bury the year Posted January 3, 2017 Report Share Posted January 3, 2017 Merchant's Porter 1 Artifact Creature - Construct 3U, T, Tap X untapped artifacts you control: Look at the top X cards of your library. Add one of them to your hand and put the rest on the bottom of your library in any order. 1/2 And finally, here's a reprint that requires no introduction (or translation): Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted January 3, 2017 Report Share Posted January 3, 2017 ...I beg to differ. I don't know what that card is. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 3, 2017 Report Share Posted January 3, 2017 Hungry Flames, for those that wanted a really bad Searing Blood. Man, burn spells have gotten so bad. That being said, 3 does seem like the right cost for the effect. Risker seems sweet. Can target himself making him a 3/3, and in decks built around +1/+1 counters thats a WHOLE lot of mana. Assuming the things you target aren't summoning sick, this basically costs 1 mana. Think I'm going to put him in Ezuri. Porter says any order. Yay, Grenzo still can get cards. Now if only this was in his colors..... Or even good. Array seems nuts in limited. Thoptthoptthoptthopt Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 3, 2017 Report Share Posted January 3, 2017 ...I beg to differ. I don't know what that card is.it's ornithopter. The part you can't read says "flying" Link to comment Share on other sites More sharing options...
bury the year Posted January 3, 2017 Author Report Share Posted January 3, 2017 ...I beg to differ. I don't know what that card is. Ornithopter. The only creature that's 0/2 for 0. Greenbelt Druid 1G Creature - Elf Druid (Common) T: Add G to your mana pool. 1/3 Inspirational Monuments 3 Artifact (Rare) Non-artifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.) Industrial Tower Land (Rare) T: Add C to your mana pool. T, Pay 1 life: Add one mana of any color to your mana pool. Activate this ability only if you control an artifact. Finally, no image for this last one yet: Rishkar's Expertise 4GG Sorcery (Rare) Draw cards equal to the greatest power among creatures you control. You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost. Link to comment Share on other sites More sharing options...
Delibirb Posted January 3, 2017 Report Share Posted January 3, 2017 Ah, so the Expertise cards are not locked in to casting cmc 3 or less, but cmc less than their own. Still, I am slightly disappointed that two legends, and subsequently two Expertise cards, are unknown characters who likely will appear in only one UR each, if not the same one. Link to comment Share on other sites More sharing options...
bury the year Posted January 3, 2017 Author Report Share Posted January 3, 2017 Mothership has landed for the day. Turbo-Clues, anyone? Link to comment Share on other sites More sharing options...
Delibirb Posted January 3, 2017 Report Share Posted January 3, 2017 Turbo-Clues indeed. Mechanized Production looks ridiculous. Also note that the 8 artifacts do not necessarily need to be the same as the one it's enchanting. Link to comment Share on other sites More sharing options...
.Rai Posted January 3, 2017 Report Share Posted January 3, 2017 To be honest, Mechanized Production is probably one of Wizards' most pushed alt-win cons for a good while. It looks mildly ridiculous with Clues. Link to comment Share on other sites More sharing options...
Flame Dragon Posted January 3, 2017 Report Share Posted January 3, 2017 Gremlins seems cute. Scales decently well, but if you want to destroy artifacts in Red you will likely play other things outside of standard. Interesting with Wort though. Basket seems pretty terrible outside of generating energy. Doesn't feel mythic. 2 mana mana elves still feel bad. Monuments seems like it can get out of hand pretty fast if you use it to cast stuff that makes tokens. Tower just seems nuts for any artifact deck. I know affinity will be playing it. Expertise seems like a super good Green draw spell. Though I think the go wide ones are better. Miner seems really cute. Just keeps making energy. Production seems busted. Works with any artifact token generation. Clues and servos will be the go to for standard. Map seems like a nice mana fixer for 1 mana. Vampire is a WEIRD card type to have on them, but meh. Card seems ok. Link to comment Share on other sites More sharing options...
bury the year Posted January 3, 2017 Author Report Share Posted January 3, 2017 To be honest, Mechanized Production is probably one of Wizards' most pushed alt-win cons for a good while. It looks mildly ridiculous with Clues. Trying to brew something with clues myself, probably in Bant. Thraben Inspector, Confirm Suspicions, Erdwal Illuminator, Second Harvest, Tireless Tracker and Weirding Wood are all generate the clues. Meanwhile, Padeem, Tamiyo and Sigarda's Aid provide backup. Vampire is a WEIRD card type to have on them, but meh. Card seems ok. MaRo had confirmed previously that Yahenni was an aetherborn vampire, due to the fact that they can drain others' essences. And yeah, card's decent. Indestructible is never bad, and sac outlets are good to have. Just don't get caught against Emrakul with them out. Also, here are a few cards I was gonna post earlier. Aid from the Cowl 3GG Enchantment Revolt - At the beginning of your end step, if a permanent you controlled left the battlefield this turn, you may reveal the top card of your library. If it is a permanent card, you may put it onto the battlefield. Otherwise, put the card on the bottom of your library. Link to comment Share on other sites More sharing options...
.Rai Posted January 3, 2017 Report Share Posted January 3, 2017 Also, Reverse Engineer is kinda great in that theoretical shell anyway. Is the deck competitive? Probably not: at least not while being Mindslavered is still Public Enemy #1. Also, I wonder whether getting to 8, or simply 4 then Second Harvesting is better. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted January 3, 2017 Report Share Posted January 3, 2017 despite how much I adore the subtype, vampires don't need another 3 drop. Also, renegade map is limited gold. As a 1-drop artifact, it acts as a conditional mox for cards with improvise (of which we have already seen some powerful examples). Furthermore, it fixes in an environment that is largely dictated by multicolor uncommons. Finally, in doing so, it puts revolt online, setting up powerful effects for cheap. Seriously one of the best utility cards I have seen in a while. Fairly high priority pick behind bombs and removal. I want to enchant Breya with mechanized production. Or. You know. Battleball. That just funking wins. COUNTLESS GEARS RENEGADE IS A COMMON H O L Y F U C K I N G S H I T Also why aren't we talking about Release the Gremlins. If you play it for 3 you feel good. If you play it for 5 you just made a huge advantage. If you play it for 7 you funking win. It is honestly comparable to shattering spree and vandalblast, except this time it is in a standard full of relevant targets. Greenbelt druid is boring, but it survives flaying tendrils/kozilek's return/many instances of radiant flames, so that gives it hella credibility. As much as I hate to say, I'm all but convinced inspirational monuments is a bad card. Then again I was convinced Cryptolith Rite was bad and look how that turned out. Basker is probably broken in Marvel, but Eldrazi are just better. Maybe in a year. Aid from the Cowl is painfully cautious design. It absolutely could have been at each end step, rather than just your own. Rishkar isn't very exciting, but is super good. 3/3 for 3 that taps for green is already good. For it to also boost one of your other creatures is really good. For said creature to then be able to produce even more mana? Holy sheet. Not to mention his synergy with literally anything that puts counters on creatures. Link to comment Share on other sites More sharing options...
Forest Fire Posted January 4, 2017 Report Share Posted January 4, 2017 Vampire is a WEIRD card type to have on them, but meh. Card seems ok.oooh. i think this gets to go right in sheoldred edh. maybe +1/+1 atraxa too, but i think it'll be sided first. cool stuff. can't wait for prerelease. Link to comment Share on other sites More sharing options...
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