Holy R. Enigma Posted April 16, 2008 Report Share Posted April 16, 2008 Support Cards for Type Monsters. Machine-Type Support Cards & Monsters. Power Core[Equip Spell Card] You can only equip this card to Machine-type monster(s). Double the ATK and DEF of the equipped monster, you must discard 2 Machine-type monsters from your hand and pay 500 Life Points. Unleaded Gasoline[Quick-Play Spell Card] When 1 of your Machine-Type monsters is destroyed by battle, you may Special Summon 1 Machine-Type monster of the same level to your side of the Field. If it was a Fusion Monster, that was destroyed by battle you can Special Summon 1 of it's Fusion Material Monsters instead. You must pay 600 Life Points to use this card. Premium Gasoline[Counter Trap Card] You can only activate this card, when 1 of your Machine-Type monsters is Attacked by a non-machine type monster, Negate the Attack and increase your Life Points by half of the Attacking Monster ATK Points. If your monster had lower Attack than the attacking monster, increase your monster's DEF Points by 1000 and switch the mode of the Attacked monster to DEF position. The monster card, stays in defensive position in till this card is removed from play and you lose 500 Life Points if your monster was destroyed by a Spell, Trap or Effect Monster. Diesel Gasoline[Continuous Trap Card] You can only activate this card, when 1 or more Machine-Type monsters is destroyed by an Effect of a Spell Card or Trap Card. You can Special Summon 1 of those destroyed monsters back to your side of the Field in face-down defensive position if this card is destroyed, destroy the Special Summoned monster also, your opponent loses Life Points equal to the total DEF of the Special Summoned monster. MRLS (Earth)Level 6 [Machine/Effect]When this card is Normal Summoned successfully, you may pick up 1 card from your opponent's Deck and put it on the bottom of his/her deck. When this card attacks your opponent's monster(s) that is in face-down defensive, you can inflict 200 points of damage to your opponent if this card was unable to destroy the monster. This card's attack, increases by 100 points for every monster it destroys in battle. ATK/2300DEF/1700 Airship - Gauntlet (Wind)Level 5 [Machine/Effect]When this card is Normal Summoned successfully, you may remove 2 cards from your opponent's Graveyard from play. Your opponent loses 300 Life Points for every card you removed from play. When this card successfully attacks your opponent's monster(s) your opponent cannot activate any Trap Cards the turn you attacked with this monster, if this monster destroys a monster on your opponent's side of the Field that monster is removed from play. If this monster, was destroyed by battle you can place in on the bottom of your deck and draw 2 cards. ATK/2000DEF/1300 Gun Emplacement - Submachine Gun (Earth)Level 4 [Machine/Effect]When this card is Normal Summoned successfully, you and your opponent may Special Summon 1 monster that is the same level as this card on the field in any position. When this card is attacked by a monster whose level is higher than this card, destroy that monster instead by paying 1000 Life Points and negate the battle phase of your opponent and your opponent gains 500 Life Points per level of that destroyed monster. ATK/1600DEF/1500 That's all for the Machine-Type Support. I felt like creating these cards because I had a Creative Streak, and It's always new to see some Support Cards for Machine-Type Monsters because they hardly has any I think or they have a lot but not too much support. Spell caster Support Cards & Monsters. Fusion of the Magi[Normal Spell Card] You can only use this card to Fusion Summon, "Magi Lord - Summoner." You must remove 4 Spellcaster-Type Monsters from your Graveyard that is of level 5 - 8. "Magi Lord - Summoner" is unaffected by Trap Cards when it is Fusion Summoned, the first turn it was summoned. Magi Lord - Summoner (Dark)Level 10 [spellcaster/Fusion/Effect] This card can only be fused by the effect of "Fusion of the Magi" card. When this card is fused summoned successfully, you can Special Summon 1 Spellcaster-Type monster from your deck that is Level 4 or Lower to your side of the field. If your opponent attacks a Spellcaster-Type monster on your side of the field, your