Dokutah Posted December 17, 2016 Report Share Posted December 17, 2016 https://ygorganization.com/ocg-text-change-for-necrovalley/ All “Gravekeeper’s” monsters gain 500 ATK and DEF. Cards in either player’s Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. However, in the new 20th Anniversary Pack printing, the card states something closer to “negate any card effect that applies to cards in the Graveyard”, which is effectively omitting the “other than itself” part. (The definition of “applies to cards in the Graveyard” is still the same; it means moving cards to a different place.)The result is that Necrovalley becomes a much stronger floodgate, because it will negate effects of cards that do take themselves out of the Graveyard that it previously allowed, such as Paleozoics’ Graveyard effects, Glow-Up Bulb, Sinister Serpent, Grapha, Dragon Lord of Dark World, Metalfoes Fusion’s second effect, Madolche monsters’ common effects, and so forth. More in-depth individual rulings will follow when I get around to posting the 20AP rulings.It is currently unknown if and when this change will occur in the TCG, as with the other updated cards in 20AP. Link to comment Share on other sites More sharing options...
~~~~ Posted December 17, 2016 Report Share Posted December 17, 2016 funk this card Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted December 17, 2016 Report Share Posted December 17, 2016 So if confirmed, this is effectively the first Errata that actually buffs a card instead of nerfing it. If this is true, Gravekeepers in general become a lot more dangerous, as Necrovalley itself becomes a Graveyard lockout that is even better than Dark Law at doing what it does. Link to comment Share on other sites More sharing options...
BlackBeartic Posted December 17, 2016 Report Share Posted December 17, 2016 *sighs* They make an anti flood and then buff one of the dumbest floods in history. Make up your mind konami, do you want people to play or not? Link to comment Share on other sites More sharing options...
Delibirb Posted December 17, 2016 Report Share Posted December 17, 2016 *sighs* They make an anti flood and then buff one of the dumbest floods in history. Make up your mind konami, do you want people to play or not? Well they have to errata Necrovalley at least once every four years, as per the contract that states Gravekeeper's players have to be able to pretend they're good at this game. (Yes, I did look up the years of each Necrovalley's errata. It's last update was in 2012, and before that the longest it had gone without a new errata was 2007 to 2010. Fun fact: there's now seven erratum, plus the original.) Link to comment Share on other sites More sharing options...
Slinky Posted December 17, 2016 Report Share Posted December 17, 2016 If anything, this card is a well-designed floodgate, in the sense that it doesn't strictly prevent your opponent from playing, it only shuts off a specific avenue that can easily be worked around, promoting varied play. The card isn't anything like Vanity's Fiend, Majesty's Fiend, or Imperial Order/ASF, which effectively shut off the game in general, as Special Summons/Monster Effects are how you generate a larger field, and spells are generally used for consistency and power plays. Both of which are absolutely essential to the game. Graveyard manipulation is more of a side-deal that is used in conjunction with the others, often because its an additional avenue to achieve the goal, and not strictly a necessity in the general sense. In the current metagame, all it does is shut off techs, slows down ABC to a managable level (they can still use the field, and then they nuke the field spell once they do), and graveyard-reliant decks which are on the bare bottom of the metagame, or just rogues, and is likely to not cnange in the immediate future (in the next 6-8 months to be exact). So, I don't quite understand why you guy are getting your panties twisted in a bunch over this. Link to comment Share on other sites More sharing options...
Slinky Posted December 17, 2016 Report Share Posted December 17, 2016 So if confirmed, this is effectively the first Errata that actually buffs a card instead of nerfing it. If this is true, Gravekeepers in general become a lot more dangerous, as Necrovalley itself becomes a Graveyard lockout that is even better than Dark Law at doing what it does. This is wrong. As I stated above, Necrovalley locks off an optional part of the game. Dark Law removes the vast majority of floaters from the game, it removes pendulums, and it punishes those foolish people who dared to bolster consistency with drawing and searching. They aren't comparable as they serve different purposes. Link to comment Share on other sites More sharing options...
~~~~ Posted December 17, 2016 Report Share Posted December 17, 2016 If anything, this card is a well-designed floodgate, in the sense that it doesn't strictly prevent your opponent from playing, it only shuts off a specific avenue that can easily be worked around, promoting varied play. The card isn't anything like Vanity's Fiend, Majesty's Fiend, or Imperial Order/ASF, which effectively shut off the game in general, as Special Summons/Monster Effects are how you generate a larger field, and spells are generally used for consistency and power plays. Both of which are absolutely essential to the game. Graveyard manipulation is more of a side-deal that is used in conjunction with the others, often because its an additional avenue to achieve the goal, and not strictly a necessity in the general sense. In the current metagame, all it does is shut off techs, slows down ABC to a managable level (they can still use the field, and then they nuke the field spell once they do), and graveyard-reliant decks which are on the bare bottom of the metagame, or just rogues, and is likely to not cnange in the immediate future (in the next 6-8 months to be exact). So, I don't quite understand why you guy are getting your panties twisted in a bunch over this.Stops mah Paleozoics from playing! Majesty's Fiend doesn't affect me, so how can you say that Majesty's is worse than Necrovalley? Some of us decks work in an atypical manner, y'know! Link to comment Share on other sites More sharing options...
