Tinkerer Posted April 9, 2017 Author Report Share Posted April 9, 2017 I hope you see where I'm going with this.I mean, yeah, but we can't use any irl cards, so you plan to revamp all of 'em... Ace HeartmanLIGHT *Warrior/EffectOnce per turn, if you have a Spell/Trap in your Graveyard, you can target one of them and toss a coin; if heads, shuffle that target into the Deck. Otherwise, banish that target. Once per turn, if you have no Spells/Traps in your Graveyard, you can toss a coin; if heads, Special Summon 1 LIGHT Warrior-type monster from your Deck. Otherwise, discard 1 card.100/100 Link to comment Share on other sites More sharing options...
Tojin Posted April 9, 2017 Report Share Posted April 9, 2017 Ace DiamondmanLIGHTLevel 1Warrior/Effect100/100Once per turn, if you have a Spell/Trap in your Graveyard, you can target one of them and toss a coin; if heads, shuffle that target into the Deck. Otherwise, banish that target. Once per turn, if you have no Spells/Traps in your Graveyard, you can toss a coin; if heads, add 1 LIGHT and/or Warrior-type monster from your Graveyard to your hand. Otherwise, banish 1 card from your Graveyard. 4/1/0 (5)0/0/0/0 (0) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 9, 2017 Author Report Share Posted April 9, 2017 Ace ClubmanLIGHT *Warrior/EffectOnce per turn, if you have a Spell/Trap in your Graveyard, you can target one of them and toss a coin; if heads, shuffle that target into the Deck. Otherwise, banish that target. Once per turn, if you have no Spells/Traps in your Graveyard, you can target 1 card your opponent controls and toss a coin; if heads, destroy that target. Otherwise, destroy 1 card you control.100/100 Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 10, 2017 Report Share Posted April 10, 2017 I mean, yeah, but we can't use any irl cards, so you plan to revamp all of 'em...It's not like the Queen's Ace I made requires Queen's Knight to work properly. It can be Tributed to bring out a second Queen's Ace, anyway, in case there's a need to do so. Anyway. Jack's AceLevel 4LIGHT Warrior / Effect1900 / 1000You can Special Summon this card (from your hand or deck) by Tributing one "Jack's Knight" you control. This card's name is also "Jack's Knight" while face-up on the field or in the graveyard. Once per turn, you can banish one Spell/Trap card from your graveyard: Special Summon one Level 4 or below "Ace" monster from your hand. Link to comment Share on other sites More sharing options...
Krashkube Posted April 10, 2017 Report Share Posted April 10, 2017 Suitable SwordsmanLIGHT | Warrior | Level 7 | Fusion | Effect2 or more "Ace" monstersLIGHT monsters you control cannot be destroyed by card effects. Once per turn, if you have a Spell/Trap in your Graveyard, you can pay 1000 LP to set one Spell/Trap from your Graveyard to your side of the field, but banish it if that card would go to the Graveyard. Once per turn, during either player's turn, you can target 1 monster your opponent controls and toss a coin; if Heads, banish that target. If Tails, destroy 1 card you control.2600/1300 6/1/0 (8)1/0/0/0 (1) Link to comment Share on other sites More sharing options...
Tojin Posted April 10, 2017 Report Share Posted April 10, 2017 Summon DiceQuick-Play SpellRoll a six-sided die. Special Summon 1 monster from your hand or Graveyard whose Level is equal to the result. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 10, 2017 Author Report Share Posted April 10, 2017 Ace Duo of Four SuitsLIGHT **Warrior/EffectIf this card is Special Summoned, you can either send 1 "Ace" monster or 1 Spell/Trap from your Deck to the Graveyard. Once per turn, during either player's turn, if this card is in the Graveyard, you can target 1 "Ace" monster you control and toss a coin; if heads, return that target to your hand and, if you do, Special Summon this card. Otherwise, destroy that target, and if you do, Special Summon this card. If this card is Special Summoned by this effect, banish it when it leaves the field.0/2000 Link to comment Share on other sites More sharing options...
Tojin Posted April 10, 2017 Report Share Posted April 10, 2017 MatryospellLevel 2LIGHTMachine/Effect100/800You can activate this card from your hand as a Normal Spell card. When you do, target 1 Spell/Trap card in your Graveyard: Set it to your side of the field. While this card is in the Graveyard, you can destroy 1 Spell/Trap card on the field, and if you do, you can target 1 Level 2 or lower LIGHT monster in your Graveyard: Special Summon it. You can only activate each effect of "Matryospell" once per turn. 8/2/0 (10)1/0/0/0 (1) Link to comment Share on other sites More sharing options...
