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Legend Waker Deck!! New Nonexistence concept! (Not completed yet)


Davok

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I think this Deck opens a whole new door for Yu-Gi-Oh players, seeing the new Nonexistence concept I created.

 

Monster Cards:

 

LEGEND WAKER: ASTRAL APOCALYPSE

Stars: 8

ATK/DEF: ?/?

Spellcaster/Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if the card `Legend Waker' is in play. For every `Legend Waker' monster that is removed from play due to it's card effect, this card may send one card of the field to Nonexistence. For every monster in play in Nonexistence, this card gains 500 ATK. When this card has activated this effect, remove it from play.

 

EARTH'S CORE JUGGERNAUGHT

Stars: 6

ATK/DEF: 0/3000

Warrior/Effect:

As long as this card remains face up on the field, no `Legend Waker' monsters may be removed from play due to it's card effect.

 

LEGEND WAKER: MOURNFUL PIPER

Stars: 4

ATK/DEF: ?/?

Spellcaster/Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if the card `Legend Waker' is in play. If this card is being attacked during the Battle Phase, send this card into Nonexistence to remove the attacking card from play. After this card's effect has been activated, remove it from play.

 

LEGEND WAKER: GREAT WAR

Stars: 3

ATK/DEF: ?/?

Warrior/Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned if the card `Legend Waker' is in play. If another `Legend Waker' monster is removed from play, increase this card's ATK/DEF by 500 for each `Legend Waker' monster removed from play. Also, if `Earth's Core Juggernaught' is in Nonexistence, Field or Hand, this card does not have to be removed from play.

 

LEGEND WAKER: KINGS SOLOMON (x4)

Stars: 3

ATK/DEF: 0/0

Spellcaster/Effect:

Remove this card from play in order to move `Legend Waker' from your Deck to your Hand.

 

Spell Cards

 

LEGEND WAKER

Type: Field Spell Card

Effect: Add five more card slots. These Card Slots will be referred to as Nonexistence. Monsters placed in Nonexistence cannot attack, be sent to the Graveyard, destroyed or be affected by Spell or Trap Cards, and their Card effects (except monsters with `Legend Maker' in their name) no longer apply.

 

RIP IN NONEXISTENCE

Type: Trap Card

Effect: Activate this card only if your opponent's monster is attacking your life points directly. Send that card to Nonexistence for 1 turn.

 

It isn't fully completed yet. I'll update this post as soon as I get new ideas for cards.

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Guest Supreme Gamesmaster

in other words' date='cards in the Nonexistance (except "Legend Maker" monsters) are treated as non-existing in a way that nothing affects them.Why don't try using the "remove from play" mechanics

[/quote']

 

Because if they're "Legend Waker" monsters, their card effects continue to apply.

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in other words' date='cards in the Nonexistance (except "Legend Maker" monsters) are treated as non-existing in a way that nothing affects them.Why don't try using the "remove from play" mechanics

[/quote']

 

Because if they're "Legend Waker" monsters, their card effects continue to apply.

 

That's the hard thing with new concepts. They could easily be built into the game. For example, the Non-Existance could be replaced with RFP by only adding a single line of text to the Legend Waker monsters: While this card is removed from play, it's effect is still applied.

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To Lord Whye: Monsters get sent into the Nonexistence by `Legend Maker' monster effects. Also' date=' yes, we can just use the remove from play thing, but what fun is that? It's always good to see something new.

[/quote']

 

got a point there,lol

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