roll correctly. If this card in the Monster Zone is destroyed, you can place it in your Pendulum Zone. If you call a coin toss or die roll correctly; draw 1 card. If you call a coin toss or die roll incorrectly; you can destroy 1 card on the field. If your opponent Special Summons a monster(s), you can activate this effect: your opponent tosses a coin and calls it; if they call it wrong, destroy the Summoned monsters. You can only activate each effect of "Stack Suit Dragon" once per turn.3500/3000A DARK Dragon? That doesn't seem to fit well with the archetype. Also, it's not even a member; it's just support. I suggest you at least make it LIGHT and/or a Warrior for the sake of the deck. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 18, 2017 Author Report Share Posted April 18, 2017 A DARK Dragon? That doesn't seem to fit well with the archetype. Also, it's not even a member; it's just support. I suggest you at least make it LIGHT and/or a Warrior for the sake of the deck.It works with their playstyle. It's not as though a random Dragon coming out of nowhere as a boss monster is a new phenomenon. Oh, you forgot to put the name for your last card (unless "Continuous Spell" is its name) Spinning GlorySpellToss 2 coins and call them. If you call at least 1 correctly, you can Special Summon 1 level 4 or lower monster from your Graveyard in defense position. If this card is banished, you can toss 2 coins and call them. If you call at least 1 correctly, you can shuffle this card into your Deck; draw 1 card. You can only activate 1 "Spinning Glory" per turn. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 18, 2017 Report Share Posted April 18, 2017 It works with their playstyle. It's not as though a random Dragon coming out of nowhere as a boss monster is a new phenomenon.Oh, you forgot to put the name for your last card (unless "Continuous Spell" is its name)(True. *coughArcVcough*) (Also, I added a name, thanks for pointing that out.) Wrienix Ace (pronounced Wry-nix Ace)Level 4LIGHT Warrior / Pendulum / Tuner / EffectScale 8/81800 / 200Pendulum Effect: If you do not control a face-up LIGHT Extra Deck monster or "Stack Suit Dragon", this card's Scale becomes 4. Neither player can destroy "Ace" monsters you control with card effects.Monster Effect: If this card is destroyed by a card effect: You can place it into one of your empty Pendulum Zones. The name's a reference to Phoenix Wright: Ace Attorney. (The first word combines "Phoenix" and "Wright" together.) Link to comment Share on other sites More sharing options...
Tojin Posted April 21, 2017 Report Share Posted April 21, 2017 (Since we've already got one card that is also a member of an Arc-V archetype...) (Also you forgot ATK/DEF on that last one, Hiroshi.) Performapal Lucky MageLevel 3LIGHTSpellcaster/Pendulum/EffectScale 2/2800/800PE: Once per turn, when you call a coin flip correctly or roll a 6 on a six-sided die, you can draw 1 card.ME: When this card is Special Summoned, you can flip two coins. If both are heads, all monsters you control gain 1000 ATK. If one is heads, target two monsters on the field: one gains 500 ATK and the other loses 500 ATK, until the End Phase. If both are tails, all monsters you control lose 500 ATK. If this card was Pendulum Summoned from the hand, you can choose the result of one of the coins flipped for this card's effect. 19/11/3 (33)2/2/3/1 (8) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 21, 2017 Report Share Posted April 21, 2017 (Also you forgot ATK/DEF on that last one, Hiroshi.)(Thanks, I fixed it.) Let's get some more Arc-V shenanigans involved now. Red AceLevel 3FIRE Fiend / Tuner / Effect300 / 300Once per turn, during your opponent's turn, you can flip a coin: If heads, this card cannot be destroyed by battle until the End Phase. If tails, monsters your opponent controls must target this card for attacks this turn unless it leaves the field. Once per turn, you can activate one of the following effects:• Increase this card's Level by 1.• Decrease this card's Level by 1. Link to comment Share on other sites More sharing options...