Tinkerer Posted April 10, 2017 Author Report Share Posted April 10, 2017 Fullsuit, the Ten Ace SwordsmenLIGHT 10*Warrior/EffectOnce per turn, you can reveal this card and tribute 1 LIGHT monster you control: toss a coin; if heads, Special Summon this card. Otherwise, this card remains revealed until the End Phase. Once per turn, if you have no Spell/Trap cards in your Graveyard: you can target 1 card on the field; destroy it. Once while this card is face-up on the field, you can treat 1 coin toss as the opposite result.3100/1000 Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 10, 2017 Report Share Posted April 10, 2017 King's AceLevel 4LIGHT Warrior / Effect1600 / 1400You can Special Summon this card (from your hand or deck) by Tributing one "King's Knight" you control. This card's name is also "King's Knight" while face-up on the field or in the graveyard. During your Main Phase, if you control a "Queen's Ace" but not a "Jack's Ace", you can Special Summon one "Jack's Ace" from your hand, deck, or graveyard. This card cannot be destroyed by battle while you control a "Jack's Ace" and a "Queen's Ace". Link to comment Share on other sites More sharing options...
Tojin Posted April 11, 2017 Report Share Posted April 11, 2017 Coin MineNormal TrapActivate only when an effect that involves a coin flip resolves. Target 1 card on the field: destroy it, and if you do, flip a coin and call it. If you called it right, inflict 1000 damage to your opponent. If you called it wrong, take 1000 damage. 10/2/1 (13)1/0/0/0 (1) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 11, 2017 Report Share Posted April 11, 2017 Arcana Ace JokerRank 4LIGHT Warrior / Xyz / Effect2300 / 19003 Level 4 LIGHT Warrior-type monstersThis card cannot be targeted or destroyed by your opponent's Spell/Trap effects. Once per turn, during either player's turn, when a monster effect is activated on the field, you can detach one Xyz Material from a card on your field: Negate the activation, and if you do, banish that monster. After that effect resolves, this card gains 500 ATK and 200 DEF. This card cannot attack your opponent directly if it has 3000 or more ATK. If it wasn't obvious, I'm thinking "Jack's Ace" + "King's Ace" + "Queen's Ace" as a possible grouping of Materials. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 11, 2017 Author Report Share Posted April 11, 2017 Four Aces - Spade the ShadowLIGHT ****Warrior/EffectYou can tribute 1 "Spademan" monster to Special Summon this card from your hand or Graveyard. Other "Ace" monsters you control cannot be destroyed by battle. Once per turn, if you have a Spell/Trap in your Graveyard, you can target one of them and toss a coin; if heads, add that target to your hand. Otherwise, banish that target. Once per turn, if you have no Spells/Traps in your Graveyard, you can roll a die; add 1 monster from your Graveyard to your hand whose level/rank is the same as the die result. If you cannot, send this card to the Graveyard.1900/400 Link to comment Share on other sites More sharing options...
Tojin Posted April 11, 2017 Report Share Posted April 11, 2017 Four Aces - Diamond the BruiserLIGHTLevel 4Warrior/Effect2000/0You can tribute 1 "Diamondman" monster to Special Summon this card from your hand or Graveyard. Other "Ace" monsters you control gain 500 ATK. Once per turn, if you have a Spell/Trap card in your Graveyard, you can target one of them and toss a coin; if heads, add that target to your hand. Otherwise, banish that target. If this card attacks, change it to defense position at the end of the Battle Phase, unless you have no Spell/Trap cards in your Graveyard. 12/2/1 (15) 1/0/1/0 (2) Link to comment Share on other sites More sharing options...
Krashkube Posted April 11, 2017 Report Share Posted April 11, 2017 Four Aces - Clubman the QuickshotLIGHT | Warrior | Level 4 | EffectYou can tribute 1 "Clubman" monster to Special Summon this card from your hand or graveyard. Other "Ace" monsters you control can attack twice per Battle Phase. Once per turn, if you have a Spell/Trap card in your Graveyard, you can target one of them and toss a coin; if Heads, add that target to your hand. Otherwise, banish that target. If you have no Spell/Trap cards in your Graveyard, you can add 1 Spell or Trap card to your hand, then discard 2 cards.1500/1800 13/2/1 (16) 1/0/1/0 (2) Link to comment Share on other sites More sharing options...
