Jacobe96 Posted November 19, 2016 Report Share Posted November 19, 2016 "You can gemini summon 1 "Red-Eyes" Monster in addition to your normal summon/set. You can only use each of these effects of "Red-Eyes Cave" once per turn:• You can discard 1 "Red-Eyes" Spell/Trap card, activate its effect from the grave.• If you control a "Red-Eyes B. Dragon" (that is not a Fusion), you can make all "Red-Eyes" monsters you control, level 7 until the end phase." I tried to help facilitate the deck's summoning conditions; Fusion, XYZ, Gemini (I couldn't fit Ritual on the card, but I'll make a separate card for that.) Firstly, I tried to make Red-Eyes Fusion good by copying the Diamond Dude effect. When Diamond Dude mills a spell and activates its effect in the grave, only the effect is applied not the restriction. This is because it only activates the effect, not the card. So I made the field spell activate the effect of Red-Eyes Fusion, without activating the card so that the crap about not summoning anything else that turn won't be applied. Now you can discard Red-Eyes Fusion, summon Archfiend Black Skull Dragon, and keep spamming. Also it works with cards like Red-Eyes Spirit which was originally too slow to be very good. Now you can activate Insight, search Spirit, mill Darkness Metal, then activate Spirit immediately to summon the Darkness Metal and do crazy shenanigans. The deck can xyz summon, but the level 6 monsters like Red-Eyes Archfiend of Lightning and Red-Eyes Meteor Dragon, seem kind of pointless because they aren't level 7 and thus they don't see much play. Also Darkness Metal is level 10 and Wyvern and Retro Dragon are level 4. The first effect of this card gives more utility to all those monsters. Imagine summoning back a Red-Eyes off of retro and then making Retro a level 7 for an XYZ play. All of these cards could see more play. Also you can make the Fusions level 7 too. And you can Gemini Summon without using up the normal summon, but they are still normals in the grave so they work with "Return of the Red-Eyes" "Silver's Cry" and other normal support. And since Red-Eyes Archfiend of Lightning can actually use its effect, every Black Stone (since black stone summons archfiend) is now a Raigeki. And now you can summon Red-Eyes Archfiend, use it as material OR Gemini summon it to use its effect. What I'm saying is that you don't really need to run original Summoned Skull anymore. Don't get me wrong. I love the original Summoned Skull, but it's a classic monster that deserves its own legacy support and a new archetype. Trying to force it into an Archetype with Red-Eyes was a bad idea that just ended up hurting the deck and shortchanging both cards. I'm currently debating whether I should change it so that the field spell makes all "Red-Eyes" Geminis automatically gain their effects, like with "Superalloy Beast Raptinus". Please let me know if you think I should go that route."You can Special Summon this card (from your hand) by sending 1 "Red-Eyes B. Dragon" from your hand or Deck to the Graveyard. You can only Special Summon "Red-Eyes Shadow Dragon" once per turn this way. If this card is sent to the Graveyard: You can add 1 Level 1 DARK Dragon-Type monster from your Deck to your hand. You can only use this effect of "Red-Eyes Shadow Dragon" once per turn." It's a Rank 7 enabler, it gives more utility to the original "Red-Eyes B. Dragon", and it searches "Black Stone of Legend", "Black Metal Dragon", and "Red-Eyes B. Chick" (if you want to run it). Also you could technically search a "Dragon Buster Destruction Sword" for a lv 8 synchro play (if you want). Just wanted to point out there are only 4 level 1 DARK dragons in the whole game, so those are your options. Also, it turns "Cards of the Red Stone" into a Plus 1. And it turns "Red-Eyes Insight" into an Plus 1."Fusion Summon 1 DARK Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. The summoned Monster is treated as a "Red-Eyes" Monster. If using "Red-Eyes B. Dragon" as Fusion material, you can also shuffle monsters from your Graveyard into your deck as Fusion Material. You can only activate 1 "Red-Eyes Fusion Reborn" per turn." This card allows the deck to summon all the Red-Eyes Fusions (except the original Meteor B. Dragon), plus First of The Dragons and Starve Venom to expand the deck's tool box. It also gives the original "Red-Eyes B. Dragon" more utility because it lets you use materials from the grave and recycle them back into the deck. Plus it's a quick-play so you can Fusion on your opponent's turn. Which is especially good if you activated Red-Eyes Fusion the normal way, and can't summon anything else. What do you people think? Link to comment Share on other sites More sharing options...
