Resident Fascist Posted February 6, 2017 Report Share Posted February 6, 2017 http://prntscr.com/e543gh 3 D/D/D Oblivion King Abyss Ragnarok3 D/D Savant Thomas3 D/D Savant Copernicus3 D/D Swirl Slime3 D/D Necro Slime3 D/D Lamia3 D/D Savant Kepler 3 Allure of Darkness1 One for One1 Pot of Desires3 Trade-In1 Where Arf Thou?1 Soul Charge1 Upstart Goblin1 Foolish Burial3 Into the Void3 Dark Contract with the Gate1 Dark Contract with the Swamp King 2 D/D/D Flame King Genghis1 Ultimaya Tzolkin1 Trishula, Dragon of the Ice Barrier1 Void Ogre Dragon1 Crystal Wing Synchro Dragon1 PSY-Frame Lord Omega1 D/D/D Gust King Alexander1 Black Rose Moonlight Dragon1 Coral Dragon1 Formula Synchron1 D/D/D Duo-Dawn King Kali Yuga1 Number 38: Hope Harbinger Titanic Galaxy1 Divine Dragon Knight Felgrand1 Beatrice, Lady of the Eternal 2 Ally of Justice Cycle Reader2 Maxx "C"1 D/D/D Oracle King D'Arc 1 Raigeki2 Twin Twisers1 Dark Contract with the Swamp King1 Forbidden Apocrypha 1 Xyz Universe1 Vanity's Emptiness3 Anti-Spell Fragrance Link to comment Share on other sites More sharing options...
Darj Posted February 6, 2017 Report Share Posted February 6, 2017 "Into the void" and Trade-in are cards I have not yet seen in D/D decks that I stumble upon when watching DevPro duels; Interesting.No Contract with the Witch? I thought it was good enough, especially to deal with sticky situations.I don't see Cursed King Seigfried nor King Beowulf in the Extra Deck. I have seen the latter be used for a Rank8 along Abyss Ragnarok.Looking more carefully, King D'Arc is not in the Main Deck either, and it's a card I have seen in most D/D decks, if not all of them; but there is 1 in the side. Is this a variant that doesn't rely on those 3 cards? Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 6, 2017 Author Report Share Posted February 6, 2017 "Into the void" and Trade-in are cards I have not yet seen in D/D decks that I stumble upon when watching DevPro duels; Interesting.No Contract with the Witch? I thought it was good enough, especially to deal with sticky situations.I don't see Cursed King Seigfried nor King Beowulf in the Extra Deck. I have seen the latter be used for a Rank8 along Abyss Ragnarok.Looking more carefully, King D'Arc is not in the Main Deck either, and it's a card I have seen in most D/D decks, if not all of them; but there is 1 in the side. Is this a variant that doesn't rely on those 3 cards? I'm running Into the Void because it's a free cantrip. It also dumps your hand at the end of the turn, which is relevant for when you fetch Void Ogre from Tzolkin. As for Contract with the Witch, the card itself isn't bad, it just doesn't actually advance my game state, and is essentially a blank card. I want to win the game on my first turn, or the second turn, at the latest, so I never got a huge amount of value of Contract with the Witch. It's not good enough to run. Trade-In is here because it's got 6 targets, and is essentially Allure of Darkness 4 through 6. Siegfried isn't good enough to warrant an extra deck slot, especially when Crystal Wing and Omega exist. Beowulf is utter garbage and any situation you could summon it, you could also summon a whole host of other cards that do more to actually win you the game instead of doing absolutely nothing. As for making Rank 8s, you make them with Thomas grabbing a Ragnarok from the deck. Most people play D'Arc in their Extra Deck, but that's because they're drooling oxygen starved apes. The card does absolutely nothing in this type of build. Woah, I can gain some life points. Damn, that's cute. I could also just win the game. It's in my sideboard for the time being as I bring it in for grindy matchups, but I've debated axing it for more cards that are actually good instead of just decent. Don't watch DevPro, the majority of players there are sheet and know nothing. Link to comment Share on other sites More sharing options...
