White Void Posted January 13, 2017 Report Share Posted January 13, 2017 Ultimate Conductor TyrannoLIGHT/Dinosaur/10/3500/3200/Effect:Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monster from your Graveyard.(1) Once per turn, during either player’s Main Phase: You can destroy 1 monster you control or in your hand, then change all face-up monsters your opponent controls to face-down Defense Position.(2) This card can attack all monsters your opponent controls once each.(3) When this card attacks a Defense Position monster, at the start of the damage step: You can inflict 1000 damage to your opponent, then send that defense position monster to the Graveyard. Boss of the next Structure Deck R. Been awhile since an Dinos have been relevant. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 13, 2017 Report Share Posted January 13, 2017 Oh snap Dinosaur boss monster, me like! Super easy to Summon, maybe even too easy, can attack everything, very strong body, interesting last effect, being able to send them rather than destroy doesn't happen often, though that hardly matters since face-downs won't benefit from most protection effects anyway, so it could really have just destroyed it regardless, though I guess it won't trigger floater effects as often, so there's that. Anyway, love the card, I don't see many Dinosaur Decks that won't use this, since it doesn't really conflict that much with them, it reminds me of BLS in that way, since you can make it, why not use it? Link to comment Share on other sites More sharing options...
Hyppal Posted January 13, 2017 Report Share Posted January 13, 2017 They made shin godzila a card .... Run Link to comment Share on other sites More sharing options...
The Highlander Posted January 13, 2017 Report Share Posted January 13, 2017 Interesting, it is a hardly bricky ace, offers superior stats (which honestly should always be the case for dinos), has alright summoning conditions, has a very protective effect alongside effects, which combine ultimate tyranno with super conductor tyranno, stops floating (a bit), punishes huge boards of "weak" monsters and is a definite staple in dino decks (alongside fossil dig, tyranno infinity and the handtrap they "recently" got). Link to comment Share on other sites More sharing options...
-kyo- Posted January 13, 2017 Report Share Posted January 13, 2017 just saw the art bit creepy http://blog.livedoor.jp/maxut/archives/49279320.html Link to comment Share on other sites More sharing options...
Tinkerer Posted January 13, 2017 Report Share Posted January 13, 2017 How would the last effect work against Pendulums? They can't go to the graveyard from field, but if they're face-down, you won't know they're pendulums. My assumption is that it'd simply conduct a normal battle, but anyone have any confirmation of this? Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted January 13, 2017 Report Share Posted January 13, 2017 just saw the art bit creepy http://blog.livedoor.jp/maxut/archives/49279320.htmlIt's an conductor version of Ultimate Tyranno, looks pretty cool! Link to comment Share on other sites More sharing options...
The Highlander Posted January 13, 2017 Report Share Posted January 13, 2017 How would the last effect work against Pendulums? They can't go to the graveyard from field, but if they're face-down, you won't know they're pendulums. My assumption is that it'd simply conduct a normal battle, but anyone have any confirmation of this? Guessing by common rules on Pendulums the effect would send them to the extra deck (it would not work if it would be cost). Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted January 13, 2017 Report Share Posted January 13, 2017 Now this is what I call a boss. It's very easy to summon. Most Dinos love being in the Graveyard so most of the time you'll have plenty of fodder for this. And has the bonus of being a Semi-Nomi. Its last effect is a non-targeting, non-destroying removal that causes a nasty burn (1k is a pretty significant burn). You might think it's quite the terrible effect for this state of the game, but that's where its other effects come in: It can pop one of your monsters (and is one of the few cards that can destroy cards in the hand) to flip all of the opponent's monsters to face-down defense, and can attack ALL OF THEM, meaning it can use its effect on your opponent's ENTIRE front row, as essentially a non-destroying Raigeki with a 1k burn for each monster destroyed. And if all else fails, it still has 3500 ATK and the ability to attack all of the opponent's monsters. It lacks protection, but you won't be using a Dino deck competitively unless you live in 2013. And even so, the dies to Castel argument barely applies to this card: Your opponent probably won't live to summon a Castel to get rid of this guy. Link to comment Share on other sites More sharing options...
