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New Sacred beats [Raviel, Uria and Hamon]


Darkrai1276

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Well this game out of left field; brand new support for the long forgotten Sacred beasts in the form of a new summoning monster and an incredibly good oncer per turn pot of greed field spell. Knew i had to do a deck for these guys so this is what ive got so far; give some critisim for any ideas

 

BA Raviel Deck

"Ravioli Ravioli give me the formuoli!"

When i saw the new card was a fiend type and Raviel himself needs 3 fiends to summon to the field one thing game to mind; burning abyss. Rhino warrior is fantasic as well for dumping Dark Summoning beast to the grave to add a raviel to your hand. For further synergy Raviel can tribute BAs to proc their effects. Only issue i had was getting three BAs on the field at once; somthing they dont do very well so i splashed in some Fires of doomsday to help out

[spoiler=TCG Decklist]

[spoiler=Monsters]

Raviel, lord of phantasms x 2

Dark summoning beast x 3

Cir x 1 

Mathematician x 1

Rhino warrior x 2

Libic x 2

Alich x 1

Farfa x 1

Graff x 1

Kuribandit x 1

Tour guide x 1

Scarm x 3

Crane crane x 2

 

 

[spoiler=Spells/traps]

Raigeki x 1

Soul Charge x 1

Terraforming x 3

Foolish Burial x 1

Twin twisters x 2

Fires of Doomsday x 3

Fallen Paradise x 3

Jar of avarice x 2

Vanitys x 1

Solemn Strike x 2

Solemn Warning x 1

 

 

Obviously many things can be changed such as playing more or less BAs. OCG will allow for a totally different deck as well so bare that in mind

 

 

 

Monarch Uria Deck

At first i though Phantom Knights would work well with uria; but i kept bricking and the two just didnt mesh well. Then i tried Monarchs and i was happy. Honestly im new to buidling a monarch deck so this is very much in need of improvment. Monarchs works well because of their ammount of usuable continuos traps as well as making it easy to bring out dark summoning beast. Keep in mind Uria will often have low attack as all your traps will be stuck on the field if brought out through Summoning Beast so thats why calamity is in here.

[spoiler=Decklist]

[spoiler=Monsters]

Uria Lord of Searing Flames x 2

Erebus x 1

Ehther x 1

Caius the shadow monarch x 1

Dark Summoning Beast x 3

Fiendish Rhino Warrior x 2

Kuribandit x 1

Tour Guide x 1

Eidos x 2

Edea x 1

[spoiler=Spells/Traps]Pandeity x 1
Raigeki x 1
Soul Charge x 1
Terraforming x 3
Pot of dichotomy x 2 (fyi summoning beast wont grab the Sacred beasts from the grave so this is needed; otherwise once both urias are in the grave your screwed)
Stormforth x 1
Fallen Paradise x 3
Malevolent Cathostrophe x 1
Fiend Griefing x 1
Vaintys x 1
First monarch x 3
Fiendish chain x 2
Sinister Yoshiro x 2
Call of the haunted x 2
Abyss Stungray x 1

 

 

 

 

 

 

Hamon

Nothing yet; crystal beasts just arent doing the right job and i cant find any other way of getting him to work.

 

(NOTE: I didnt include any extra decks since they arent manditory for the summons and are up to personal prefreance; just run standard BA's for both and you should be fine)

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Worked pretty well that volcanic idea. Havent played around with true kings; might wait till they get more support. 

Uria is about teir 6-4. Basically Just holds volcanics back. 

Raviel is Tier 3. Works really well and actually benfits BAs but can cause bricking

 

Remember with how funked the banlist is right now; anything tier 4 or lower is literally unplayable

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