opponent has to battle this card your opponent's monster is destroyed and he doesn't take any damage from battling this monster. If this card is destroyed, you can draw 1 card from your deck and place this back in your fusion deck. ATK/3500DEF/2900 Chaos Restrictions[Continuous Spell Card] You can activate this card if you have no Spellcaster-Type monsters on your side of the Field, you can Special Summon 1 Level 7 or higher Spellcaster from your Deck to the Field. All monsters that has effects that they have to be Special Summoned by Removing 1 Light and Dark Monster, your opponent has to pay 1000 Life Points, just to Special Summon that card and 500 Life Points if he/she attacks with that card, and pays 1500 Life Points to use the effect of that card. You must pay 1000 Life Points, to keep this card on the Field if you do not you and your opponent's monsters is removed from play for the rest of the duel. This card cannot be destroyed by monsters with certain destructive effects. If you have any of these cards, you must do the same as well. Note: The only reason I made this card is to make the BLS-EotB, Chaos Sorc. and CED harder to summon and harder to use their Effects via paying Life Points to do everything. >.>; Arch Bishop - Injustice (Light)Level 4 [spellcaster/Effect]When this card is Normal Summoned successfully, you and your opponent can put 1 Spell Card into your hands by discarding 1 monster to the Graveyard. When either player discards a monster to the Graveyard, that monster is placed at the bottom of either player's Decks and both player's lose 500 Life Points per Level of that monster he/she discarded to their Graveyard. ATK/1900DEF/1400 Arch Bishop - Despair (Dark)Level 4 [spellcaster/Effect]When this card is Normal Summoned successfully, you and your opponent must discard 3 cards from their hands and the hand limit is reduced to 3. If any of those cards was Spell Cards, both players lose 500 Life Points for each Spell Card discarded to the Graveyard. ATK/1700DEF/1800 Injection of Knowledge[Equip Spell Card] You can only equip this card to a Spellcaster-Type monster on your side of the Field. That monster gains 500 ATK Points and 1000 DEF Points and if this monster attacks a defensive position monster and that monster has lower DEF of the Attacking monster inflict the difference as battle damage. Every time you destroy your opponent's monsters you can draw 1 card from your deck. Warrior-Type Support Cards & Monsters. Call of the Fallen Warrior[Continuous Trap Card] Select 1 Warrior-type monster from your Graveyard and Special Summon it to face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed. Increase your Life Points by 500 for every standby phase that this card and the Special Summoned monster is on the field for. Warrior's Greed[Normal Spell Card] You can only activate this card, when 1 Warrior-Type Monster is on the Field and has 1500 or higher ATK Points. You can search your deck for 2 Equip Spell Cards and place them in your hand, but you cannot activate them in anyway in till your next turn if any of your Warrior-type monsters is destroyed by battle you can discard 1 Equip Spell Card from your hand to Special Summon 1 Warrior-Type monster by paying 700 Life Points and that monster gains the ATK boost of the discarded equip card this card becomes a Equip Spell Card after you pay the 700 Life Points. High Warlord - Axe Thrower (Earth)Level 6 [Warrior/Effect]When this card is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Warrior-Type monster by discarding 1 Equip Spell Card from your Hand or Deck. All Warrior-Type monsters gain 500 ATK Points per Equip Spell Card in your Graveyard expect this card. Once Per Turn, you can discard 1 Equip Spell Card from your Hand or Deck to destroy 1 Spell or Trap card on your opponent's side of the Field. ATK/2500DEF/1200 Gauntlets of Power[Equip Spell Card] You can only equip this card to Warrior-Type monsters. Double the Attack of the equipped monster, during the battle phase with another monster that isn't Warrior-type the card that battles with the Equipped monster, is destroyed and the opponent gets his Life Points increased by the total ATK of his/her destroyed monster. If your monster gets destroyed, destroy this card instead and you take no Battle Damage from the battle and your monster is put in face-up defense after the battle phase of your opponent's turn. Self-Sacrifice[Normal Trap Card] You can only activate this card if 1 of your Warrior-Type monsters was destroyed by Battle or an effect. 