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Powersink Stone

Continuous Trap

Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.

The poor man's Skill Drain. With more and more effects that can be triggered on the opponent's turn, and with the over reliance of monster effects in the game, this could help slow things down effectively. On top of that, this does not specify where the monster effects have to be activated from to put counters on it (so, a Veiler on the opponent's first activated effect shuts down their monster effects for the rest of the turn).

 

There's also the little tidbit that there's literally 3 cards that use Spellstone Counters and absolutely none of them relate to each other.

 

So anyway, worth it, or worthless?

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Well, i can see it in a format, say, last year with Blue-Eyes and Monarchs running round, for instance stop Alternative's summon, get rid of Edea, stuff like that. Funny idea would be to make it Spell Counter's instead of Spellstone, coz then it would be direct Magician Support.

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Not particularly amazing, it can stop Zoodiac monster effects, but that only works if you go first, and it needs some kind of "trigger" for it to work successfully. Using it in BA w/ Beatrice to mill a BA basically fulfills the requirement, but it feels niche more than anything.

I mean it's still not great, but Ghost Ash is able to hit such an insane range of things that it at the very least can act as 3 more Veilers to help trigger it. Once again it's not really that great, but it's definitely something to keep in mind.
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Some stuff this could work with:

 

-0/1800 Ghost girl handtraps

-Veiler

-Maxx C

-D.D. Crow (c'mon, you get it. Any hand trap combos with this)

-Newly revealed Fairy-Tail (+ some of the others have quick effects)

-Zoodiac Drancia

-ABC Dragon Buster

-Abyss Dweller (Skill Drain & Soul Drain except without either)

-Toadally Awesome/CDI/Crystal Wing

-Psyframe Omega

+ others

 

It's got some seriously good interactions that lets you get plays in while simultaneously tying up the opponent's hands.

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I thought it was a good find at first, but I actually misread it as losing 1 counter at the End Phase rather than all of them. If it was like the former, it would have been an amusing semi-Caligula in Continuous Trap form, but allowing 2 makes it less desirable for me. Well... to be fair in a way it allows only 1 effect before the 2nd one locks all face-up monsters out. May be worth a try as a Skill Drain substitute in TCG where it is limited unlike in OCG.

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back when i was playing early built of Graydles that use Skill Drain as 1 of its main floodgate choices, i actually replace that with this due to niche convenience of not completely stop the effects right away. like in my turn i can still use 1 of my monster effect to extent my setup and then in my opponent turn the delayed negation is allowing them to recklessly built a big board only to get stolen by my Monsters.

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