TF2_The_Scout Posted February 13, 2017 Report Share Posted February 13, 2017 Jigabyte x3Tin Goldfish x2Masked Chameleon x2Secret Sect Druid Dru x3Summoner Monk x2Umbral Horror Ghost x3Umbral Horror Ghoul x3Umbral Horror Unform x3Allure of Darkness x3Instant Fusion x3Raigeki x1Recurring Nightmare x2Soul Charge x1Twin Twister x3Solemn Strike x3Storming Mirror Force x3Norden x1Bahamut Shark x2Castel x1Daigusto Emeral x1Abyss Dweller x1Evilswarm Thanatos x1King of the Feral Imps x1Utopia x1Utopia the Lightning x1Toadally Awesome(Treatoad) x3Coral Dragon x1Scrap Dragon x1 Link to comment Share on other sites More sharing options...
Darj Posted February 13, 2017 Report Share Posted February 13, 2017 Where is King of Feral Imps?! It grabs Kagetokage and Masked Chameleons.Since Monk and Dru are Spellcasters, you could tech a Jigabyte, who is searchable by Feral Imp, plus, guess what? As a WATER + Norden it can give you access to Toadally Bahamut xDAdd a 3rd Instant Fusion to access that Norden earlier; also any dead copies can be used by Monk.Consider Dimensional Barrier; it may be more effective than the Storming Mirror Forces. Maybe further support Dru/Chameleon and Rank4 plays with an engine of Unexpected Dai + Mystery Shell Dragon/Vector Pendulum? IDK2~3 Pot of Desires for speed should be an option, too. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 13, 2017 Author Report Share Posted February 13, 2017 Where is King of Feral Imps?! It grabs Kagetokage and Masked Chameleons.Since Monk and Dru are Spellcasters, you could tech a Jigabyte, who is searchable by Feral Imp, plus, guess what? As a WATER + Norden it can give you access to Toadally Bahamut xDAdd a 3rd Instant Fusion to access that Norden earlier; also any dead copies can be used by Monk.Consider Dimensional Mirror; it may be more effective than the Storming Mirror Forces. Maybe further support Dru/Chameleon and Rank4 plays with an engine of Unexpected Dai + Mystery Shell Dragon/Vector Pendulum? IDK2~3 Pot of Desires for speed should be an option, too.Funny enough, I tried fitting Toadally Bahamut in this, but then I checked Kagetokage's attribute to see if I could do it. I could not, so thanks for that. Link to comment Share on other sites More sharing options...
Darj Posted February 13, 2017 Report Share Posted February 13, 2017 Oh, by the way, my mistake: I meant Dimensional Barrier, not Mirror; but it's not like a "Dimensional Mirror" card exists so one should have been able to get what I meant.Also the idea of running Dark Armed Dragon to increase a bit the power of the deck crossed my mind. IDK, you could give it a try. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 13, 2017 Author Report Share Posted February 13, 2017 Oh, by the way, my mistake: I meant Dimensional Barrier, not Mirror; but it's not like a "Dimensional Mirror" card exists so one should have been able to get what I meant.Also the idea of running Dark Armed Dragon to increase a bit the power of the deck crossed my mind. IDK, you could give it a try.That's the card that inflicts your battle damage to your opponent instead, yes? Wouldn't Magic Cylinder be better? Link to comment Share on other sites More sharing options...
Darj Posted February 13, 2017 Report Share Posted February 13, 2017 That's the card that inflicts your battle damage to your opponent instead, yes? Wouldn't Magic Cylinder be better? Uh, nope. The card you described is "Dimension Wall". And I mean this one. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 14, 2017 Author Report Share Posted February 14, 2017 I added in the Jigabytes, King of the Feral Imps, and Toadally Bahamut. Link to comment Share on other sites More sharing options...
~~~~ Posted February 14, 2017 Report Share Posted February 14, 2017 Now I'm no expert but I'd run at least 2 Will o' the Wisp just to try and make Ghoul live more often. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 14, 2017 Author Report Share Posted February 14, 2017 Now I'm no expert but I'd run at least 2 Will o' the Wisp just to try and make Ghoul live more often.I don't know. Will o' the Wisp does not offer a whole lot for rank 4 plays. Link to comment Share on other sites More sharing options...
~~~~ Posted February 15, 2017 Report Share Posted February 15, 2017 I don't know. Will o' the Wisp does not offer a whole lot for rank 4 plays.It can change its level Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 24, 2017 Author Report Share Posted February 24, 2017 I've dropped Kagetokage for Tin Goldfish. I've also dropped the RUMs and the C10-s for another Bahamut Shark and another Treatoad. I've added in another Recurring Nightmare and Twin Twister. Link to comment Share on other sites More sharing options...
Darj Posted February 24, 2017 Report Share Posted February 24, 2017 I find a but funny how the deck ended up gravitating towards Toadally Bahamut plays.Can the deck truly handle the 3 recurring Nightmares, though? I ask because from my experience with similar cards, specifically Salvage, even with plenty of targets in the deck (around 14 + some searchers), they lead to undesirable dead hands, where you draw 1 or multiples of them while you don't have anything in the have to grab yet, and I don't see this card having enough speed to make a Recurring Nightmare live early-game. I don't have any statistics on it, but to me it feels like 2 is the magic number for these kind of "grab 2 monsters from your grave" recovery cards. If you wanna go faster with Toadally Bahamut, then I insist on that 3rd Instant Fusion. Really, 2 Level4 WATERs on the field + Instant Fusion = 2 Toadally Bahamut, and that's quite a strong board already. Plus any dead copies of IF can be used as fodder for Monk. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted February 24, 2017 Author Report Share Posted February 24, 2017 I find a but funny how the deck ended up gravitating towards Toadally Bahamut plays.Can the deck truly handle the 3 recurring Nightmares, though? I ask because from my experience with similar cards, specifically Salvage, even with plenty of targets in the deck (around 14 + some searchers), they lead to undesirable dead hands, where you draw 1 or multiples of them while you don't have anything in the have to grab yet, and I don't see this card having enough speed to make a Recurring Nightmare live early-game. I don't have any statistics on it, but to me it feels like 2 is the magic number for these kind of "grab 2 monsters from your grave" recovery cards. If you wanna go faster with Toadally Bahamut, then I insist on that 3rd Instant Fusion. Really, 2 Level4 WATERs on the field + Instant Fusion = 2 Toadally Bahamut, and that's quite a strong board already. Plus any dead copies of IF can be used as fodder for Monk.You know what? Yeah, you're right. Also, forgot about Links being a funking thing. I'll have to find the space to force 2(?) in. Link to comment Share on other sites More sharing options...
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