Βyakuya Posted November 28, 2016 Report Share Posted November 28, 2016 x3 Darklord Ixchelx3 Darklord Superbiax2 Darklord Zeratox3 Darklord Nastenx1 Darklord Amduscx2 Vanity's Fiendx3 Speedroid Terrortopx1 Speedroid Taketomborgx2 Maxx "C" x3 Banishment of the Darklordsx3 Darklord Contactx3 Allurex3 Trade-Inx2 Pot of Desiresx1 Upstartx1 Soul Chargex1 Twin Twisters x2 Darklord Rebellionx1 Darklord Enchantment x1 ABC Buster Dragonx1 Seven Sinsx1 Pain Gainerx1 Ravenous Tarantulax1 Superior Dorax1 Galaxy-Eyes Cipher Dragonx1 Hope Harbingerx1 Felgrandx1 Alseix1 Red-Eyes Flare Metalx1 Big Eyex1 Break Swordx1 Totem Birdx1 Dantex1 Toadally Awesome Even though a lot of people have already posted decklists based on the archetype a while ago, figured that I show a more polished build for the meta as well as something I'm attempting to run IRL as well. A decent disruptor-type deck that defends turn 1 and goes for the Xyz kill next turn. Link to comment Share on other sites More sharing options...
Ryusei the Morning Star Posted November 28, 2016 Report Share Posted November 28, 2016 No CoTH? Link to comment Share on other sites More sharing options...
Βyakuya Posted November 28, 2016 Author Report Share Posted November 28, 2016 No CoTH? CotH is not really that ideal for this build and arguably the deck. Nowadays in the TCG backrow has a lifespan of 1-2 turns before killed by Twin Twister or being killed by other cards. CotH's only advantage is when you win the dice roll and go first, and set it when you don't have another Contact in your Graveyard. Yet in any other situation it's a dead card past T1 as you're better off setting up the Grave with Dante or Kuribandit and triggering a Darklord field eff to nab Contact. I guess it would be more ideal if I did run Kristya, but Kristya is actually a card more harder to utilize in this deck normally and CotH ain't worth it when TCG rules cards have to be on the field to resolve effects (CotH on Deneb/Dank Destroyer vs Twin Twist) when it comes to Superbia. In general very little topping players run it. Link to comment Share on other sites More sharing options...
cardffreakxx Posted December 7, 2016 Report Share Posted December 7, 2016 Arclord Kristia works with trade in. And superbia can revive. And you can do in opponents turn to disrupt plays. I play 3 and 2 vanitys fiend Link to comment Share on other sites More sharing options...
Βyakuya Posted December 8, 2016 Author Report Share Posted December 8, 2016 Arclord Kristia works with trade in. And superbia can revive. And you can do in opponents turn to disrupt plays. I play 3 and 2 vanitys fiend Superbia misses timing when you use a Darklord effect to copy Contact. In other words, Superbia can't bring Kristya during their turn unless I ran CotH and I already stated why that isn't a good idea. Kristya can only be best played during your turn, and that in itself is already convoluted. Having 4 Fairies in grave in your initial turn is hard, and the Kristya you're saving in your hand is bound to be discarded for Trade-In anyway. Plus going into Superbia from Contact is the only way to bring Kristya out, and bringing Kris locks out my other plays. I would rather use Zerato cause Zerato sets up for midgame Raigeki if I need his effect, and he Xyzs with Superbia to make Harbinger, which is powerful on its own and works well with a Darklord w. Trap/Vanity's Fiend/Totem Bird. 3 Kristya sounds like you're asking for the clogs. If you want disruption, hand traps and fueling your graveyard is more important. Link to comment Share on other sites More sharing options...
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