Tojin Posted April 21, 2017 Report Share Posted April 21, 2017 Accruing FortuneNormal TrapActivate only as Chain Link 2 or 3. Banish 1 card in your Graveyard, and if you do, shuffle 1 card from your Graveyard into your deck, then draw 1 card. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 21, 2017 Report Share Posted April 21, 2017 Black Ace (Dark Ace in the TCG)Level 7DARK Spellcaster / Tuner / Effect2500 / 2100You can Special Summon this card (from your hand) when you flip a coin whose result is Heads. Once per turn, you can roll a dice: This card's Level becomes the number you rolled, but it's ATK decreases by that amount x 100. When this card is destroyed by battle, you can target one Level 4 or lower "Ace" monster in your graveyard: Special Summon it in Defense Position. A monster Summoned by this effect cannot be destroyed by battle during the turn it's Summoned. You know, Dark Magician reference. Link to comment Share on other sites More sharing options...
Tojin Posted April 21, 2017 Report Share Posted April 21, 2017 Golden-Eyes Ace DragonLevel 8LIGHTDragon/Tuner/Effect3000/2500You can Special Summon this card from your hand when you call a coin toss incorrectly. Once per turn, you can reveal a Synchro Monster in your Extra Deck and roll a six-sided die: increase or reduce the revealed monster's Level in the Extra Deck by the result (min. 2, max. 12). When this card is destroyed by a card effect, you can banish this card and any number of Spell/Trap cards in your Graveyard: Special Summon 1 "Ace" monster from your Deck whose Level is exactly equal to the number of Spell/Trap cards banished by this effect. You can only activate this effect of "Golden-Eyes Ace Dragon" once per turn. Gotta have that BEWD reference, too. (We should probably make some more Synchros...) 22/11/4 (37)2/2/3/1 (8) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 21, 2017 Report Share Posted April 21, 2017 (You want Synchros? You like Arc-V? I got you.) Hi-Speedroid JackblackLevel 6WIND Machine / Synchro / Effect2100 / 21001 Tuner + 1 or more non-Tuner monstersWhen this card battles, if the other monster has more than 2100 ATK at the start of the Battle Step, flip a coin: If heads, destroy the other monster. If tails, this card loses 100 ATK until the end of the Damage Step. This card cannot be destroyed by battle by a monster whose ATK is at least 700 higher than this card's ATK. ("Red Ace" and "Performapal Lucky Mage" works.) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 22, 2017 Author Report Share Posted April 22, 2017 Lucky SlotsContinuous SpellIf a coin toss lands on heads, place 1 "Jackpot Counter" on this card. If a coin toss lands on tails, either discard 1 card or remove 1 "Jackpot Counter" from this card. You can send this card with 3 "Jackpot Counters" to the Graveyard; draw 3 cards. 22/12/4 (38)2/2/3/1 (8) Link to comment Share on other sites More sharing options...
Tojin Posted April 22, 2017 Report Share Posted April 22, 2017 Dimensional RiftContinuous SpellAny Spell/Trap card that would be sent to the Graveyard is banished instead. You can banish this face-up card: return all banished Spell/Trap cards to their respective Graveyards, except this card. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 22, 2017 Report Share Posted April 22, 2017 Suited AceLevel 9LIGHT Warrior / Synchro / Effect2800 / 20001 Tuner + 1 or more non-Tuner "Ace" monstersIf this card is Special Summoned: "Ace" monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, if you control a "'s Ace" monster, you can target one card on the field: Destroy it, and if you do, you gain 300 LP. If you flip a coin and call it right while this card is in your graveyard, you can pay 600 LP: Special Summon this card. Link to comment Share on other sites More sharing options...
Krashkube Posted April 22, 2017 Report Share Posted April 22, 2017 we have forty cards now so it's time for a R E S E T Whirlpool BeastWATER | Fiend | Level 4 | EffectWhen this card is Normal or Special Summoned, you can inflict damage equal to the number of monsters on the field with 1000 or more ATK x 300. As long as this card is in your Graveyard, WATER monsters you control cannot be destroyed by card effects. Once per turn: You can Fusion Summon 1 WATER monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.900/1500 ignore this i am a dumb*** Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 23, 2017 Report Share Posted April 23, 2017 we have forty cards now so it's time for a R E S E T Whirlpool BeastWATER | Fiend | Level 4 | EffectWhen this card is Normal or Special Summoned, you can inflict damage equal to the number of monsters on the field with 1000 or more ATK x 300. As long as this card is in your Graveyard, WATER monsters you control cannot be destroyed by card effects. Once per turn: You can Fusion Summon 1 WATER monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.900/1500We only have 39. Mine was a Synchro. Can't reset yet. Link to comment Share on other sites More sharing options...
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