Darj Posted February 6, 2017 Report Share Posted February 6, 2017 I'm running Into the Void because it's a free cantrip. It also dumps your hand at the end of the turn, which is relevant for when you fetch Void Ogre from Tzolkin. As for Contract with the Witch, the card itself isn't bad, it just doesn't actually advance my game state, and is essentially a blank card. I want to win the game on my first turn, or the second turn, at the latest, so I never got a huge amount of value of Contract with the Witch. It's not good enough to run. Trade-In is here because it's got 6 targets, and is essentially Allure of Darkness 4 through 6. Siegfried isn't good enough to warrant an extra deck slot, especially when Crystal Wing and Omega exist. Beowulf is utter garbage and any situation you could summon it, you could also summon a whole host of other cards that do more to actually win you the game instead of doing absolutely nothing. As for making Rank 8s, you make them with Thomas grabbing a Ragnarok from the deck. Most people play D'Arc in their Extra Deck, but that's because they're drooling oxygen starved apes. The card does absolutely nothing in this type of build. Woah, I can gain some life points. Damn, that's cute. I could also just win the game. It's in my sideboard for the time being as I bring it in for grindy matchups, but I've debated axing it for more cards that are actually good instead of just decent. Don't watch DevPro, the majority of players there are s*** and know nothing. I see, thank you for the explanations.I'm impressed by the deck having enough lock monster options already to not need Siegfried. And DevPro is not good, got it. But then, and just to have it clarified, which is the YgoPro version I should be playing and watching? The one also called ""PercyPro" or there is another one around? Link to comment Share on other sites More sharing options...
Bringerofcake Posted February 7, 2017 Report Share Posted February 7, 2017 I thought the reason most people ran D'Arc was to make Siegfried off lamia + swamp king/Slimes, but I guess since you're not running Sieg that's not that much of an issue. I guess my question here is what Void Ogre brings to the table that Sieg doesn't, since on paper the cards appear to be interchangeable. Sieg being a DDD name is kind of important, but I'm no good at the deck so pls no bully EDIT: Also the 1-of PoD seems kinda goofy. does the rest of the deck's draw power turbo you into it faster? Link to comment Share on other sites More sharing options...
Βyakuya Posted February 7, 2017 Report Share Posted February 7, 2017 I'm running Into the Void because it's a free cantrip. It also dumps your hand at the end of the turn, which is relevant for when you fetch Void Ogre from Tzolkin. As for Contract with the Witch, the card itself isn't bad, it just doesn't actually advance my game state, and is essentially a blank card. I want to win the game on my first turn, or the second turn, at the latest, so I never got a huge amount of value of Contract with the Witch. It's not good enough to run. Trade-In is here because it's got 6 targets, and is essentially Allure of Darkness 4 through 6. Siegfried isn't good enough to warrant an extra deck slot, especially when Crystal Wing and Omega exist. Beowulf is utter garbage and any situation you could summon it, you could also summon a whole host of other cards that do more to actually win you the game instead of doing absolutely nothing. As for making Rank 8s, you make them with Thomas grabbing a Ragnarok from the deck. Most people play D'Arc in their Extra Deck, but that's because they're drooling oxygen starved apes. The card does absolutely nothing in this type of build. Woah, I can gain some life points. Damn, that's cute. I could also just win the game. It's in my sideboard for the time being as I bring it in for grindy matchups, but I've debated axing it for more cards that are actually good instead of just decent. Don't watch DevPro, the majority of players there are sheet and know nothing. I'm not quite liking most of your choices to be frankly honest. To start off with ITV, it's a deck thinner that can lead to drawing into your key cards after filtering with Gate and so forth, but there are much better alternatives. I understand the maximum investment in creating an unbreakable first turn board, but from what I see after first looking at this choice is that you don't seem to make very intimidating boards due to your card choices. I say this because beginning with Into the Void, I understand that losing your