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This is Halloween! Umbral Horror deck


TF2_The_Scout

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Jigabyte x3
Tin Goldfish x2
Masked Chameleon x2
Secret Sect Druid Dru x3
Summoner Monk x2
Umbral Horror Ghost x3
Umbral Horror Ghoul x3
Umbral Horror Unform x3

Allure of Darkness x3
Instant Fusion x3
Raigeki x1
Recurring Nightmare x2
Soul Charge x1
Twin Twister x3

Solemn Strike x3
Storming Mirror Force x3

Norden x1
Bahamut Shark x2

Castel x1
Daigusto Emeral x1
Abyss Dweller x1
Evilswarm Thanatos x1
King of the Feral Imps x1
Utopia x1
Utopia the Lightning x1
Toadally Awesome(Treatoad) x3
Coral Dragon x1
Scrap Dragon x1

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Where is King of Feral Imps?! It grabs Kagetokage and Masked Chameleons.

Since Monk and Dru are Spellcasters, you could tech a Jigabyte, who is searchable by Feral Imp, plus, guess what? As a WATER + Norden it can give you access to Toadally Bahamut xD

Add a 3rd Instant Fusion to access that Norden earlier; also any dead copies can be used by Monk.

Consider Dimensional Barrier; it may be more effective than the Storming Mirror Forces.

 

Maybe further support Dru/Chameleon and Rank4 plays with an engine of Unexpected Dai + Mystery Shell Dragon/Vector Pendulum? IDK

2~3 Pot of Desires for speed should be an option, too.

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Where is King of Feral Imps?! It grabs Kagetokage and Masked Chameleons.

Since Monk and Dru are Spellcasters, you could tech a Jigabyte, who is searchable by Feral Imp, plus, guess what? As a WATER + Norden it can give you access to Toadally Bahamut xD

Add a 3rd Instant Fusion to access that Norden earlier; also any dead copies can be used by Monk.

Consider Dimensional Mirror; it may be more effective than the Storming Mirror Forces.

 

Maybe further support Dru/Chameleon and Rank4 plays with an engine of Unexpected Dai + Mystery Shell Dragon/Vector Pendulum? IDK

2~3 Pot of Desires for speed should be an option, too.

Funny enough, I tried fitting Toadally Bahamut in this, but then I checked Kagetokage's attribute to see if I could do it. I could not, so thanks for that.
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Oh, by the way, my mistake: I meant Dimensional Barrier, not Mirror; but it's not like a "Dimensional Mirror" card exists so one should have been able to get what I meant.

Also the idea of running Dark Armed Dragon to increase a bit the power of the deck crossed my mind. IDK, you could give it a try.

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Oh, by the way, my mistake: I meant Dimensional Barrier, not Mirror; but it's not like a "Dimensional Mirror" card exists so one should have been able to get what I meant.

Also the idea of running Dark Armed Dragon to increase a bit the power of the deck crossed my mind. IDK, you could give it a try.

That's the card that inflicts your battle damage to your opponent instead, yes? Wouldn't Magic Cylinder be better?
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  • 2 weeks later...

I find a but funny how the deck ended up gravitating towards Toadally Bahamut plays.

Can the deck truly handle the 3 recurring Nightmares, though? I ask because from my experience with similar cards, specifically Salvage, even with plenty of targets in the deck (around 14 + some searchers), they lead to undesirable dead hands, where you draw 1 or multiples of them while you don't have anything in the have to grab yet, and I don't see this card having enough speed to make a Recurring Nightmare live early-game. I don't have any statistics on it, but to me it feels like 2 is the magic number for these kind of "grab 2 monsters from your grave" recovery cards.

 

If you wanna go faster with Toadally Bahamut, then I insist on that 3rd Instant Fusion. Really, 2 Level4 WATERs on the field + Instant Fusion = 2 Toadally Bahamut, and that's quite a strong board already. Plus any dead copies of IF can be used as fodder for Monk.

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I find a but funny how the deck ended up gravitating towards Toadally Bahamut plays.

Can the deck truly handle the 3 recurring Nightmares, though? I ask because from my experience with similar cards, specifically Salvage, even with plenty of targets in the deck (around 14 + some searchers), they lead to undesirable dead hands, where you draw 1 or multiples of them while you don't have anything in the have to grab yet, and I don't see this card having enough speed to make a Recurring Nightmare live early-game. I don't have any statistics on it, but to me it feels like 2 is the magic number for these kind of "grab 2 monsters from your grave" recovery cards.

 

If you wanna go faster with Toadally Bahamut, then I insist on that 3rd Instant Fusion. Really, 2 Level4 WATERs on the field + Instant Fusion = 2 Toadally Bahamut, and that's quite a strong board already. Plus any dead copies of IF can be used as fodder for Monk.

You know what? Yeah, you're right. Also, forgot about Links being a funking thing. I'll have to find the space to force 2(?) in.
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