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Passionate Duelist


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Spel/Continuousl:

When a monster you control declares an attack: You can target 1 Spell/Trap Card your opponent controls; negate the attack, and if you do, destroy that card. Each player can only Set 1 Spell/Trap Card from the hand per turn, also monsters Special Summoned from the Extra Deck cannot attack during the turn they are Special Summoned. During your Draw Phase, instead of conducting your normal draw: You can add 1 monster from your Graveyard to your hand.
 

 

 

This seems like a nice card to FTK people with after setting up your board.

 

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How does this card enable FTKs?

 

I also don't think FTKs are where it's at, though I could see somebody going off with a crazy starting field and at the end activating this card so that the initial drawbacks only apply to the opponent's actions. Then again, the "drawback" is limited to Summoning Sickness for the Extra Deck, and you are giving them the ability to attack your Spell/Trap Cards so the card is still mostly just fun and harmless IMO.

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I also don't think FTKs are where it's at, though I could see somebody going off with a crazy starting field and at the end activating this card so that the initial drawbacks only apply to the opponent's actions. Then again, the "drawback" is limited to Summoning Sickness for the Extra Deck, and you are giving them the ability to attack your Spell/Trap Cards so the card is still mostly just fun and harmless IMO.

The OP says it is useful for FTKs. The attacking S/T instead of monsters is for this card's controller only.

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The OP says it is useful for FTKs. The attacking S/T instead of monsters is for this card's controller only.

 

*Re-reads...*

Huh, that's true, and so is the effect that replaces the Normal Draw.

That makes it more solid. After I posted my comment above I thought "Wait!... Wouldn't that mean your opponent can attack THIS card and get rid of it?" So was also on my way to rectifying xD

 

I still don't see how it is useful in FTKs though.... What am I missing? It slows both ends and your grab from the Graveyard is replacing your Normal Draw so you cannot use it right when you put this card on the field unless you let your opponent have a turn, and in that case it is no longer an FTK.

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Maybe it's just me, but it actually looks potentially effective in the metagame: as pointed out in the OP, activate it after setting your board to stun the opponent, also it doubles as fodder for Master Peace, and lets any low-ATK Zoodiac, or any other monster for that matter, to get rid of any backrow or annoying floodgate.
However, it won't help against Master Peace, who is able so shrug off and break through this card. But Master Peace is unaffected by other cards like Dimensional Barrier and Vanity's Emptiness, so it would be unfair to call this card as weak just because Peace can walk through it, as he does on many other cards.

 

 

 


*Re-reads...*
Huh, that's true, and so is the effect that replaces the Normal Draw.
That makes it more solid. After I posted my comment above I thought "Wait!... Wouldn't that mean your opponent can attack THIS card and get rid of it?" So was also on my way to rectifying xD
 
I still don't see how it is useful in FTKs though.... What am I missing? It slows both ends and your grab from the Graveyard is replacing your Normal Draw so you cannot use it right when you put this card on the field unless you let your opponent have a turn, and in that case it is no longer an FTK.

 

It's not exactly an FTK, but more of an pseudo-FTK in the sense that it cuts your opponent's options after setting up your big board so that his/her chances of picking up are so slim that more often than not he/she won't be able to do anything and may as well scoop right there.

It's similar to how the Wind-Up discard loop was also deemed an FTK since it left the opponent with no options to keep playing, despite the game being not formally over yet.

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I mean just use context clues to figure out that OP means what Sleepy basically said.

So I could use context clues to figure out that

 

This seems like a nice card to FTK people

means

I also don't think FTKs are where it's at,

 

Is your context, by any chance, a distorted mirror or a thick pair of glasses?

 

A lock field, no matter how strong, is not an FTK

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no i think you are stressing over the misuse of 1 word and rather than care about semantics, figure out that he meant to say use it as a floodgate.

Ah see, when people use words, those words have actual meanings. My whole life people have expected me to take the words they use and magically understand something from them that simply wasn't said. Why should I assume that Babymon knows what they're talking about but used the wrong term, when it's so much more likely that Babymon made a mistake and got something wrong?

 

Hell, when I asked where the FTK was, I was genuinely asking. Maybe I missed some interaction with another card. And when Sleepy also said that this card didn't seem much for the FTKs, maybe Sleepy missed that something too. 

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This actually looks pretty strong, it lets your leftover monsters with piddly attack remove backrow, you can throw it down first turn against stun decks and just poke their traps one by one or after swarming with your own ED and disrupt your opponent and if you have an even slightly loaded Graveyard it can basically guarantee an exact play turn after turn.

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