VCR_CAT Posted February 3, 2017 Report Share Posted February 3, 2017 And Synchro to cap it all off [spoiler=Monsters] If this card is in your hand: You can reveal this card and target 1 face-up Continuous Spell Card on the field; destroy it, and if you do, Special Summon this card. You can banish 1 Continuous Spell Card from your Graveyard: Add 1 "Stormfire" monster from your Deck to your hand. You can only use this effect of "Stormfire Paladin" once per turn. If you control a face-up "Stormfire" monster, you can Special Summon this card. You can only Special Summon WIND monsters. You can Tribute this card: Add 1 "Stormfire" Continuous Spell Card from your Deck to your hand. You can only use this effect of "Stormfire Overseer" once per turn. If a "Stormfire" monster you control is destroyed by your opponent's card (by battle or by card effect): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Stormfire Breaker" once per turn. If you control a face-up "Stormfire" monster, you can Special Summon this card. You can only Special Summon WIND monsters. If this card is sent to the Graveyard as Synchro Material: You can activate 1 "Stormfire" Continuous Spell Card on your field from your Graveyard, but negate its effects until the end of the turn. You can only use this effect of "Stormfire Calvary" once per turn. If this card is in your hand: You can reveal this card and target 1 face-up Continuous Spell Card on the field; destroy it, and if you do, Special Summon this card. Once per turn: You can banish 1 Continuous Spell Card from your Graveyard and target 1 card your opponent controls: Destroy it. [spoiler=Extra Deck] 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 2 "Stormfire" Continuous Spell Cards in your Graveyard; shuffle those targets into your Deck, then draw 1 card. If your opponent activates a card or effect that would destroy at least 1 other face-up "Stormfire" card(s) you control: You can negate that effect. You can only use this effect of "Stormfire Core" once per turn. 1 Tuner + 1 or more non-Tuner monsters During either player's Main Phase: You can send this card and at least 1 other "Stormfire" monster you control to the Graveyard; Special Summon 1 WIND Synchro Monster from your Extra Deck that does not list a Synchro Monster as a non-Tuner and whose Level is equal to the combined Level the sent monsters had on the field, but you can only Special Summon WIND monsters until your next End Phase. (This Special Summon is treated as a Synchro Summon). 1 Tuner + 2 or more non-Tuner monsters Once per turn, you can banish up to 3 "Stormfire" Continuous Spell Cards in your Graveyard and target an equal number of cards on the field: Destroy those targets, and if you do, this card gains 500 ATK for each card destroyed until the end of this turn. This card cannot attack directly the turn you use this effect. 1 Synchro Tuner + 1 or more non-Tuner Synchro Monsters When this card is Synchro Summoned: Target up to 5 "Stormfire" Spell Cards in your Graveyard; activate them on your field, but negate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. This card gains 1000 ATK and DEF for each face-up Continuous Spell Card you control. If this card would be affected by an activated card effect, you can send 1 face-up "Stormfire" Continuous Spell Card you control to the Graveyard instead. Twice per turn: You can send 1 face-up "Stormfire" Spell Card you control to the Graveyard; Special Summon 1 "Stormfire Spark Token" (Thunder-Type/WIND/Level 6/ATK 2000/DEF 2000). [spoiler=Spells] When this card is activated, place 1 Storm Counter on this card. Once per turn, during each Standby Phase, place 2 Storm Counters on this card. Once per turn: You can target 1 other "Stormfire" Continuous Spell Card you control; remove up to 3 Storm Counters from this card, then place an equal number of Storm Counters on that target. If this card is destroyed by a monster's effect while it has Storm Counter(s): Place 1 Storm Counter on a face-up "Stormfire" Continuous Spell Card you control. When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. You can remove any number of Storm Counters from this card: Special Summon 1 "Stormfire Spark Token" (Thunder-Type/WIND/ATK 0/DEF 0). Its Level is equal to the number of counters removed. You can only use this effect of "Stormfire Capacitor" once per turn. If this card is destroyed by a monster's effect while it has Storm Counter(s): You can target 1 "Stormfire" monster you control; increase its Level by the number of counters this card had. When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. Once per turn, during either player's turn: You can remove all Storm Counters from this card; until the end of the turn, "Stormfire" monsters you control gain ATK and DEF equal to the number of counters removed x400. If this card is destroyed by a monster's effect while it had Storm Counters: You can target 1 card your opponent controls; destroy it, and if you do, inflict 400 damage to your opponent for each counter this card had. When this card is activated and once per turn during your Standby Phase: place 1 Storm Counter on this card. You can remove all Storm Counters from this card: Add 1 "Stormfire" monster from your Deck to your hand. If this card is destroyed by a monster's effect while it had Storm Counters: You can draw 1 card for each counter this card had (max. 2). You can only use 1 "Stormfire Network" effect per turn, and only once that turn. When this card is activated and once per turn during each Standby Phase: place 1 Storm Counter on this card. Once per turn, you can remove all Storm Counters from this card and target 1 Level 3 "Stormfire" monster in your Graveyard; Special Summon that target. If this card is destroyed by a monster's effect while it had Storm Counter(s): You can target "Stormfire" Continuous Spell Cards in your Graveyard up to the number of counters this card had (max. 2); set those targets from your Graveyard. As well, the other threads have been updated: - Exosect: Hercules Demolisher's protection effect has been changed - Draygun: Armory's cost of activation has been changed So this is the final E-Machine archetype. As like FIRE, WIND goes a rather aggressive route, but unlike FIRE does so with continuous spells that can either be burst for their immediate value, or milked for different effects! This archetype acts as a fairly combo-oriented one, and the boss is probably my favorite part. 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VCR_CAT Posted February 5, 2017 Author Report Share Posted February 5, 2017 A bump for vitality and health! Link to comment Share on other sites More sharing options...
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