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Cattle Call


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Cattle Call

Spell Card

Type: Quick-Play

Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.

 

 

It pretty much can transform any Beast-Warrior into a Zoodiac Xyz, which of course translates into Bullhorn and Drancia. Then there is Zoodiac Lyca who revives a locked Zoodiac, but that can be still used as fodder for this card.

On the other hand, Winged Beasts have that trick with the high-Rank Raidraptor --> Pain Gainer.

 

Do you think this card got enough potential to be noticed anytime soon? IMO it is worth a try at least in most, if not all, non-Molmorat Beast-Warrior Deck for accessing that sweet Zoodiac ladder.

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Guest BGMCANN0N

.... Well Buijin may get further interesting with this and the Zoodiac tech in mind.. I mean if you use another Zoodiac to make Bullhorn, Bullhorn can search that one Normal Buijin that is pretty key to their explosive plays. Just have to think about the execution for them to make a Buijin Xyz at the same time though...

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People used to play this in BA or something similar; They would make Fortune Tune, then use the Call to make an Ultimate Falcon or Exterio. Banish it with a Farfa, and by your End Phase, you have a grand and unexpected threat appear. Not too ideal but is still funny in concept. I never really saw anyone pull this off though...

 

And if your archetype could run Beasts and all the like and have access to Zoodiac Xyzs, then why can't you run the Zoodiacs in the first place? It's very redundant if you just used Invoker/Tenki/Speedroids/Triangle/Predaplants to make the Xyzs more consistent. And I don't need to cut space in my Raidraptor deck just for this and 4-5 Zoodiac Xyzs. This is just excessive and the removal after-effect can't be avoided. Bottom-line, it's got certain gimmicks for working with archetype specific Extra Deck stuff, but it's nothing worthwhile atm.

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People used to play this in BA or something similar; They would make Fortune Tune, then use the Call to make an Ultimate Falcon or Exterio. Banish it with a Farfa, and by your End Phase, you have a grand and unexpected threat appear. Not too ideal but is still funny in concept. I never really saw anyone pull this off though...

 

And if your archetype could run Beasts and all the like and have access to Zoodiac Xyzs, then why can't you run the Zoodiacs in the first place? It's very redundant if you just used Invoker/Tenki/Speedroids/Triangle/Predaplants to make the Xyzs more consistent. And I don't need to cut space in my Raidraptor deck just for this and 4-5 Zoodiac Xyzs. This is just excessive and the removal after-effect can't be avoided. Bottom-line, it's got certain gimmicks for working with archetype specific Extra Deck stuff, but it's nothing worthwhile atm.

 

Well, I was mainly thinking about low tier or casual-ish decks that cannot tech Molmorats or Zoodiacs for one reason or another. For instance, Hazy Flames come to mind, which don't run Level4s, and Koa'ki Meirus by transforming Urnight into a Zoodiac after Summoning Drago or a stun Rock.

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Well, I was mainly thinking about low tier or casual-ish decks that cannot tech Molmorats or Zoodiacs for one reason or another. For instance, Hazy Flames come to mind, which don't run Level4s, and Koa'ki Meirus by transforming Urnight into a Zoodiac after Summoning Drago or a stun Rock.

Off the top of my head, no Hazy Flames are Beast-Warriors

So far as it goes, given that Beast-Warriors competitively exist almost exclusively within 2 archetypes that both have level 4s, I doubt it is necessary

The Urknight application sounds pretty amusing admittedly but again is essentially same result as running Photon Thrasher or Goblindbergh or something

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Off the top of my head, no Hazy Flames are Beast-Warriors

So far as it goes, given that Beast-Warriors competitively exist almost exclusively within 2 archetypes that both have level 4s, I doubt it is necessary

The Urknight application sounds pretty amusing admittedly but again is essentially same result as running Photon Thrasher or Goblindbergh or something

At the very least Sphinx is Beast-Warrior. And yeah, I agree a Level4 extender like Kagetokage as well can do the trick too, but IDK, it could see play somewhere else, like with Level3 or lower Beast-Warrior, or Beast-Warriors that float from field to hand (Reborn Tengu)
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well, in raptors, i've tested it as a sort of surprise rank-up enabler, when my play starters get breakthrough skilled or otherwise negated. to hilarious result. and with the new rank 7&6's coming out soon, i can see RR's having some fun with surprise bird walls, and end phase shenanigans while running this.

 

if nothing else, it completely throws your opponent off of your back. upon the arrival of the new R7, you'll have what is essentially a RR mix-up of unprecedented levels. honest, and other (non-counter trap) tricks, like the trap holes, negation effects, and summon disruption will be easily dodged via this baby. and if you want maximum sodium (casuals only) running the R3 RR with this, and making it when effect veilered, then ranking it up to force strix is a stupid valid strategy.

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