hand is acceptable, but comeback play is also important, and ITV makes it kind of hard for you especially when faced with disruption or hand traps. Imagine if they Ogre your Gate, D.D Crow your Slimes, or Veiler your Genghis, or even get hit by a nasty floodgate. It would be pretty awkward having no hand to make a next turn comeback after you play this only to realize you've been stumped. And the main point is that D/Ds don't have a strong "second hand" graveyard as things like Infernoids have, so you're screwed after that hand dump if you somehow cannot win because in an extended D/D game you need multiple cards to combo right. This segways into the lack of Siegfried and Void Ogre. Tbh, Ultimaya into Void Ogre was actually a solid play...before the structure deck would be released. It's an outdated method I even used to do with running Gofu in a TCG build and it worked fine, but with Siegfried, it's a clear upgrade. I don't understand why you shove it over when Siegfried can: -Negate the activated effects of cards, which VOD cannot do. In other words, continuous, field, or pendulum effects that have already been activated.-Negate S/Ts without needing the requirement to have an empty hand.-Combo off with Genghis/Alexander because the summon of him triggers Genghis/Alexander into Lamia -> eventual Crystal Wing-200 ATK lesser than VOD, but the float eff for LP gain is a nice boon in case you're in a bad situation.-Genghis and Ragnarok can revive him. What more do you need? I honestly cannot comprehend why you don't want to consider this obvious better-than-six-samurai-shien card when you consider that. Replacing VOD and the unnecessary Ultimaya engine saves space, efficiency, and doesn't force you into dropping your hand during the EP. With inclusion of other cards like D'Arc, you can make this card more easier to make. Calling us drooling funking apes is nothing when you consider stats over effects. Level 7 2800 beatstick is no joke, and using it as a stepping stone to a Level 8 Synchro is vastly efficient especially when you're limited to a singular Slime play and a Lamia. Plus you can summon it back with Genghis anyway. And to defend Beowulf, it isn't crucial to your win condition, but the Heavy Storm effect and piercing effect play a good part in pressure and being Level 8 goes into a Kali Yuga or Hope Harbinger. I get Genghis is likely the most important Fusion you'll go into most, but having more Fusions will vastly improve your ability to step into Synchro and Xyz while at the same time bringing powerhouses. It's why the Slimes have so much importance in the first place. Finally, Contract with the Witch might seem pretty unnecessary, but as a 1 of, it's still affordable. Honestly, negation using a big board is not enough to steer from giant monsters with higher ATK, or bait material. Being able to have one of these can make your opponent pressures them to make careful plays or force them to use a S/T removal card. It might not have too much use from experience, but it's good enough as a 1 of in theory. As for other criticisms and advice, please consider the following: -Adding a Orthos can be useful with Copernicus to make Siegried.-Adding T.G Hyper Librarian makes Copernicus usable and goes well with Formula Synchron.-2 Pot of Desires is pretty solid in my book to make up for ITV drops. Might hurt drawing 2, but you can go against odds, banish negligible cards, and plus very well.-If you really want to stick with Ultimaya, run Gofu. You don't really need to summon tokens. Just use it and a Level 1 and go into Coral and stuff. The Ultimaya stuff isn't too viable nowadays but do however you feel.-Beatrice doesn't have a high benefit in this deck. Using 2 Genghises are more better used for Synchro plays.-This format highly favors Maxx "C" now. It doesn't hurt to maindeck 2.-Dimension Barrier and Vanity's are solid traps to run.-Sidedeck now needs to aim more towards Zoodiacs and Grass Looks Greener Infernoids. ABC hate is still good, but cut down a bit on it, and there might need to be more Metalfoe hate. TL;DR Your deck is honestly outdated. Would be economical in pre-Structure Deck builds but there are more better choices you can make if you allowed them. Making strong boards and aiming to win is important, but do not completely forget about comeback ability and defense. As the structure deck is out in TCG, try to look at topping builds if possible and analyze their choices. And see if I actually have some creditability. Link to comment Share on other sites More sharing options...