I Hate Snatch Steal Posted December 18, 2016 Report Share Posted December 18, 2016 *Sigh*, for an archetype revolving around things in the graveyard staying dead, they NEVER stay dead. Can we have the cannot banish and cannot target necrovalley back instead? Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 18, 2016 Report Share Posted December 18, 2016 I welcome this change in Necrovalley (even if it interfered with my plays in the past, but that's beside the point). It feels like an indirect tackle on Decks like the aforementioned ABC, and maybe even Kozmo and Burning Abyss (for what it's worth).So, I don't quite understand why you guy are getting your panties twisted in a bunch over this.Perhaps the Decks or archetypes theuly like utilize/rely on Graveyard manipulation. Link to comment Share on other sites More sharing options...
Spinny Posted December 18, 2016 Report Share Posted December 18, 2016 Didnt yosenju used to run/side this anyway? Hah, goodluck everything that isnt Yosenju. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted December 18, 2016 Report Share Posted December 18, 2016 Didnt yosenju used to run/side this anyway? Hah, goodluck everything that isnt Yosenju.Not necessarily. This card wouldn't leave much impact on most Pendulum-heavy Decks, as most Pendulum monsters end up face-up in the Extra Deck anyways. Link to comment Share on other sites More sharing options...
~~~~ Posted December 18, 2016 Report Share Posted December 18, 2016 It feels like an indirect tackle on Decks like the aforementioned ABC, and maybe even Kozmo and Burning Abyss (for what it's worth).But Necrovalley already hurt those decks. The only change is that Necrovalley now also stops cards that remove themselves from the graveyard by a method that isn't banishing. So name 1 card in ABC, Kozmo or BA that either: Special Summons itself from the Graveyard, adds itself back to hand from the graveyard, or shuffles itself from the deck into the graveyard. Huh? Nope, thought not. Ok, maybe some of the PK traps when a direct attack is declared... but I don't think those effect are important to the deck. And maybe there are Brilliant ABC decks that would occasionally mill Trick Clown... This is done purely to take a sheet on my little babies, the Paleozoics, a harmless tier 2 deck if it wasn't for those stupid frogs Link to comment Share on other sites More sharing options...
Slinky Posted December 18, 2016 Report Share Posted December 18, 2016 So does Royal Decree, Jinzo, Denko Sekka, Macro Cosmos and Dark Law.Yet you aren't complaining about them. Maybe you shouldn't be competitively running a shitty deck that over-relies on an unconventional aspect of the game.Maybe you shouldn't be running a naturally terrible deck because it's nothing but traps. There's many issues with Burgers, and Necrovalley is not one of them.So if confirmed, this is effectively the first Errata that actually buffs a card instead of nerfing it. http://yugioh.wikia.com/wiki/Card_Errata:Jade_Knight Link to comment Share on other sites More sharing options...
