-kyo- Posted November 17, 2016 Report Share Posted November 17, 2016 Hakai Kenshi no Youran / Destruction Swordsman’s CradleTrap NormalYou can only activate 1 “Destruction Swordsman’s Cradle” per turn.(1) Send 1 “Destruction Sword” card and 1 “Buster Blader” monster from your Deck to the Graveyard, except “Destruction Swordsman’s Cradle”; Special Summon 1 “Buster Dragon” from your Extra Deck or Graveyard, but destroy it during the End Phase of next turn.(2) You can banish this card from your Graveyard; for the rest of this turn, “Destruction Sword” cards you control cannot be destroyed by battle or card effects. https://ygorganization.com/weekly-jump-maximum-crisis/ how to keep buster dragon from been destroyed? Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted November 17, 2016 Report Share Posted November 17, 2016 Well, I guess you can use this to get out Buster Dragon for a turn and stun your opponent's cards for a little while using the Fusion. Link to comment Share on other sites More sharing options...
The Highlander Posted November 17, 2016 Report Share Posted November 17, 2016 So it can ditch blader + fusion or the level 1, which can special if equiped, so the grave setup equals double buster dragon -> titanic galaxy etc + blader. And in case the level 1 is in the grave/ one has a level 1 tuner in the hand, one can ditch the miracle fusion and end in 2 buster dragons + the fusion ... neat. Link to comment Share on other sites More sharing options...
玄魔の王 Posted November 17, 2016 Report Share Posted November 17, 2016 Also note if can mill Memories for the Miracle Fusion effect. Link to comment Share on other sites More sharing options...
Blake Posted November 17, 2016 Report Share Posted November 17, 2016 I mean, yeah. Open the level 1 searcher Tuner.Search this.Opp's turn, use this, dump Blader and Memories.Memories to fuse Tuner and Blader Congrats, your opponent's monsters do diddly on the board Link to comment Share on other sites More sharing options...
Kaiji Posted November 17, 2016 Report Share Posted November 17, 2016 This also exists if you want Chaos MEME protection, and if you already have the Fusion Trap in grave. Def including 1 copy at most, since you already have 6 grab it. Definitely impressed with this new Destruction Swordsmeme support + Destruction Sword Flash ain't even as bad to trigger whooo. Link to comment Share on other sites More sharing options...
Toffee. Posted November 17, 2016 Report Share Posted November 17, 2016 >destroy it during the End Phase of next turn Link to comment Share on other sites More sharing options...
Neochu-H Posted November 17, 2016 Report Share Posted November 17, 2016 the only problem is how for some reason buster dragon isn't actually a "destruction sword" monster >.> Link to comment Share on other sites More sharing options...
BlackBeartic Posted November 17, 2016 Report Share Posted November 17, 2016 Does anyone else think this would be a tad busted if it was a spell? Like it is a 1 card lock, sets up the grave for free and SSes the dragon. Probably the reason it's a trap. Link to comment Share on other sites More sharing options...
Blake Posted November 17, 2016 Report Share Posted November 17, 2016 Does anyone else think this would be a tad busted if it was a spell? Like it is a 1 card lock, sets up the grave for free and SSes the dragon. Probably the reason it's a trap.I mean, barring random OTKs, this is definitely better as a trap. Gives it more control utility, means the dragon dies during your EP instead of theirs, and it contributes to winning T1 and baiting advantage out to try and outplay it instead of "here's a fat derp dragon, pls nuke it" Link to comment Share on other sites More sharing options...
notcleverusername Posted November 18, 2016 Report Share Posted November 18, 2016 I mean, barring random OTKs, this is definitely better as a trap. Gives it more control utility, means the dragon dies during your EP instead of theirs, and it contributes to winning T1 and baiting advantage out to try and outplay it instead of "here's a fat derp dragon, pls nuke it"What is more control utilityWhat is the importance of dying during your End Phase instead of opp's, esp since the setup it gives means you can summon another one next turn (or immediately, TBH, since this can dump Whelp and Buster Blader and you then revive both to Synch 8 again)What is the difference between trying to outplay it when it was summoned on your turn and trying to outplay it when it was summoned on opponent's Given that making t1 Buster Dragon + Dragon Destroyer involves this card basically regardless of whether this is a Spell or a Trap, but also given that if it were a Spell you could tutor the Quickplay Fusion Spell immediately and Set it so you could use it on your opponent's turn, while reviving a Buster Blader with the Buster Dragon to use as a material, I'm having a hard time seeing how it being a Trap makes it betterIt's still good as a Trap, but the Fusion Spell and Buster Dragon being able to immediately revive a Buster Blader alone would already make it better as a Spell as far as I can tell Link to comment Share on other sites More sharing options...
The Highlander Posted November 18, 2016 Report Share Posted November 18, 2016 "here's a fat derp dragon, pls nuke it" You do realize it would either be a "1-card" Titanic Galaxy + Buster Blader or would create the Buster Blader lock ? However you are right that they can nuke it (of course without monsters, which leaves slow (and reactive) traps, as well as dark hole and raigeki as options). Link to comment Share on other sites More sharing options...
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