kevintriedge Posted November 19, 2016 Report Share Posted November 19, 2016 I like the Field Spell, I feel that it really does solve a lot of the Deck's problems; although I think turning every Black Stone into a Raigeki is overkill. Maybe make it so you can only use 1-2 of the 3 effects per turn. Shadow Dragon's B.E.Alternative-like summoning method is nice for dumping and providing quick material for Xyz. I find the second effect to be potential for abuse, but that part is just my opinion. Overall nice cards. Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted November 19, 2016 Report Share Posted November 19, 2016 Okay, let's play. [spoiler=Red-Eyes Cave Review](Red-Eyes Cave (and I'm not even sure what the deuce it is, the Spell symbols missing, so I'll guess it's a Field) seems to...do too much for one card. Okay, do give me the stink eye, I deserve it, with my 6-line effect cards that I swore I'd stop doing a month ago, but...I understand you wanting to solve the Red-Eyes issue. But you can do it with more than two cards. I mean, you're not exactly on a hill-to-die-on timer here. That being said....) Making everything compatible with the Rank 7 line-up is cool. Sure the Odd-Eyes Rebellion/Raging lineup's salivating at the prospect (after all, Red-Eyes Flare Metal Dragon counts in this regard too) Gemini Summoning, while I know the meaning (while it's already on the field), may swerve the other readers of this fine site a bit. S'why, in regards of Normal Summoning (cause it still is that) is used in regard to this. So effectively, this is Red-Eyes Retro, the way it's supposed to be. (e.g. not gobbling up your Normal Summon to make wheat.) The Fusion Summoning is basically the only reason, though, that I'm not calling this worse than the other Red-Eyes supporting Field Spell in circulation: Spark Field. This is a walking Dragon's Mirror, one that allows you to expedite the plays of the Red-Eyes you'll likely be filling your Graveyard with by turn 1. Actually requiring the presence of Red-Eyes B. Dragon is also a crucial element of this being good Re-Eyes support, in a way the other Red-Eyes cards rarely are-in that this focuses attention solely on the centerpiece monster. Geez, BLUE-EYES got this physic and most of their base monsters are weak-a** Level 1 Spellcasters! (Granted, Maiden demanded that sort of evolution, but still.) That's what gets me about this card. Really, my biggest criticism (besides the big honking neon sign above these three paragraphs, is how the rest of the Archetype will literally cause 7.9 spikes on the Richter scale getting out of its own support's way in Red-Eyes Cave. Forcefully rendering a nice piece of Red-Eyes tech (the Fusion) obsolete is usually something that I frown on. Working around it is usually the way to go (for me), So with that, I suggest the Fusion Summon occur on the opponent's turn. If we must maintain the Level fixing and Spark-Field-imitating, let the Fusion Summon this card grants you give your opponent as much pain on their turn as Red-Eyes Fusion does on yours. I've actually a card that works in that regard in my DeviArt folder, but I'm fine with this being the standard of Fusion Summoning too if you're okay with that-solid if slightly generic, and it leaves the board open to other ways out if it goes pear-shaped. I'm just saying: Archfiend Black Skull Dragon on your turn, this Summoning Meteor Black Comet Dragon on your opponent's turn-could easily lead to a well established TTK (two-turn KO.) So Cave is...okay? I'll say that for now. NEXT. [spoiler=Red-Eyes Shadow Dragon Review]Do you...honestly believe I don't know what Malefic Red-Eyes B. Dragon looks like or something? Not arguing this now-even I only started this forum with one pic. And I promised a CARD review. So here I go. Summoning itself by milling a Red-Eyes monsters is inexpensive-really, almost to the point this and a couple of Red-Eyes B. Dragons might end up being stuck in Decks that like getting to Rank 7 with almost no effort at all (e.g: Speedroid Terrortop/Taekomborg combo for Rank 3s, or Molmorat or Norden for Rank 4s.) Gagagas and Harpies be praised. And bringing back a Level 1 DARK Dragon...well clearly, Black Metal and Black Stone are at the forefront, but this is still a tad easy to pull off for a graveyard deposit. I mean, Cards of the Red Stone effectively is going for + 1 now, so....cool. So Red-Eyes Shadow seems okay. Know what would make it better? If I did you yet another solid and fixed any lingering OCG errors in a card of my own for Red-Eyes Shadow! Cause that's what I'm doing. You can Special Summon this card (from your hand) by sending 1 "Red-Eyes B. Dragon" from your hand or Deck to the Graveyard. You can only Special Summon "Red-Eyes Shadow Dragon" once per turn this way. If this card is sent to the Graveyard: You can add 1 Level 1 DARK Dragon-Type monster from your Deck or Graveyard to your hand. You can only use this effect of "Red-Eyes Shadow Dragon" once per turn. Done. Hope you're a fan. P.S. New Shadow Dragon's pic is yours if you want it. Just DM. BDS, signing off. Link to comment Share on other sites More sharing options...
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