Darkrai1276 Posted November 24, 2016 Report Share Posted November 24, 2016 Well this game out of left field; brand new support for the long forgotten Sacred beasts in the form of a new summoning monster and an incredibly good oncer per turn pot of greed field spell. Knew i had to do a deck for these guys so this is what ive got so far; give some critisim for any ideas BA Raviel Deck"Ravioli Ravioli give me the formuoli!"When i saw the new card was a fiend type and Raviel himself needs 3 fiends to summon to the field one thing game to mind; burning abyss. Rhino warrior is fantasic as well for dumping Dark Summoning beast to the grave to add a raviel to your hand. For further synergy Raviel can tribute BAs to proc their effects. Only issue i had was getting three BAs on the field at once; somthing they dont do very well so i splashed in some Fires of doomsday to help out[spoiler=TCG Decklist][spoiler=Monsters]Raviel, lord of phantasms x 2Dark summoning beast x 3Cir x 1 Mathematician x 1Rhino warrior x 2Libic x 2Alich x 1Farfa x 1Graff x 1Kuribandit x 1Tour guide x 1Scarm x 3Crane crane x 2 [spoiler=Spells/traps]Raigeki x 1Soul Charge x 1Terraforming x 3Foolish Burial x 1Twin twisters x 2Fires of Doomsday x 3Fallen Paradise x 3Jar of avarice x 2Vanitys x 1Solemn Strike x 2Solemn Warning x 1 Obviously many things can be changed such as playing more or less BAs. OCG will allow for a totally different deck as well so bare that in mind Monarch Uria DeckAt first i though Phantom Knights would work well with uria; but i kept bricking and the two just didnt mesh well. Then i tried Monarchs and i was happy. Honestly im new to buidling a monarch deck so this is very much in need of improvment. Monarchs works well because of their ammount of usuable continuos traps as well as making it easy to bring out dark summoning beast. Keep in mind Uria will often have low attack as all your traps will be stuck on the field if brought out through Summoning Beast so thats why calamity is in here.[spoiler=Decklist][spoiler=Monsters]Uria Lord of Searing Flames x 2Erebus x 1Ehther x 1Caius the shadow monarch x 1Dark Summoning Beast x 3Fiendish Rhino Warrior x 2Kuribandit x 1Tour Guide x 1Eidos x 2Edea x 1[spoiler=Spells/Traps]Pandeity x 1Raigeki x 1Soul Charge x 1Terraforming x 3Pot of dichotomy x 2 (fyi summoning beast wont grab the Sacred beasts from the grave so this is needed; otherwise once both urias are in the grave your screwed)Stormforth x 1Fallen Paradise x 3Malevolent Cathostrophe x 1Fiend Griefing x 1Vaintys x 1First monarch x 3Fiendish chain x 2Sinister Yoshiro x 2Call of the haunted x 2Abyss Stungray x 1 HamonNothing yet; crystal beasts just arent doing the right job and i cant find any other way of getting him to work. (NOTE: I didnt include any extra decks since they arent manditory for the summons and are up to personal prefreance; just run standard BA's for both and you should be fine) Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 25, 2016 Report Share Posted November 25, 2016 Why not try running a Volcanic Uria variant? They already run an abundance of Continuous Traps (Fiendish, BAR, COTH, various floodgates) and you can use Firestorm Guards to recycle used Urias. Also maybe a True King Hamon build is possible, depending on how much more continuous Spell/Trap Support would work. Link to comment Share on other sites More sharing options...
Darkrai1276 Posted November 25, 2016 Author Report Share Posted November 25, 2016 Worked pretty well that volcanic idea. Havent played around with true kings; might wait till they get more support. Uria is about teir 6-4. Basically Just holds volcanics back. Raviel is Tier 3. Works really well and actually benfits BAs but can cause bricking Remember with how funked the banlist is right now; anything tier 4 or lower is literally unplayable Link to comment Share on other sites More sharing options...
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