Progenitor Posted January 13, 2017 Report Share Posted January 13, 2017 How would the last effect work against Pendulums? They can't go to the graveyard from field, but if they're face-down, you won't know they're pendulums.My assumption is that it'd simply conduct a normal battle, but anyone have any confirmation of this?Guessing by common rules on Pendulums the effect would send them to the extra deck (it would not work if it would be cost).Actually, it's a lot simpler than that. Face-Down monsters are not flipped face up until *Before Damage Calculation*, which takes place AFTER the *Start of the Damage Step*. Therefore, the monsters are still face down when this thing profs its effect. Face-down monsters are treated as having no defining characteristics. Aka, the game cannot determine that the face down card is a pendulum or not, so it ignores the rules regarding pendulums and being sent to the grave Link to comment Share on other sites More sharing options...
~~~~ Posted January 13, 2017 Report Share Posted January 13, 2017 Actually, it's a lot simpler than that. Face-Down monsters are not flipped face up until *Before Damage Calculation*, which takes place AFTER the *Start of the Damage Step*. Therefore, the monsters are still face down when this thing profs its effect. Face-down monsters are treated as having no defining characteristics. Aka, the game cannot determine that the face down card is a pendulum or not, so it ignores the rules regarding pendulums and being sent to the graveafaik, face-down pendulums are still sent to the extra deck Link to comment Share on other sites More sharing options...
Progenitor Posted January 13, 2017 Report Share Posted January 13, 2017 afaik, face-down pendulums are still sent to the extra deckEDIT: Missread a ruling. Correcting:In that case, they will simply be sent the the extra as normal. The main thing is that in order for the effect to "fizzle" due to the inability to send pendulum monsters from the field to the grave by a card effect, the monster MUST be face up in order for the game state to confirm if it's a pendulum or not. Since it is face down, the effect can still resolve, but because the card is in fact a pendulum after it tries to go to the grave, it will instead go to the extra deck as if it were destroyed. Link to comment Share on other sites More sharing options...
~~~~ Posted January 13, 2017 Report Share Posted January 13, 2017 EDIT: Missread a ruling. Correcting:In that case, they will simply be sent the the extra as normal. The main thing is that in order for the effect to "fizzle" due to the inability to send pendulum monsters from the field to the grave by a card effect, the monster MUST be face up in order for the game state to confirm if it's a pendulum or not. Since it is face down, the effect can still resolve, but because the card is in fact a pendulum after it tries to go to the grave, it will instead go to the extra deck as if it were destroyed.Wait... does this mean that face-down monsters can never be sent to the graveyard as a cost? Link to comment Share on other sites More sharing options...
Blake Posted January 13, 2017 Report Share Posted January 13, 2017 Wait... does this mean that face-down monsters can never be sent to the graveyard as a cost? Gamestate knows if the FD monster is a pendulum or not. It's why Raviel/Dogma/etc. can sack FD monsters as tribute, and why we think the True Dracos can tribute set Spells/Traps that are continuous. Link to comment Share on other sites More sharing options...
evilfusion Posted January 17, 2017 Report Share Posted January 17, 2017 It's not important if the facedown monster is a Pendulum, because it inflicts the 1000 burn regardless. The monster will be "sent to Grave" by the effect, but since it's a Pendulum, it'd just go to the Extra Deck. But being a Pendulum and going to the Extra Deck doesn't bother this card at all. The monster still goes away, as does 1000 LP. It'd be more problematic if it said "send to Graveyard, and if you do, inflict 1000". Link to comment Share on other sites More sharing options...
Tinkerer Posted January 17, 2017 Report Share Posted January 17, 2017 It's not important if the facedown monster is a Pendulum, because it inflicts the 1000 burn regardless. The monster will be "sent to Grave" by the effect, but since it's a Pendulum, it'd just go to the Extra Deck. But being a Pendulum and going to the Extra Deck doesn't bother this card at all. The monster still goes away, as does 1000 LP. It'd be more problematic if it said "send to Graveyard, and if you do, inflict 1000".Thank you. That answer was literally all I wanted to know. Link to comment Share on other sites More sharing options...
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