1 of your opponent's monsters is destroyed by the same effect that destroyed your monster and both player's Life Points increase by 1000 per Level of the destroyed monster on your opponent's side of the field. Both Players cannot make an attack for 5 turns after this card was played. General's Calling[Ritual Spell Card] This card is used to Ritual Summon "Knight General of the Sky". You must also offer monsters whose total Level Stars equal 12 or more as a Tribute from the field or your hand. Knight General of the Sky (Earth)Level 12 [Warrior/Ritual/Effect]This monster can only be Ritual Summoned with the Ritual Spell Card, "General's Calling". You must also offer monsters whose total Level Stars equal 12 or more as a Tribute from the field or your hand. When this card is Ritual Summoned successfully you may discard your whole hand to destroy your opponent's Monster Field or Spell/Trap Zone fully. Once per turn, you can draw 5 cards from your deck and increase your Life Points for 500 Points per monster card that you draw, add up the total levels and increase your Life Points by 500 per Levels of all the monsters, you have to put the 5 cards you drawn back into your deck and Shuffle it. ATK/4550DEF/3580 Link to comment
Wyhe Posted April 17, 2008 Report Share Posted April 17, 2008 fine supports,how about giving some support cards for the less supported types? Link to comment
Holy R. Enigma Posted April 17, 2008 Author Report Share Posted April 17, 2008 Dragon-Type Support Cards & Monsters. Hardened Draconian Scales[Equip Spell Card] You can only equip on 1 Dragon-Type monster that has higher ATK than it's DEF points. Increase this monster's DEF points by the difference of how much higher ATK than it's DEF points. You must discard 1 Dragon-Type monster from your hand and increase your Life Points by the total ATK and DEF of the discarded monster. When this card is destroyed, destroy the equipped monster as well and inflict half of the ATK of the destroyed monster. Aggro Dragon – Destruction (Fire)Level 6 [Dragon/Effect]When this card is Normal Summoned successfully on the field, both players must discard their hand and pick up the same number of cards they discarded and then both players gain 500 Life Points per card they draw to reset their hands. Whenever, cards is discard by effect of any card that makes you or your opponent discards you and your opponent will gain 500 Life Points for every card discarded. Once per turn, you can Special Summon 1 Level 4 or lower Dragon-type monster from your hand in face-up Defensive Position. ATK/2450DEF/1500 Draconian Fields[Field Spell Card] Downgrade all Dragon-Type monsters in both player's hand and on the field by 1 Level. Increases the ATK and DEF of all Dragon-Type monsters by 400 points. You can discard 1 Dragon-Type monster to the Graveyard, to return 1 Dragon-Type monster whose equals level 7 or higher back to the top of your deck and than the Deck is shuffled. If this card is destroyed, when only 1 Dragon-Type monster is on your side of the field the dragon is put in face-down defensive position. Link to comment
Holy R. Enigma Posted April 20, 2008 Author Report Share Posted April 20, 2008 Dark-Eyes Light Dragon (Light)Level 10 [Dragon/Fusion/Effect]Red-Eyes Darkness Dragon + Blue-Eyes Shining Dragon This card can only be fused by “Draconian Merge of Light and Darkness”. Increase the ATK of this card by 400 points for each Dragon-Type monster in your Graveyard. Once per turn, you can discard 1 Dragon-Type monster from your hand to negate all effects of Trap, Monster or Spell Card effects that target this card. This monster can only, ATK your opponent’s Life Points directly by halving it’s ATK points when all your opponent’s Monsters is in face-up ATK mode. ATK/3500DEF/2300 Draconian Merge of Light and Darkness[Normal Spell Card] You must use this when, you own a “Red-Eyes Darkness Dragon” and “Blue-Eyes Shining Dragon” within your deck you remove them from play, your Deck and create “Dark-Eyes Light Dragon” a fusion monster of Light Energy and Dark