KokonutLP Posted November 29, 2016 Report Share Posted November 29, 2016 Please somebody needs to Stop Me from doing Archetypes~ but please no ban :(Anyways what do we have here: Archetype Number 5 oh yeah - So whats this Archetype all about?Well there was this Origami Card Post so it came to my mind lets make a Archetype about that.This Archetypes Signiature Tactic is that they all can all be Recycled and Replaced by other "Secret Origami" Cards. I tried to make this Archetype playable but not to strong and keeping the Idea of an Origami Like Playstyle by well folding the Paper into Different Shapes and Stuff. ~NEWEST VERSION~ [spoiler=Last Update]-Minor Text Fixes -Added 3 New Monsters; 1 New Fusion, Xyz and Syncro; 2 New Spell Cards; 1 New Trap Card -very Little Minor Changes -MONSTERs- [spoiler=Click->]Secret Origami: Origin PaperLevel 1 | LIGHT | Fairy | Effect | TunerThis Card is Uneffected by your Opponents Card Effects neither can it be Destroyed by them. Once Per Duel: if you Controll no Monster: You can Special Summon this Card from your Hand or Graveyard. If this Card is Normal/or Special Summoned: Special Summon one "Secret Origami" Monster from your Deck but its Effects are Negated until the End of the Turn. Cannot be used for Fusion, Syncro or Xyz-Summoning except for a Card with "Origami" in their Name. You can use each Effect of "Secret Origami: Origin Paper" only once per Turn.ATK: 0 | DEF: 0 Secret Origami: RoseLevel 3 | EARTH | Plant | Effect This Card cannot be Targeted by Opponents Card Effects. Once Per Turn if this Card is Special Summoned: Deal 500 Damage to your Opponent. Once Per Turn: If this Card is sent to your Graveyard: You can Add one "Secret Origami" Monster from your Deck to your Hand. Once Per Turn, during your Standby Phase, If this Card was Summoned last Turn: You can Shuffle this Card back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from you Hand or Deck except "Secret Origami: Rose". You can use each Effect of "Secret Origami: Rose" only once per Turn.ATK: 1000 | DEF: 500 Secret Origami: WolfLevel 4 | EARTH | Beast | EffectThis Card cannot be Targeted by Opponents Card Effects. Once Per Turn if this Card is Special Summoned: You can Add one "Secret Origami" monster from your Deck to your Hand. Once Per Turn: If this Card is sent to your Graveyard: You can Add one "Secret Origami" Monster from your Deck to your Hand. Once Per Turn, during your Standby Phase, If this Card was Summoned last Turn: You can Shuffle this Card back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from you Hand or Deck except "Secret Origami: Wolf". You can use each Effect of "Secret Origami: Wolf" only once per Turn.ATK: 1200 | DEF: 1000 Secret Origami: FishLevel 3 | WATER | Fish | EffectThis Card cannot be Targeted by Opponents Card Effects. Once Per Turn if this Card is Special Summoned: You can Add one "Art of Paperfolding" or one "Secret Origami Folding Technique" from your Deck to your Hand. Once Per Turn: If this Card is sent to your Graveyard: You can Add one "Secret Origami" Monster from your Deck to your Hand. Once Per Turn, during your Standby Phase, If this Card was Summoned last Turn: You can Shuffle this Card back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from you Hand or Deck except "Secret Origami: Fish". You can use each Effect of "Secret Origami: Fish" only once per Turn.ATK: 500 | DEF: 1000 Secret Origami: TravellerLevel 4 | EARTH | Warrior | EffectThis Card cannot be Targeted by Opponents Card Effects. Once Per Turn if this Card is Special Summoned: You can Change one Card on the Field to Face-Down Defence Position. Once Per Turn: If this Card is sent to your Graveyard: You can Add one "Secret Origami" Monster from your Deck to your Hand. Once Per Turn, during your Standby Phase, If this Card was Summoned last Turn: You can Shuffle this Card back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from you Hand or Deck except "Secret Origami: Traveller". You can use each Effect of "Secret Origami: Traveller" only once per Turn.ATK: 1500 | DEF: 500 Secret Origami: ButterflyLevel 3 | WIND | Insect | EffectThis Card cannot be Targeted by Opponents Card Effects. Once Per Turn if this Card is Special Summoned: This Card can Attack directly this Turn. Once Per Turn: If this Card is sent to your Graveyard: You can Add one "Secret Origami" Monster from your Deck to your Hand. Once Per Turn, during your Standby Phase, If this Card was Summoned last Turn: You can Shuffle this Card back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from you Hand or Deck except "Secret Origami: Butterfly". You can use each Effect of "Secret Origami: Butterfly" only once per Turn.ATK: 800 | DEF: 800 -FUSIONs- [spoiler=Click->]Ancient Origami: PhoenixLevel 10 | FIRE | Winged-Beast | Effect | Fusion3 "Secret Origami" Monsters Must first be Special Summoned (from your Extra Deck) by Shuffleling the above cards you control into your Deck. (You do not use "Polymerization".) Cannot be Special Summoned any other way. Once Per Turn: You can Shuffle one "Secret Origami" Monster from your Graveyard back into your Deck, and if you do: Destroy one Card on the Field. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Ancient Origami: Phoenix" only once per Turn.ATK: 4000 | DEF: 100 Ancient Origami: CastleLevel 10 | EARTH | Rock | Effect | Fusion3 "Secret Origami" MonstersMust first be Special Summoned (from your Extra Deck) by Shuffleling the above cards you control into your Deck. (You do not use "Polymerization".) Cannot be Special Summoned any other way. As long as this Card is Face-Up on the Field: "Secret Origami" Monsters cannot be Targeted for an Attack. During your End Phase: Change this Card into Attack Position, unless you Shuffle one "Secret Origami" Monster from you Graveyard back into your Deck. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Ancient Origami: Castle" only once per Turn.ATK: 100 | DEF: 4000 Ancient Origami: Trojan HorseLevel 9 | EARTH | Beast | Effect | Fusion2 "Secret Origami" Monsters Must first be Special Summoned (from your Extra Deck) by Shuffleling the above cards you control into your Deck. (You do not use "Polymerization".) Cannot be Special Summoned any other way. Once Per Turn: You can Equip one Monster Card on the Field to this Card. This Card, gains the Amount of ATK and DEF of the Monsters which are Equiped to this Card. If This Card leaves the Field: You can Special Summon as many of the Equiped Monsters on your Side of the Field as possible. If this Card is sent to your Graveyard: You can Shuffle one "Secret Origami" Monster from your Graveyard into your Deck. You can use each Effect of "Ancient Origami: Trojan Horse" only once per Turn.ATK: 0 | DEF: 0 -SYNCROs- [spoiler=Click->]Sacred Origami: AngelLevel 8 | LIGHT | Fairy | Effect | Syncro1 "Secret Origami" Tuner + 1 or more "Secret Origami" non-Tuner monstersIf this Card is Special Summond: You can Special Summon up to Two "Secret Origami" Monsters from your Graveyard but Negate their Effect, and you cannot Special Summon Monsters until the End of your Turn. This Card gains 300 ATK and DEF for every "Secret Origami" Monster on your Side of the Field. Once Per Turn, if you Shuffle "Secret Origami" Monsters into your Deck: You can Draw 1 Card. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Sacred Origami: Angel" only once per Turn. ATK: 2000 | DEF: 2500 Sacred Origami: Devil Level 8 | DARK | Fiend | Effect | Syncro1 "Secret Origami" Tuner + 1 or more "Secret Origami" non-Tuner monstersIf this Card is Special Summond: You can Special Summon up to Two "Secret Origami" Monsters from your Graveyard but Negate their Effect, and you cannot Special Summon Monsters until the End of your Turn. This Card gains 300 ATK and DEF for every "Secret Origami" Monster on your Side of the Field. Once Per Turn, if you Shuffle "Secret Origami" Monsters into your Deck: You can Banish one Card on the Field. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Sacred Origami: Devil" only once per Turn. ATK: 2500 | DEF: 2000 Sacred Origami: King Level 5 | LIGHT | Spellcaster | Effect | Syncro1 "Secret Origami" Tuner + 1 or more "Secret Origami" non-Tuner monstersIf this Card is Special Summond: You can Special Summon up to Two "Secret Origami" Monsters from your Graveyard but Negate their Effect, and you cannot Special Summon Monsters until the End of your Turn. Your Opponents Monsters lose 300 ATK and DEF for every "Secret Origami" Monster on your Side of the Field. Once Per Turn, if you Shuffle "Secret Origami" Monsters into your Deck: You can Special Summon one "Secret Origami" Monster from your Graveyard but its Effects become Negated. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Sacred Origami: King" only once per Turn. ATK: 1500 | DEF: 1500 -XYZs- [spoiler=Click->]Mystical Origami: DragonRank 4 | LIGHT | Dragon | Effect | Xyz2 Level 4 "Secret Origami" MonstersOnce Per Turn, You can detach 1 Xyz-Material from this Card: it can Attack each Monster your Opponent Controll during your Battle Phase once". Once Per Turn: You can Shuffle one "Secret Origami" from your Hand into your Deck, and if you do: Deal 500 Damage to your Opponent. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Mythical Origami: Dragon" only once per Turn.ATK: 3000 | DEF: 0 Mystical Origami: SpellcasterRank 4 | DARK | Spellcaster | Effect | Xyz2 Level 4 "Secret Origami" MonstersOnce Per Turn, You can detach 1 Xyz-Material from this Card: Shuffle up to Two Spell/or Trap Cards from the Field, back into their Owners Deck. Once Per Turn: You can Shuffle one "Secret Origami" from your Hand into your Deck, and if you do: You Gain 500 Life Points. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Mythical Origami: Spellcaster" only once per Turn.ATK: 0 | DEF: 3000 Mystical Origami: PhantomRank 4 | DARK | Zombie | Effect | Xyz3 Level 4 "Secret Origami" MonstersOnce Per Turn, You can detach 1 Xyz-Material from this Card: This Card cannot be Selected for Battle or be Destroyd by Battle or Card Effects until the End of your Opponents Next Turn. Once Per Turn: You can Shuffle one "Secret Origami" from your Hand into your Deck, and if you do: This Card gains 2500 ATK and DEF until your End Phase. If this Card is sent to your Graveyard: Add one "Secret Origami" Monster from your Deck to your Hand. You can use each Effect of "Mythical Origami: Phantom" only once per Turn.ATK: 0 | DEF: 0 -SPELLs- [spoiler=Click->]Art of PaperfoldingField | SpellEach time a "Secret Origami" Monster is Special Summoned: Increase it's ATK by 1000. Once Per Turn: You can Special Summon one "Secret Origami" Monster from your Hand but its Effects become Negated until the End of your Turn. Activate Effects depeding on the amount of different Named Monsters with "Origami" in their Name are on your Side of the Field:1 or 2: This Card cannot be Select or Destroyed by Card Effect's3 or 4: Each "Secret Origami" Monster cannot be Destroyed in Battle. 5: Send this Card to you Graveyard, and if you do: Shuffle all Cards on your Opponents Side of the Field in their Deck. Origami: Re-FoldingQuick-Play | SpellTarget one "Secret Origami" Monster on your Side of the Field and Shuffled it back into your Deck, and if you do: Special Summon one "Secret Origami" Monster from your Hand or Deck. You can Activate the Effect of "Origami Re-Folding" only once per Turn. Secret Origami Folding TechniqueContinuous | SpellEach Time, if One or More "Secret Origami" Monsters are Shuffled back into your Deck: Put 1 "Origami" Counter on this Card. Once Per Turn, you can Target one Monster on your Opponents Side of the Field and a Random Card in their Hand: Remove 2 "Origami" Counter from this Card, and if you do: Shuffle the Targets back into their Deck. Emergency Paper: Secret CompartmentNormal | SpellIf you Controll no Monster: Special Summon one "Secret Origami: Origin Paper" from your Deck. You can Activate the Effect of "Emergency Paper: Secret Compartment" only once per Turn. Origami: UnfoldingQuick-Play | SpellTarget one Fusion, Syncro or Xyz Monster with "Origami" in their Name on your Side of the Field, and if you do: place it back into your Extra Deck, then Special Summon Monsters mentionend in its Summoning Conditions from your Graveyard or Deck. You can Activate the Effect of "Origami: Unfolding" only once per Turn. -TRAP- [spoiler=Click->]Ori-Origami-mi-mi Counter | TrapIf your Opponent Activates a Monster, Spell/or Trap Card Effect: Shuffle one "Secret Origami" Monster from your Hand or Field back into your Deck, and if you do: Negate it, then Shuffle it back into their Deck. Im-im-Imagiro-Iro Counter | TrapIf your Opponent Special Summons a Monster: Shuffle one "Secret Origami" Monster from your Hand or Field back into your Deck, and if you do: Negate it, then Shuffle it back into their Deck. Thank you everybody again for your Time reading this - Please give your Opinion about these Cards and yeah have a Nice Day, bye bye! Link to comment Share on other sites More sharing options...