Tojin Posted April 12, 2017 Report Share Posted April 12, 2017 Four Aces - Heartman the ShieldLIGHTLevel 4Warrior/Effect500/1900You can tribute 1 "Heartman" monster to Special Summon this card from your hand or graveyard. Other "Ace" monsters you control cannot be destroyed by card effects once per turn. Once per turn, if you have a Spell/Trap card in your Graveyard, you can target one of them and toss a coin; if Heads, add that target to your hand. Otherwise, banish that target. Once per turn, if you have no Spell/Trap cards in your Graveyard, you can target 1 monster on the field and flip a coin: if heads, destroy that monster and gain LP equal to its Level x200. If tails, send this card to the Graveyard. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 12, 2017 Report Share Posted April 12, 2017 Ace RevivalQuickplay SpellSpecial Summon one "Ace" monster from your graveyard in Defense Position, but its effects are negated until the end of the turn that it's Summoned. Link to comment Share on other sites More sharing options...
Tojin Posted April 12, 2017 Report Share Posted April 12, 2017 Chance ChanceQuick-play SpellActivate only in response to the activation of an effect that requires a die roll or a coin flip. Flip a coin and call it. If you called it right, you may choose the result of the die roll/coin flip that this card was activated in response to. (Yes, this does mean you can chain 3 copies of this card together if you really want to make sure you get the desired result on something.) 14/4/1 (19) 1/0/1/0 (2) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 12, 2017 Report Share Posted April 12, 2017 Superheavy Samurai Ace SwordsmanLevel 3EARTH Machine / Tuner / Effect500 / 2000You can Special Summon this card (from your hand) by banishing 1 Spell/Trap Card from your graveyard. If a Spell/Trap Card is banished, except by this card's effect, target one card on the field: Flip a coin and call it. If you called it right, destroy the target, and if you do, your opponent takes 200 damage. Link to comment Share on other sites More sharing options...
Tojin Posted April 12, 2017 Report Share Posted April 12, 2017 Funny MoneyNormal TrapActivate only when your opponent adds a card from their Deck to their hand. Flip a coin: if heads, the added card(s) is shuffled back into the Deck. If tails, shuffle 1 card from your hand into the Deck. 15/4/2 (21) 1/0/1/0 (2) Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 13, 2017 Report Share Posted April 13, 2017 Bright Knight of the AcesLevel 7LIGHT Warrior / Synchro / Effect2500 / 20001 Tuner + 1 or more non-Tuner LIGHT MonstersWhen this card is Special Summoned, flip a coin: if heads, target and destroy one card on the field; if tails, banish one card in your hand. Once per turn, during your Main Phase 1: You can banish one Spell/Trap Card from your graveyard: This card gains 500 ATK and DEF until the end of the next turn. "Superheavy Samurai Ace Swordsman" and "Queen's Ace" would be a good grouping of Synchro Materials. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 13, 2017 Author Report Share Posted April 13, 2017 3rd Division Ace "Red"LIGHT ***Warrior/Tuner/EffectIf you toss a coin or roll a die for a card effect, you can reveal this card; Special Summon it. Once per turn, you can discard 1 card and target 1 Spell/Trap in both player's Graveyards: toss a coin; if heads, Set the target from your Graveyard and banish the other, but if tails, vice-versa. Banish a Spell/Trap Set by this card when it leaves the field.1500/300 Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 13, 2017 Report Share Posted April 13, 2017 Armed AceLevel 4LIGHT Warrior / Synchro / Effect2000 / 1001 Tuner + 1 or more non-Tuner LIGHT monstersOnce per turn, if your opponent controls a monster, you can flip a coin: if heads, destroy all monsters your opponent controls; if tails, destroy this card and take 500 damage. If you control another Synchro Monster, you can equip this card in your Monster Zone to it. A Synchro Monster equipped with this card gains 1000 ATK and DEF, and it cannot be destroyed by card effects that involve flipping a coin. 3rd Division Ace "Red" + Ace Diamondman would work for him. Link to comment Share on other sites More sharing options...
Tinkerer Posted April 13, 2017 Author Report Share Posted April 13, 2017 3rd Division Ace "Black"LIGHT ***Warrior/Tuner/EffectIf you toss a coin or roll a die for a card effect, you can reveal this card; Special Summon it. Once per turn, you can discard 1 card and target 1 monster in both player's Graveyards: toss a coin; if heads, Special Summon the target from your Graveyard in defense position and banish the other, but if tails, vice-versa. Banish a monster Special Summoned by this effect when it leaves the field.1500/300 So now we got Ace of all four suits, a 2 representing all four suits, 3 for each color suit, 4 of all four suits, and a 10 representing all four suits, and, of course, Jack, Queen, King, and Joker. Link to comment Share on other sites More sharing options...
Fruiota_Hiroshi Posted April 13, 2017 Report Share Posted April 13, 2017 I think some Spells, Traps, and ED are in demand now.Aced ItContinuous SpellWhen you flip a coin and call it right: You gain 500 LP. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.