Energy. Increase your Life Points by the Total Attack of both monsters removed from play. Darkness Merge Flare[Normal Spell Card] This card can only be used when, “Dark-Eyes Light Dragon” is on the Field. Your opponent loses 400 Life Points per Dragon-Type monster in your Graveyard. Also “Dark-Eyes Light Dragon” can attack your opponent directly when there is 1 or more monsters on your opponent’s side of the Field is in Face-up attack mode. “Dark-Eyes Light Dragon” Halving ATK is negated, and for the turn this card is used. “Dark-Eyes Light Dragon” attacks your opponent’s Life Points with it’s Original ATK points and it’s attack increases effect is also negated. Light Merge Flare[Normal Spell Card] This card can only be when, “Dark-Eyes Light Dragon” is on the Field. Your opponent loses 300 Life Points per Dragon-Type monsters in your Graveyard. All your opponent’s monsters is destroyed, and “Dark-Eyes Light Dragon” cannot attack when this card is used. Your opponent loses an additional 200 Life Points per monster card that was destroyed by this card’s effect. Plant-Type Support Cards & Monsters. Grassy Noel[Field Spell Card] Downgrade all Plant-Type monsters in both player's hand and on the field by 2 Levels. Increases the ATK and DEF of all Plant-Type monsters by 500 points. You can discard 1 Plant-Type monster to the Graveyard, to destroy 1 monster on your opponent's side of the Field. If this card is destroyed, all plant-type monsters is sent to the Graveyard and both player's Life Points lose 500 points per Plant-Type monsters sent to the Graveyard. Covered Up![Counter Trap Card] Negate 1 Attack of your opponent's monsters by switching the battle position of the monster that attacks 1 of your Plant-Type monsters on your side of the field. Add 1 Planet Gravity Token any monsters that was put into face-up defensive position by this card. Gravity Overwhelming[Quick-Play Spell Card] When this card is activated, all Planet Gravity Tokens on the field is removed and your opponent loses 300 Life Points. All monsters on the field, that had Planet Gravity Tokens on them loses 200 ATK and DEF points per Planet Gravity Token that was removed off of them. Flower Pot[Equip Spell Card] This card can only be equipped to Plant-Type monsters that is of Level 4 or lower. Double the ATK and DEF of that monster, no effects of Trap Cards can effect the equipped monster. Polaris - The Poisonous Plant (Earth)Level 8 [Plant/Effect]This card cannot be Normal Summoned or Set. You can only Special Summon this card when you have 3 or more Plant-Type monsters in your Graveyard, in order to Special Summon this card you must discard all but this card in your hand and remove 2 Plant-Type monsters in your Graveyard. Place 4 Poisonous Vein Tokens on all monsters on your opponent's side of the Field loses 200 DEF points and your opponent loses 300 Life Points per standby phase of his/her turn as long as any of the monsters on his field has Poisonous Vein tokens on it. ATK/3100DEF/1700 Poisonous Vein - True Hearth[Field Spell Card] This card can only be played when you have "Polaris - The Poisonous Plant" on the field of play. You can place 2 Poisonous Vein Tokens on all your opponent's monsters that have zero tokens on them. Increase the DEF losing effect by 500 points. Double the DEF points of "Polaris - The Poisonous Plant" and place that card in face-up Defensive mode. All your plant-type monsters gain 100 ATK Points per Standby Phase "Polaris - The Poisonous Plant" and this card is on the Field in face-up. Poisonous Vein - Hearth of Destruction[Counter Trap Card] You can negate attacks of all your opponent's monsters, and your opponent draws cards from his/her deck to equal of the attacks he/she can make and he can't make any attacks for how many cards he/she has drawn. Also all your opponent's monsters, is placed in face-up defensive mode if they have an effect that is any kind of effect that card is destroyed instantly and your opponent must Normal Summon, normal monsters that have no effects on to the field. Link to comment
Holy R. Enigma Posted April 21, 2008 Author Report Share Posted April 21, 2008 I've updated the Plant-Type Support Cards & Monsters.Come see and write an lawl comment. >.>; Link to comment
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