Hyppal Posted December 15, 2016 Report Share Posted December 15, 2016 Suffule 2 water monster to the deck and draw 3 card Good or bad Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted December 15, 2016 Report Share Posted December 15, 2016 SuffuleGood in Mermails I guess Link to comment Share on other sites More sharing options...
SSFutureTrunks Posted December 15, 2016 Report Share Posted December 15, 2016 I'd say its good in most water decks...as long as you dont use it at a bad time.....yknow like...if your field is empty and youre shuffling your only monsters....lol. Link to comment Share on other sites More sharing options...
Hyppal Posted December 15, 2016 Author Report Share Posted December 15, 2016 I'd say its good in most water decks...as long as you dont use it at a bad time.....yknow like...if your field is empty and youre shuffling your only monsters....lol. is see what you mean there and good thinking too Link to comment Share on other sites More sharing options...
Airride Posted December 15, 2016 Report Share Posted December 15, 2016 Maybe good in Spiral Dragon deck to shuffle your Lv8s back into the deck to get more benefit off the equips and hopefully draw into more of them. Seems neat. Link to comment Share on other sites More sharing options...
BlackBeartic Posted December 15, 2016 Report Share Posted December 15, 2016 Seems good for Water decks. Unfortunately for me my RNG is bad so almost every time I use this my shuffled hand gets worse (and i typically only use it when i've bricked too). Link to comment Share on other sites More sharing options...
Darj Posted December 15, 2016 Report Share Posted December 15, 2016 I don't think it's good. I am of the opinion that if you are running this because you are in the need of fixing your hands, then you should re-structure your deck to make most of your hands work without the assistance of this instead. Not to mention that it is situational by requiring 2 WATERs on hand, plus has the risk of ending up with a worse hand.It would have been much better if it could spin up 2 to WATERs, akin to Performapal Recasting, but alas, it is not. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted December 15, 2016 Report Share Posted December 15, 2016 Was pretty sweet in nekroz to dig for power cards. Link to comment Share on other sites More sharing options...
evilfusion Posted December 15, 2016 Report Share Posted December 15, 2016 It combos well with Salvage, and I think Frogs are able to make decent use of it, but ultimately, it's considered better to use draw cards that actually thins your Deck, as opposed to one that just BARELY does, and requires you to have 2 other particular cards in hand. Destiny Draw and Trade-In are good because it only requires 1 specific card investment (other than itself), puts the card in the Grave, which may be more accessible than the Deck, and thins the Deck by 2 cards. This, by comparison, requires 2 specific card investment, puts them BACK in the Deck, and draws 3. But the cards you put back are now in your Deck, where they probably aren't as accessible for other effects or uses, and you only thinned your Deck by 1 card total. A slightly better comparison than the above may be Gladiator Beasts' Respite, which does the same thing, except substitute "WATER monsters" with "Gladiator Beasts". Return 2 in hand to Deck, draw 3. Respite is better because certain Glads WANT to be in the Deck for the Tag out to grab them, and having the Gladiator Beast name makes Respite searchable/recyclable. WATER is more flexible, but unlike Glads, most WATER Decks don't benefit in any way from being returned to the Deck like that. Link to comment Share on other sites More sharing options...
Darj Posted December 26, 2016 Report Share Posted December 26, 2016 Suddenly bumping this card because I'm having second thoughts on it now. I mean, sure, it is bad if you resort to it as an attempt of alleviating your WATER-cloggy hands, but if you don't run it for that purpose and instead for the speed & deck thinning, then yeah, it should work well. The only setback, if it can be called that, is that it needs plenty of WATERs in the Deck to make its requirement more live, but that doesn't seem to be a problem for some decks like Mermail & Nekroz. Link to comment Share on other sites More sharing options...
Sleepy Posted December 26, 2016 Report Share Posted December 26, 2016 It is alright, but not generically good, even for all WATER themes. I tried using it some years back in a Umi deck and I would sometimes not be able to afford losing the monsters I had in my hand , while I couldn't afford to make a play just with those cards either, leaving me to risk it and often end up worse than I wanted to be. It goes back to Darj's comment about restructuring one's deck, but frankly, this is one of the first cards I'd probably take out rather than build around the concept.I mean, the card does demand setup, and cards like this either like being simple to activate at all times or be advantage comebacks (so you wouldn't be sure to have what you need for it). I think it can become better over time because decks become better over time at fulfilling its conditions. Many WATER decks out there can mostly just tech it at 1. Link to comment Share on other sites More sharing options...