kevintriedge Posted November 29, 2016 Report Share Posted November 29, 2016 While I like the concept, if you said you want to make it "playable but not too strong," you already missed the point, because to be honest, this archetype can even be considered too powerful. All of the Origami monsters have:1. Majespecter/Kozmo-esque protection from effect2. ABC/Burning Abyss-esque float effect upon sent to the Graveyard, no matter where from, and unlike BAs, not HOPT (absolute once per turn)3. Trigger effect upon Summoning4. Gladiator Beast-esque effect that switches place with another monster of your choice, therefore triggering point 3 again. the strongest ones among the Main Deck monsters might be Origin Paper and Shinobi. Origin Paper searches anything and Special Summon it, which in turn also searches something else. Koi and Shinobi are particularly powerful targets for Origin's effect. Koi can search for the Field Spell that instantly special summon another Origami from your hand, thus instant setup for Extra Deck play, preferably Synchro because it triggers the float effect of two Materials, and then Special Summon 2 of them again to the field. Which you can also target Origin Paper to start the cycle again. Then Devil or Angel can shuffle the last Origami monster in grave for another plus effect, then you can fuse all three of them into Phoenix. Which is a 4000 ATK beatstick that can also +1 quite easily, and also have a "refund" float effect upon sent to the Graveyard. (which can search Origin Paper) Also, Origin Paper can also be recycled with cards like Kinka-byo or Limit Reverse, if your field is not empty. Some possible ways to tone down their effectiveness:1. Remove 1 or more of the four points listed before.2. Add an absolute once per turn clause to their effects ("You can only activate/use this effect of ... once per turn")3. Tone down some of the stronger cards in the archetype, for example Origin Paper, Angel, or Devil. For example by making the monsters Special Summoned by their effect has their effects negated (so they can't start a chain of massive advantage). Don't let it make you down though. The concept itself is interesting, it just needs some major tweaking if you want to keep it "not too strong" like you intended. Good luck! Link to comment Share on other sites More sharing options...
KokonutLP Posted November 29, 2016 Author Report Share Posted November 29, 2016 While I like the concept, if you said you want to make it "playable but not too strong," you already missed the point, because to be honest, this archetype can even be considered too powerful. All of the Origami monsters have:1. Majespecter/Kozmo-esque protection from effect2. ABC/Burning Abyss-esque float effect upon sent to the Graveyard, no matter where from, and unlike BAs, not HOPT (absolute once per turn)3. Trigger effect upon Summoning4. Gladiator Beast-esque effect that switches place with another monster of your choice, therefore triggering point 3 again. the strongest ones among the Main Deck monsters might be Origin Paper and Shinobi. Origin Paper searches anything and Special Summon it, which in turn also searches something else. Koi and Shinobi are particularly powerful targets for Origin's effect. Koi can search for the Field Spell that instantly special summon another Origami from your hand, thus instant setup for Extra Deck play, preferably Synchro because it triggers the float effect of two Materials, and then Special Summon 2 of them again to the field. Which you can also target Origin Paper to start the cycle again. Then Devil or Angel can shuffle the last Origami monster in grave for another plus effect, then you can fuse all three of them into Phoenix. Which is a 4000 ATK beatstick that can also +1 quite easily, and also have a "refund" float effect upon sent to the Graveyard. (which can search Origin Paper) Also, Origin Paper can also be recycled with cards like Kinka-byo or Limit Reverse, if your field is not empty. Some possible ways to tone down their effectiveness:1. Remove 1 or more of the four points listed before.2. Add an absolute once per turn clause to their effects ("You can only activate/use this effect of ... once per turn")3. Tone down some of the stronger cards in the archetype, for example Origin Paper, Angel, or Devil. For example by making the monsters Special Summoned by their effect has their effects negated (so they can't start a chain of massive advantage). Don't let it make you down though. The concept itself is interesting, it just needs some major tweaking if you want to keep it "not too strong" like you intended. Good luck!Thanks for your Opinion well it looks like they really are to strong - but are they to strong for the current meta? but well yeah im can turn down some Effects~ i hope for better - What i Changed: Effects Protect from Targeting by Card Effects means : Raigeki and Such can Still hit them - Origin Paper : Once Per Duel - Some Minor Changes Link to comment Share on other sites More sharing options...
