Yuya-Kun Posted January 24, 2017 Report Share Posted January 24, 2017 I thought about the hole focus of thunder-types, lock down. So i grabbed a bunch of thunder types, added some lock effects, and TADA[spoiler=Monsters]You can Special Summon this card from your hand, but if you do, take 800 points of damage. You can banish this card you control, your opponent cannot Special Summon from the extra Deck this turn.You can Special Summon this card if you take damage (except during the damage step). While you control a Thunder-Type Monster, your opponent cannot target monster's you control for attacks. If this card is in your Graveyard, banish it, and if you do, Special Summon 1 "Shockzer" Monster from your Deck, but if you do, take 1000 points of damage.When you take damage, you can Special this card from your Hand. Once per Turn: If you Special Summon a monster, destroy 1 Special Summoned monster your opponent controls. If this card is used as Synchro Material, Special Summon 1 "Shockzer" Monster from your Hand, Deck, or Graveyard, but if you do, take 1500 points of damage.When this card is Normal Summoned, you can Special Summon 1 "Shockzer" Monster from your Deck but if you do, take 500 points of damage. If this card is used as Synchro Material, gain LP equal to the amount of damage inflicted to you this turn x2. [spoiler=Spell and Traps]If your opponent Special Summons a monster, or activates a card or effect, pay 500 LP, banish that monster. You can only activate this cards effect if you control a "Shockzer" MonsterSpecial Summon as many "Shockzer" Monster's from your Deck as possible, but if you do, take 500 damage for each Monster Summoned this way. [spoiler=Synchro]1 "Shockzer" Tuner + 1 or more "Shockzer" Non-TunersWhen you take damage, gain LP equal to the damage you took x2. Once per Turn: If your opponent controls 2 or more monster's with the same name, pay 1500 LP, banish those monsters. While you control this card, your opponent cannot Special Summon monsters with the same name.1 "Shockzer" Tuner + 1 or more "Shockzer" Non-TunersWhen you take damage, gain LP equal to the damage you took x2. Once per Turn: If your opponent activates a Spell or Trap card, that has an effect to Special Summon a monster, pay 2000 LP, your opponent cannot activate cards with that name for the rest of the turn. You can tribute this monster, Special Summon 1 "Shockzer Twister" Synchro Monster from your Extra Deck. You can only use this effect of "Shockzer Twister" once per turn, and only once that turn.1 "Shockzer" Tuner + 1 or more "Shockzer" Non-TunersWhen you take damage, gain LP equal to the damage you took x2. Once per Turn: If your opponent activates a card in the Pendulum Zone, you can banish 1 "Shockzer" Monster in your Graveyard, pay 2500 LP, your opponent cannot Pendulum Summon Monster's this turn, also, they cannot set monster's in the pendulum zone this turn. You can banish this card from your Graveyard, Special Summon 1 "Shockzer" Monster from your Extra Deck, but if you do, take 3000 points of damage.1 "Shockzer" Tuner + 1 or more "Shockzer" Non-TunersWhen you take damage, gain LP equal to the damage you took x2. Once per Turn: If your opponent Special Summon's from the Extra Deck, you can tribute 1 "Shockzer" Monster you control, banish that monster. If your opponent Special Summon's a monster, your opponent cannot Special Summon monster with that name for the rest of the turn.1 "Shockzer" Tuner + 1 or more "Shockzer" Non-Tuner Synchro MonstersWhen you take damage, gain LP equal to the damage you took x2. When your opponent cannot activate cards, or Special Summon monsters, inflict 2000 points of damage to your opponent. If this card you control is sent to the Graveyard, your opponent cannot Special Summon Monster's until the next end phase. Link to comment Share on other sites More sharing options...
Yuya-Kun Posted January 25, 2017 Author Report Share Posted January 25, 2017 bump Link to comment Share on other sites More sharing options...
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