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Remaining SPYRAL cards


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Spyral Mission - Recapture

 

Destroy this card on the 3rd End Phase after its activation. Once per turn, if a "SPYRAL" monster is Special Summoned to your field (except during the Damage Step), you can target 1 monster your opponent controls, take control of it until the End Phase, but it cannot attack directly. If 1 or more "SPYRAL" monsters would be destroyed by battle or by a card effect, you can banish this card from your graveyard instead.

 

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Spyral Gear - Handy Cable

 

If you control a "SPYRAL Super Agent": Target 1 face-up card that your opponent controls; put it on the top of the deck. You can only activate 1 "SPYRAL GEAR - Handy Cable" per turn.

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Searchable, costless Phoenix Wing Blast? Acceptable.

 

And the continuous trap is also pretty good for disruption too. Reminds me a lot of F0, but in reality it might be hard to SS an Agent dueing the opposing turn. They don't need to, but that advantage will make everything more better.

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Well now don't I look a bit of a fool for what I said during Misty here about the new support possibly bringing her into the club.

 

ENNYWEZ. 

 

First one pulls threats away from your opponent, e.g. the ones that Misty doesn't or can't bounce too well. Probably may prioritize Synchros to make use of this 3-Turn Mind Control. I mean...

 

And then there comes SPYRAL Kozmojo that also sets up future plays. Really nice, and our newly found Tough can easily work with it too. 

 

Do wish we had a bigger boss tho. Ah well, hope springs eternal, don't it.

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