kevintriedge Posted November 29, 2016 Report Share Posted November 29, 2016 They are definitely too strong for the current meta due to Origin Paper's effect not being limited to (absolute) once per turn. Shinobi is powerful too. It has 1800 ATK (a respectable stat) that is searchable by ROTA, banishes upon summon, have a float effect that can fetch another copy of itself (or Origin Paper. Yes Origin Paper is that strong lol), and cannot be intercepted with targeting/destroying effects. Let alone this archetype, any deck would love to put this card in them. Limiting their effects to once per turn can help tone them down a lot, but even with that, they are still rather overpowered.Origin's devastating effect is not the Special Summoning itself from hand/grave, but the effect that fetches another Origami from Deck. It is devastating because the other cards also have instant +1 effects that trigger upon summoning. These summon effect and float effects are the ones that should have the frequency limitation. Link to comment Share on other sites More sharing options...
KokonutLP Posted November 29, 2016 Author Report Share Posted November 29, 2016 They are definitely too strong for the current meta due to Origin Paper's effect not being limited to (absolute) once per turn. Shinobi is powerful too. It has 1800 ATK (a respectable stat) that is searchable by ROTA, banishes upon summon, have a float effect that can fetch another copy of itself (or Origin Paper. Yes Origin Paper is that strong lol), and cannot be intercepted with targeting/destroying effects. Let alone this archetype, any deck would love to put this card in them. Limiting their effects to once per turn can help tone them down a lot, but even with that, they are still rather overpowered.Origin's devastating effect is not the Special Summoning itself from hand/grave, but the effect that fetches another Origami from Deck. It is devastating because the other cards also have instant +1 effects that trigger upon summoning. These summon effect and float effects are the ones that should have the frequency limitation.Okay what i have done now is - They cant Special Summon them Self at the End Turn per Effect - Also the Effect then they Get Special Summoned only works Once per Duel Now! i hope this will make them Slower and Much more Fairer without making them to Unusable! Link to comment Share on other sites More sharing options...
kevintriedge Posted November 29, 2016 Report Share Posted November 29, 2016 The first one is definitely a good change. At least it will be less revolving around Origin Paper. The second one might be too far, you don't need to restrict them into once per duel. You can change them into just limited to being absolutely once per turn (the wording "You can only activate this effect of [card name] once per turn"). Or, either remove their trigger-on-summon or having the cards that Special Summon mention "with their effects negated." Effectively it will be the same result when Special Summoning, but which route you take will make a difference when Normal Summoning. Of course, these are just some feedback -- you don't have to absolutely follow it. You can also experiment on your own or tweak with the concept your own way ;-) Link to comment Share on other sites More sharing options...
KokonutLP Posted November 29, 2016 Author Report Share Posted November 29, 2016 The first one is definitely a good change. At least it will be less revolving around Origin Paper. The second one might be too far, you don't need to restrict them into once per duel. You can change them into just limited to being absolutely once per turn (the wording "You can only activate this effect of [card name] once per turn"). Or, either remove their trigger-on-summon or having the cards that Special Summon mention "with their effects negated." Effectively it will be the same result when Special Summoning, but which route you take will make a difference when Normal Summoning. Of course, these are just some feedback -- you don't have to absolutely follow it. You can also experiment on your own or tweak with the concept your own way ;-) Yeah i changed it back and did some other Tweaks it would be great if some Other People would give they Opinion on the Updated version now - I still try to find a Perfect Balance without completly ruining my Thoughts of this Archetype Link to comment Share on other sites More sharing options...
KokonutLP Posted December 1, 2016 Author Report Share Posted December 1, 2016 BUMP ~waiting for more Opinions - Also Added Spoilers and did some Minor Fixes~ Link to comment Share on other sites More sharing options...
KokonutLP Posted December 8, 2016 Author Report Share Posted December 8, 2016 BUMP ~ Added Many New Card! -Check "Newest Update" Spoiler for more Info- Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.