Medivh Posted December 26, 2016 Report Share Posted December 26, 2016 The main issue with the card is that it isn't even a plus. It's basically just a slightly better Magical Mallet, which 98% of decks have no interest in to begin with. Link to comment Share on other sites More sharing options...
notcleverusername Posted December 27, 2016 Report Share Posted December 27, 2016 The main issue with the card is that it isn't even a plus. It's basically just a slightly better Magical Mallet, which 98% of decks have no interest in to begin with.While it is less neg than Magical Mallet, notable advantage over Moray of Greed is that it doesn't have an activation requirement besides any 1 other card Which is my main problem with MorayFor a deckthinning card it sure makes itself hard to actually activate Link to comment Share on other sites More sharing options...
VampireofDarkness Posted December 27, 2016 Report Share Posted December 27, 2016 This card is good, but I don't think it has had a chance to be good in a Deck yet. There is a difference between a card being good and a card being good in a Deck, and this card might perfectly explain it. Putting it in the context of Mermail, shuffling 2 monsters isn't quite ideal in most of the ways. Usually you will want to discard monsters for Megalo, or that monster might just be the Megalo, Neptabyss, etc. Essentially, Mermail being a combo piece Deck means in several situations, you will want at least 1 of those monsters instead of shuffling it. D Draw is in a similar case but works cause the D Heroes usually WANT to be in the Grave and thus D Draw becomes part of the combo itself. Same with Trade In most of the time. Maybe in some WATER Deck that is more linear and is less prone to NEEDING a group of cards to resolve its wincon, sure when that comes around. For now? I'll pass. Link to comment Share on other sites More sharing options...
Darj Posted December 27, 2016 Report Share Posted December 27, 2016 Well, it's not for every WATER deck, that's for sure. And in a way, I guess it's like Allure of Darkness. Despite being Unlimited now, you don't see it in every DARK deck, because sometimes they are better off making plays with that DARK and the other cards in hand instead of banishing it for Allure and risking ending up with a worse hand. But at least the option is there, and I guess for some decks it works, depending on how monster-heavy they are, maybe. Link to comment Share on other sites More sharing options...
notcleverusername Posted December 27, 2016 Report Share Posted December 27, 2016 Worth noting Deck is arguably one of deadest zones in game so it's gonna be pretty hard to spin the shuffle as a benefit unless your S/Ts literally spec them straight backI guess if your WATER deck has monsters that are built to be dead in hand but at that point you're asking for trouble for a lotta different reasonsSomeone mentioned Spiral Mythic Radiant earlier which might be justifiable, except that this card requires you have bricked 2 of themIt's really not a card that's made to work TBH Maybe Neptabyss can be considered justification purely for how much of a power card it isMaaaaaaaybe Link to comment Share on other sites More sharing options...
Darj Posted December 27, 2016 Report Share Posted December 27, 2016 You could be a pro and recover a Bubbleman through Salvage and put it back into the Deck with Moray so that dead ROTA/E-Call you had becomes live :v Link to comment Share on other sites More sharing options...
~~~~ Posted December 27, 2016 Report Share Posted December 27, 2016 You could be a pro and recover a Bubbleman through Toadally Awesome and put it back into the Deck with Moray so that dead ROTA/E-Call you had becomes live :vfixed I wish so much that this card were usable, but I so often want those WATERs in my hand. Link to comment Share on other sites More sharing options...
The Highlander Posted December 27, 2016 Report Share Posted December 27, 2016 Someone mentioned Spiral Mythic Radiant earlier which might be justifiable, except that this card requires you have bricked 2 of themIn case you play water vanillas that does not apply, however in that case trade-in is definitely superior, considering it is less likely to be dead and in return prevents the player fdrom dead-drawing that card again. Link to comment Share on other sites More sharing options...
Darj Posted December 27, 2016 Report Share Posted December 27, 2016 fixed Nah, picking Bubbleman with Toadally is easy; using Salvage is what takes the play to a pro level :v Link to comment Share on other sites More sharing options...
IQuitDolphin Posted December 27, 2016 Report Share Posted December 27, 2016 In Mermails this card is the worst card you could possibly run since WATER monsters in your hand are inherent fodder for Megalo, which you might have already in the same time you draw this. It adds a conflict of interest to your Deck that just doesn't work. I can't comment on outside uses of this, but just wanted to make clear this sucks in Mermails. EDIT: someone already covered this, bleh Link to comment Share on other sites More sharing options...
~~~~ Posted December 28, 2016 Report Share Posted December 28, 2016 In Mermails this card is the worst card you could possibly runI dunno, I still think Castle Walls is worse Link to comment Share on other sites More sharing options...
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