Resident Fascist Posted February 7, 2017 Author Report Share Posted February 7, 2017 I'm not quite liking most of your choices to be frankly honest. To start off with ITV, it's a deck thinner that can lead to drawing into your key cards after filtering with Gate and so forth, but there are much better alternatives. I understand the maximum investment in creating an unbreakable first turn board, but from what I see after first looking at this choice is that you don't seem to make very intimidating boards due to your card choices. I say this because beginning with Into the Void, I understand that losing your hand is acceptable, but comeback play is also important, and ITV makes it kind of hard for you especially when faced with disruption or hand traps. Imagine if they Ogre your Gate, D.D Crow your Slimes, or Veiler your Genghis, or even get hit by a nasty floodgate. It would be pretty awkward having no hand to make a next turn comeback after you play this only to realize you've been stumped. And the main point is that D/Ds don't have a strong "second hand" graveyard as things like Infernoids have, so you're screwed after that hand dump if you somehow cannot win because in an extended D/D game you need multiple cards to combo right. This segways into the lack of Siegfried and Void Ogre. Tbh, Ultimaya into Void Ogre was actually a solid play...before the structure deck would be released. It's an outdated method I even used to do with running Gofu in a TCG build and it worked fine, but with Siegfried, it's a clear upgrade. I don't understand why you shove it over when Siegfried can: -Negate the activated effects of cards, which VOD cannot do. In other words, continuous, field, or pendulum effects that have already been activated.-Negate S/Ts without needing the requirement to have an empty hand.-Combo off with Genghis/Alexander because the summon of him triggers Genghis/Alexander into Lamia -> eventual Crystal Wing-200 ATK lesser than VOD, but the float eff for LP gain is a nice boon in case you're in a bad situation.-Genghis and Ragnarok can revive him. What more do you need? I honestly cannot comprehend why you don't want to consider this obvious better-than-six-samurai-shien card when you consider that. Replacing VOD and the unnecessary Ultimaya engine saves space, efficiency, and doesn't force you into dropping your hand during the EP. With inclusion of other cards like D'Arc, you can make this card more easier to make. Calling us drooling funking apes is nothing when you consider stats over effects. Level 7 2800 beatstick is no joke, and using it as a stepping stone to a Level 8 Synchro is vastly efficient especially when you're limited to a singular Slime play and a Lamia. Plus you can summon it back with Genghis anyway. And to defend Beowulf, it isn't crucial to your win condition, but the Heavy Storm effect and piercing effect play a good part in pressure and being Level 8 goes into a Kali Yuga or Hope Harbinger. I get Genghis is likely the most important Fusion you'll go into most, but having more Fusions will vastly improve your ability to step into Synchro and Xyz while at the same time bringing powerhouses. It's why the Slimes have so much importance in the first place. Finally, Contract with the Witch might seem pretty unnecessary, but as a 1 of, it's still affordable. Honestly, negation using a big board is not enough to steer from giant monsters with higher ATK, or bait material. Being able to have one of these can make your opponent pressures them to make careful plays or force them to use a S/T removal card. It might not have too much use from experience, but it's good enough as a 1 of in theory. As for other criticisms and advice, please consider the following: -Adding a Orthos can be useful with Copernicus to make Siegried.-Adding T.G Hyper Librarian makes Copernicus usable and goes well with Formula Synchron.-2 Pot of Desires is pretty solid in my book to make up for ITV drops. Might hurt drawing 2, but you can go against odds, banish negligible cards, and plus very well.-If you really want to stick with Ultimaya, run Gofu. You don't really need to summon tokens. Just use it and a Level 1 and go into Coral and stuff. The Ultimaya stuff isn't too viable nowadays but do however you feel.-Beatrice doesn't have a high benefit in this deck. Using 2 Genghises are more better used for Synchro plays.-This format highly favors Maxx "C" now. It doesn't hurt to maindeck 2.-Dimension Barrier and Vanity's are solid traps to run.-Sidedeck now needs to aim more towards Zoodiacs and Grass Looks Greener Infernoids. ABC hate is still good, but cut down a bit on it, and there might need to be more Metalfoe hate. TL;DR Your deck is honestly outdated. Would be economical in pre-Structure Deck builds but there are more better choices you can make if you allowed them. Making strong boards and aiming to win is important, but do not completely forget about comeback ability and defense. As the structure deck is out in TCG, try to look at topping builds if possible and analyze their choices. And see if I actually have some creditability. Gonna just like this because I actually realise the problem with this build after playing it a bit more. Gonna add a Siegfried, I'm still really not a fan of D'Arc above 1, though. Prolly gonna drop ITVs for Witch, and the second copy of Desires once I get it, and a random card, maybe cut something else and play double maxx because that's cute or something idk. I'm not a fan of Beowulf either, like I see the purpose of it and I desperately wish it were just a little more viable, but I can't really find room for it. I've debated slicing out the Ultimaya Engine to make room for different stuff. I wasn't actually aware of how good Siegfried was until I summoned it randomly at locals against Metalfoes and it won my the game, then negated someone's Soul Charge in the next game, which sort of cemented the idea to me that the card is actually insane and I'm retarded for not realising it before. tldr i was wrong, gonna update this list later Link to comment Share on other sites More sharing options...
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