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Supreme King Gate Infinity


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[spoiler=Big image]Zarc-and-Pals-e1481700493734.jpg

 

Haohmon Infinity / Supreme King Gate Infinity
Dark Fiend / Pendulum / Effect
PS13 LV7 0/0
Pendulum Effect:
(1) If you control a monster, you cannot Pendulum Summon. This effect cannot be negated.
(2) Once per turn, if you control “Supreme King Dragon Zarc”: You can target 1 face-up monster your opponent controls; gain LP equal to its current ATK.
Monster Effect:
(1) Once per turn: You can target 1 other face-up card you control; destroy both this card and that card, and if you do, Special Summon 1 Dragon-Type Xyz Monster or Dragon-Type Pendulum Monster from your Extra Deck, but its ATK and DEF each become 0, its effects are negated, also it cannot be use as a Material for a Synchro or Xyz Summon.
(2) If this card is destroyed by battle or card effect in the Monster Zone: You can place this card in your Pendulum Zone.
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O_O

 

First off...Scale 13?! There is legitimately a Scale 0 and a Scale 13 now.

 

But...it looks fantastic. Its only downside to that incredible Scale 13 is that you can't PS if you control a monster. There's no restriction on WHAT you can PS.

 

And it also lets you regain LP if you control Zarc. That's not very important.

 

Its monster effect is also rather impressive. It can kill itself and another card to bring out a Dragon Xyz or a Dragon Pendulum from the Extra Deck, but reduces its stats to 0, and can't be used as Material (except for Fusion). It also can go right to the Pendulum Zone when destroyed in battle or by effect, so it can go right there with that first effect.

 

Interesting.

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Sweet, now I can't feel guilty about breaking the rules of the Scales set so far. The fact that you can use this one in everything is funking amazing, it opens up so many new Decks, especially because of the Odd-Eyes thing that was mentioned above. As for how it works with Zarc, well it does what they want it to do, bring out the Dragon Extra Deck Monsters, so that's nice, it's weird, but it does it easily enough.

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