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[TCG] Danklords


Βyakuya

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x3 Darklord Ixchel

x3 Darklord Superbia

x2 Darklord Zerato

x3 Darklord Nasten

x1 Darklord Amdusc

x2 Vanity's Fiend

x3 Speedroid Terrortop

x1 Speedroid Taketomborg

x2 Maxx "C"

 

x3 Banishment of the Darklords

x3 Darklord Contact

x3 Allure

x3 Trade-In

x2 Pot of Desires

x1 Upstart

x1 Soul Charge

x1 Twin Twisters

 

x2 Darklord Rebellion

x1 Darklord Enchantment

 

 

x1 ABC Buster Dragon

x1 Seven Sins

x1 Pain Gainer

x1 Ravenous Tarantula

x1 Superior Dora

x1 Galaxy-Eyes Cipher Dragon

x1 Hope Harbinger

x1 Felgrand

x1 Alsei

x1 Red-Eyes Flare Metal

x1 Big Eye

x1 Break Sword

x1 Totem Bird

x1 Dante

x1 Toadally Awesome

 

Even though a lot of people have already posted decklists based on the archetype a while ago, figured that I show a more polished build for the meta as well as something I'm attempting to run IRL as well. A decent disruptor-type deck that defends turn 1 and goes for the Xyz kill next turn.

 

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No CoTH?

 

CotH is not really that ideal for this build and arguably the deck. Nowadays in the TCG backrow has a lifespan of 1-2 turns before killed by Twin Twister or being killed by other cards. CotH's only advantage is when you win the dice roll and go first, and set it when you don't have another Contact in your Graveyard. Yet in any other situation it's a dead card past T1 as you're better off setting up the Grave with Dante or Kuribandit and triggering a Darklord field eff to nab Contact. I guess it would be more ideal if I did run Kristya, but Kristya is actually a card more harder to utilize in this deck normally and CotH ain't worth it when TCG rules cards have to be on the field to resolve effects (CotH on Deneb/Dank Destroyer vs Twin Twist) when it comes to Superbia. In general very little topping players run it.

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  • 2 weeks later...

Arclord Kristia works with trade in. And superbia can revive. And you can do in opponents turn to disrupt plays. I play 3 and 2 vanitys fiend

 

Superbia misses timing when you use a Darklord effect to copy Contact. In other words, Superbia can't bring Kristya during their turn unless I ran CotH and I already stated why that isn't a good idea. Kristya can only be best played during your turn, and that in itself is already convoluted. Having 4 Fairies in grave in your initial turn is hard, and the Kristya you're saving in your hand is bound to be discarded for Trade-In anyway. Plus going into Superbia from Contact is the only way to bring Kristya out, and bringing Kris locks out my other plays. I would rather use Zerato cause Zerato sets up for midgame Raigeki if I need his effect, and he Xyzs with Superbia to make Harbinger, which is powerful on its own and works well with a Darklord w. Trap/Vanity's Fiend/Totem Bird. 3 Kristya sounds like you're asking for the clogs. If you want disruption, hand traps and fueling your graveyard is more important.

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