~~~~ Posted December 18, 2016 Report Share Posted December 18, 2016 I'm not complaining about Royal Decree because I can still activate traps and therefore get the summons to out Decree. Denko I did complain about, but then I started maining Fairy Tail - Snow to kill it. Same with Jinzo but it requires a tribute summon Macro and Dark Law are only oppressive if I haven't milled at least a few zoics first. Nobody runs Macro anyway and it's Limited. Dark law is a monster and thus easier to out. I complained about Vanity's, remember? And that's at one, is basically unsearchable and has a build in method of outing it. Necrovalley is at 3 and has Terraforming. I have to draw Olenoids or Dino to out it. Even if I were running Frogs, even old Necrovalley shoots Ronin in the face. Anyway, my problem is not directly with the card, it's with the way this errata seems to have been done to specifically target Paleozoics. Call me paranoid, but it only hurts Metalfoes in one (albeit major, but not major enough to side against for) way, Metalfoes Fusion. ABC were already shot by Necrovalley. Old Necrovalley already hurts the Zoodiac Rat plays a bit, but I think they can just about manage to make Drancia before Tigress. Eidolons kinda do get hurt by it, considering that it stops Summoning Magic recycling, but they were already hurt by the can't banish from Grave thing quite a lot. Kaiju were already hurt by Necrovalley because stopped their Dark Hole from searching, but that's kinda minor I think. That's all the current OCG and TCG metas analysed and I think it's fair to say that I'm being targeted. Anyway, kinda doubt anyone will run it so hopefully it's gonna be nbd. Anyhow, why shouldn't I play my deck competitively? I regularly come second at locals. The only person who can regularly beat me is the person running Paleozoic Frogs with 3x PoDes and 3x Toadally and Solemns and all that sheet. Which he can only afford because he spends his student loan on Yugioh instead of normal stuff. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 18, 2016 Report Share Posted December 18, 2016 I'm not in total spite of this, but I am unsure if this was the smartest of moves. My theory is that this was the intent of Necrovalley in the first place but because the card is ages old, we never had situations where this would be totally relevant, but now that we have Decks that do this on the regular it's now getting done. That in mind, it probably is fine, but at the same time knowing what this affects it could be a bit unnerving. This essentially becomes a searchable Soul Drain looking at it from a glance. If it didn't already do enough damage, I would have made the humorous connotation Konami made this change to take care of Infernoids. I am moreso uncomfortable of the idea that this is a searchable floodgate that just got more relevant, and what this could mean for the future. It's ignorant to dismiss this change, but I am not sure this will be as immediately scary as it seems or that this is an actual buff. I am more curious as to when we will get this text change. Also I just thought about this, remember when we thought that one Pendulum was outright broken but Konami just left the Hard OPT in the announcement? This might be a similar case, but I might be stretching here Link to comment Share on other sites More sharing options...
~~~~ Posted December 18, 2016 Report Share Posted December 18, 2016 Also I just thought about this, remember when we thought that one Pendulum was outright broken but Konami just left the Hard OPT in the announcement? This might be a similar case, but I might be stretching hereWhat was the one pendulum? I don't remember. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 19, 2016 Report Share Posted December 19, 2016 What was the one pendulum? I don't remember. Zany Zebra. Originally it had no OPT, so you can imagine how humorously that panned out. Link to comment Share on other sites More sharing options...
TF2_The_Scout Posted December 20, 2016 Report Share Posted December 20, 2016 *Sigh*, for an archetype revolving around things in the graveyard staying dead, they NEVER stay dead. Can we have the cannot banish and cannot target necrovalley back instead?Wait, Necrovalley used to have targeting protection? Link to comment Share on other sites More sharing options...
Dokutah Posted December 20, 2016 Author Report Share Posted December 20, 2016 Wait, Necrovalley used to have targeting protection?more like targeting prevention. it prevent you to target cards in your Graveyard using source outside your Graveyard Link to comment Share on other sites More sharing options...
Medivh Posted December 20, 2016 Report Share Posted December 20, 2016 Guys, guys, guys. It's okay. To counter this extremely busted errata, Konami just spoiled a brand new natural foil to it that's coming out in the next set. [spoiler=] Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted December 20, 2016 Report Share Posted December 20, 2016 If having a counter doesn't make something inherently bad, then the opposite is true as well: Having something that counters it doesn't make it less broken. MSTable or not, this errata is still busted. Link to comment Share on other sites More sharing options...
~~~~ Posted December 20, 2016 Report Share Posted December 20, 2016 Guys, guys, guys. It's okay. To counter this extremely busted errata, Konami just spoiled a brand new natural foil to it that's coming out in the next set. [spoiler=] yeah, nice waiting on a topdeck b4 I can play... Link to comment Share on other sites More sharing options...
vla1ne Posted December 21, 2016 Report Share Posted December 21, 2016 two of my favorite decks are infernoids and paleozoics.... this card already sheet on the former, but was it really necessary to sheet on the latter as well? i happen to like playing yugioh, and i enjo it when i can interact with my opponent, with this thing, the way it's written, there will be far less of that occurring in the near future, if you aren't running pendulum.deck, you will more than likely be playing with a hobble from the second this hits field, to the second you draw our removal/ get murdered. necrovalley was insanely strong as it was, this buff was unneeded, i understand that it doesn't completely end the game, but at the same time, this thing now ends any and all graveyard based plays, effectively shutting down a lot of combo decks. it's all well and good to say this thing isn't busted, but when you think about it, it completely kills off one of the key areas in yugioh now. i don't like it. Link to comment Share on other sites More sharing options...
Dokutah Posted December 21, 2016 Author Report Share Posted December 21, 2016 technically this doesn't outright kill Infernoid...but its just make your investment waaaayyyyy harder since you can only banish from your hand. at least according to my understanding on this new released rulings: https://ygorganization.com/ifonlyrickgrimeshadupdatednecrovalleyssozombieswouldntcomeback/ Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.