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Speedroids


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2 Michael


1 Menko Sekka


3 Guitaar


3 TGU


1 Denduke


2 Cuck


2 Red Resonator


2 MAXXIMUM "C"


1 Bass


3 only other usable Insect-type


1 Jet


1 Tuninguware


2 Red-Eyed Diceru


1 S1kron Resonator


3 Norden


1 141


1 ResoRotA


1 gg


1 Level Eater


3 Monster Reborn


3 E-Tele


 


1 Free Synchro


1 Baesar


1 Abyss


1 Rewas Wing Sack Dragon


1 RDA


1 Stardust


1 Clear Wing


1 Coral


1 Stardust Charge


1 Infinite Cards


1 ChanB.A.Baracus


1 Foolish Burial


1 Rosberg


1 Cydrafinity


1 Son of Cydrafinity


 


What you want to do is go first and sack the absolute fuck out of your opponent so you end up with something like the following:


 


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S Y N C H R O  S H O K A N


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S Y N C H R O  S H O K A N


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S Y N C H R O  S H O K A N


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Now you may be looking at that and thinking it's all well and good that god hands give god fields, but find yourself wondering "what happens when I open poorly?". Worry not, the answer is quite simple; you scoop and run away. That concludes our presentation.


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What about the existing Speedroid Pendulums?

 

There's no point, you don't run Guitaars for the scale you run it for the free summon from deck, the ability to pend in this deck is just an added bonus that you rarely stumble into rather than something to focus on. Also they're not particularly good.

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