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Imperial Order (Errata)


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IDK guys... Unlike Anti-Spell, this card negates all Spells single handedly. Anti-Spell screws with Pendulums but can get to just delaying when it comes to other spells at times.

We'll see. For now I'm mostly glad it's just at 1 and that they hit Treatoad too, otherwise this sounds too perfect for Burgesstomas. 

 

Then again, it is definitely weaker than the OG version. I have very bad memories of this card but I wanna see what people actually go through once it comes into effect.

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It's worse than ASF in that you're quite actually gonna struggle to play/advance with this up, and it's hard to kill

 

But, being able to turn off pendulum scales is really pretty dope

 

Gonna be one of the strongest cards in the format

it doesn't turn scales off

 

It's skill drain for spells, doesn't stop activations in any way.

 

They become vanilla scales, but better than NO scales.

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it doesn't turn scales off

 

It's skill drain for spells, doesn't stop activations in any way.

 

They become vanilla scales, but better than NO scales.

That's what I meant. I did say they were pendulum scales, which would imply that they're already active. Otherwise they would be pendulum monsters, not scales. 

 

The effects of the scales are turned off

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That's what I meant. I did say they were pendulum scales, which would imply that they're already active. Otherwise they would be pendulum monsters, not scales.

 

The effects of the scales are turned off

But you can activate new scales under this. It doesn't have anything to do with whether or not they're already active.
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Locking Spells is strong, but it goes both ways, so it you want to play it to your advantage you will have to not rely on Spells as much yourself. Then again, it can be used for practically sealing games after establishing your board, in a similar fashion to Emptiness... but unlike Emptiness it cannot be turned off as easily if things go wrong on your side, as you cannot even MST/Twin Twister it. Plus the burn can get quite taxing. I don't think it will be as easy to splash as it seems, but we shall see.

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You can't ignore the cost.

 

You just gain access to spells during your turn, and win before the cost matters.

Seems like ASF would be just as good in that regard? As black noted it's stronger vs Pendulum scales

daily reminder Drancia is barely an investment and therefore a viable way to turn off Imperial Order

This is also true, but the deck lost a fair bit of consistency 

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Seems like ASF would be just as good in that regard? As black noted it's stronger vs Pendulum scales

This is also true, but the deck lost a fair bit of consistency 

ASF and Imperial Order aren't mutually exclusive.

 

Just recognize the scenarios where one is better and apply accordingly. There are times where they overlap but this card is just as powerful as an additional 4th copy of ASF so just comparing them is flawed.

 

Zodiac is still splashable zzzzzzz

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Floodgate cancer could never be anymore metastatic than this.

 

The cost can really be averted with the use of things like Drancia, and instead of focusing more on interactive plays and drawn out turns, Konami has drifted further more into the ideals of first turn dominance. Even though there are combo-heavy decks that only need monsters to ignite (Zodiacs) or Twin Twisters being rampant, someone unprepared for this can have a hard time. The upside is that it's Limited, while ASF can be ran in multiples and can lock out Pendulums as or even more efficiently. 

 

Still, this unban was completely unnecessary no matter how you look at it, even if the format depended on it.

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