Jump to content

Thunder Dragon


Recommended Posts

ThunderDragon-DLG1-NA-C-UE.png

 

 

 

You can discard this card to add up to 2 "Thunder Dragons" from your Deck to your hand.

 

A somewhat popular tech card in the PePe era to grant the deck access to R5, the card now effectively be used in Metalfoes or Zarc Magicians as a means to effectively field a free Constellar Pleiades or other disruptive R5s such as Artifact Durandel, if you can find the space for it.

 

Both R5s are still strong options, and neither deck actually restricts what you can pendulum summon, which also makes Qliphort Scout/Monolith great techs as well (which Metalfoes also use already) for Infinity plays (with Scout/Monolith also making Sky Iris plays in Zarc Magicians stronger as well if you want to go down that route).

 

So, discuss?

Link to comment
Share on other sites

  • 2 weeks later...

I like it solely because it's a really old card with bad stats and it fuses with a copy of itself to make a decent card with nice stats. Sadly the latter isn't exactly viable but oh well.

 

Pretty neat how it discards itself for use later as BLS fodder too.

Link to comment
Share on other sites

I like it solely because it's a really old card with bad stats and it fuses with a copy of itself to make a decent card with nice stats. Sadly the latter isn't exactly viable but oh well.

 

Pretty neat how it discards itself for use later as BLS fodder too.

MerkabahtheEidolonBeast-SPFE-JP-SR.png

 

This guy makes it worth it 

 

"Aleister the Invoker" + 1 LIGHT monster

 

Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.

 

Note, it's not a hard OPT, so you can summon 2 of these off a Thunder Dragon by searching 1 copy twice

Link to comment
Share on other sites

MerkabahtheEidolonBeast-SPFE-JP-SR.png

 

This guy makes it worth it 

 

"Aleister the Invoker" + 1 LIGHT monster

 

Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.

 

Note, it's not a hard OPT, so you can summon 2 of these off a Thunder Dragon by searching 1 copy twice

or you can just fuse from the hand

Link to comment
Share on other sites

MerkabahtheEidolonBeast-SPFE-JP-SR.png

 

This guy makes it worth it 

 

"Aleister the Invoker" + 1 LIGHT monster

 

Once per turn, during either player's turn, when a Spell/Trap Card, or monster effect, is activated: You can send the same type of card (Monster, Spell, or Trap) from your hand to the Graveyard; negate the activation, and if you do, banish that card.

 

Note, it's not a hard OPT, so you can summon 2 of these off a Thunder Dragon by searching 1 copy twice

 

He also has the benefit of looking like the baddest motherf'er alive

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...